Cairne Bloodhoof - Mercenary
Cairne Bloodhoof is a Protector Mercenary. They were added in the 21.4.0 Mercenaries 1st Public patch which was released on Sept. 16, 2021.
Cairne Bloodhoof - Mercenary Skins
Alternate skins for Cairne Bloodhoof can be unlocked in Mercenary card packs.
Where Can I Earn Bounty Loot for Cairne Bloodhoof?
Bounties, the primary PVE component of Mercenaries, allow you to earn loot for your Mercenaries.
These Bounties can contain loot for Cairne Bloodhoof.
Cairne Bloodhoof - Mercenary Abilities
These are the abilities Cairne Bloodhoof unlocks through leveling. Abilities have additional ranks that can be earned through Mercenary card packs or by purchasing with Cairne Bloodhoof Coins.
Below you can see all the different tiers of Cairne Bloodhoof's abilities alongside their costs.
Ancestral Uppercut Tiers
Ancestral Uppercut 1
Attack an enemy. Restore #@ Health for each enemy that hasn't acted yet.
Ancestral Uppercut 2
Attack an enemy. Restore #@ Health for each enemy that hasn't acted yet.
Ancestral Uppercut 3
Attack an enemy. Restore #@ Health for each enemy that hasn't acted yet.
Ancestral Uppercut 4
Attack an enemy. Restore #@ Health for each enemy that hasn't acted yet.
Ancestral Uppercut {0}
Attack an enemy. Restore #@ Health for each enemy that hasn't acted yet.
Endurance Aura Tiers
Endurance Aura 1
Gain Taunt for 1 turn. Your characters are (1) Speed faster this turn
Endurance Aura 2
Gain Taunt for 1 turn. Your characters are (2) Speed faster this turn
Endurance Aura 3
Gain Taunt for 2 turns. Your characters are (2) Speed faster this turn
Endurance Aura 4
Gain Taunt for 2 turns. Your characters are (3) Speed faster this turn
Endurance Aura {0}
Gain Taunt for 2 turns. Your characters are (4) Speed faster this turn
Earth Stomp Tiers
Earth Stomp 1
Deal {0} damage to all enemies. They are ({1}) Speed slower next turn
Earth Stomp 2
Deal {0} damage to all enemies. They are ({1}) Speed slower next turn
Earth Stomp 3
Deal {0} damage to all enemies. They are ({1}) Speed slower next turn
Earth Stomp 4
Deal {0} damage to all enemies. They are ({1}) Speed slower next turn
Earth Stomp {0}
Deal {0} damage to all enemies. They are ({1}) Speed slower next turn
Cairne Bloodhoof - Mercenary Equipment
This is the equipment you can wear on Cairne Bloodhoof. Only one piece of equipment can be worn at a time. The first tier of each piece of equipment is obtained by completing achivements and tasks with additional tiers coming from Mercenary Packs or Cairne Bloodhoof Coins.
Swift Totem 2 Tiers
Swift Totem 2
Endurance Aura makes this Merc's next ability (1) Speed faster.
Swift Totem 3
Endurance Aura makes this Merc's next ability (2) Speed faster.
Swift Totem {0}
Endurance Aura makes this Merc's next ability (3) Speed faster.
Thunderous Sash 1 Tiers
Thunderous Sash 1
Earth Stomp deals @ more damage for each of your Horde characters.
Thunderous Sash 2
Earth Stomp deals @ more damage for each of your Horde characters.
Thunderous Sash 3
Earth Stomp deals @ more damage for each of your Horde characters.
Thunderous Sash {0}
Earth Stomp deals @ more damage for each of your Horde characters.
Reincarnation I Tiers
Reincarnation 1
Passive: The first time this Merc dies, return it to life at @ Health.
Reincarnation 2
Passive: The first time this Merc dies, return it to life at @ Health.
Reincarnation 3
Passive: The first time this Merc dies, return it to life at @ Health.
Reincarnation {0}
Passive: The first time this Merc dies, return it to life at @ Health.
Cairne Bloodhoof - Mercenary Level Stats
Click to Expand
Level |
Attack |
Health |
1 |
4 |
8 |
2 |
4 |
10 |
3 |
4 |
12 |
4 |
4 |
15 |
5 |
5 |
17 |
6 |
5 |
19 |
7 |
5 |
22 |
8 |
5 |
24 |
9 |
6 |
27 |
10 |
6 |
29 |
11 |
6 |
31 |
12 |
7 |
34 |
13 |
7 |
36 |
14 |
7 |
38 |
15 |
7 |
41 |
16 |
8 |
43 |
17 |
8 |
46 |
18 |
8 |
48 |
19 |
8 |
50 |
20 |
9 |
53 |
21 |
9 |
55 |
22 |
9 |
57 |
23 |
10 |
60 |
24 |
10 |
62 |
25 |
10 |
65 |
26 |
10 |
67 |
27 |
11 |
69 |
28 |
11 |
72 |
29 |
11 |
74 |
30 |
12 |
77 |
Comments
If you want a build to try with this merc, try my "Bro'ken" composition, currently blasting through PVE & undefeated in the PVP training grounds. Includes guide: https://outof.cards/hearthstone/mercenaries/parties/32-broken/
Cairne Bloodhoof seems like such an annoying Epic character to play against. A taunt that speeds up your team (high Diablo), Earth Stomp AOE with a slow that feeds into Ancestral Uppercut that heals for all enemies that have not acted (they were just slowed). To conclude, Cairne has its own combo (works nice with Diablo though), hard to kill and gets equipment Reincarnation reviving it back to 40 hp. So starting 77hp + 40hp revive + heals = Most Annoying Cow.
Cairne, the ultimate disruptor. He will be very good in PVP and probably even in PVE.
He is also a very good friend of Diablo.
In my opinion, Speed is one of the most powerful aspects of Mercenaries. Go first and you could kill or debuff your opponent before they get to act, countering their gameplan whilst furthering your own. With that in mind, I think Cairne will be quite strong, boosting the speed of his allies or slowing the enemy. Disrupt them enough and Cairne's Ancestral Uppercut will heal for a lot, allowing him to continue Taunting and being a general nuisance.
All-in-all, Cairne is one of my favorite Mercs, and I think he could definitely find a home somewhere.