Mimiron's Faceoff

Second Mimiron's head appeared out of nowhere! Take control of a robot army and dispose of the obvious fake.


How to Play

  • Both players will play as Mimiron's Head (nominally Paladin) with a deck filled with Mechs and some support spells.
  • Both players have the same Passive Hero Power, that swaps each turn.
    • On your turn, it will be "At the end of your turn, summon a random 1-Cost Mech. Then flip this Hero Power."
    • On your opponent's turn, it will be "At the start of your turn, if you have at least 3 Mechs, destroy them and form V-07-TR-0N. Then flip this Hero Power."

Gameplay Tips

  • Keep all low-Cost Mechs in the mulligan - an early V-07-TR-0N can easily win the game if uncontested.
    • Annoy-o-Tron is especially useful in guarding your Mechs from unwanted trades.
  • Try to deny V-07-TR-0N from your opponent whenever possible - thanks to Magnetic, you may end up getting more than 16 face damage if you let your opponent have one.
  • V-07-TR-0N counts as one of the three Mechs and will get destroyed and reformed at the start of turn if possible.
    • You can use this to "refresh" your V-07-TR-0N but remember that you will also lose all buffs you had on it.

When We've Seen Mimiron's Faceoff

Week Started Ended Reward
Week #422 Wednesday, July 12, 2023 Wednesday, July 19, 2023 1x Standard Pack
Week #468 Wednesday, May 29, 2024 Wednesday, June 05, 2024 1x Standard Pack

Comments

  • Thonson's Avatar
    HearthStationeer 1740 1734 Posts Joined 03/24/2019
    Posted 1 year, 4 months ago

    First attempt I played an Annoy-o-Tron, played and generated a Clockwork Gnome. When V-07-TR-0N formed, one of my spare parts was the one that swaps health and attack.  So on turn three I had 32 damage on board.

    0
  • Caro's Avatar
    Draconic Rager 2225 2542 Posts Joined 03/12/2020
    Posted 1 year, 4 months ago

    Meh, basically a one and done brawl coz of the lame HPs and rules making everyone concede instantly when you can't remove 3 mechs. Least it's a quick and forgettable brawl but disappointed that we finally get a new brawl and the rules are poop

    2
  • Kaptaintrips's Avatar
    425 403 Posts Joined 05/28/2019
    Posted 1 year, 4 months ago

    I wonder how many old-fogies that play this game owned a VOLTRON toy or watched the cartoon when it was fresh...?

    0
  • Zelgadis's Avatar
    Wizard 1070 870 Posts Joined 05/29/2019
    Posted 1 year, 4 months ago

    Note that unlike the card Mimiron's Head, the hero power destroys exactly 3 mechs if you have more than 3. At some point I had two copies of V-07-TR-0N in play.

    2
  • DoctorWaz's Avatar
    130 17 Posts Joined 06/04/2019
    Posted 1 year, 4 months ago

    I agree with Dapperdog. Start with the coin; concede. Took me four tries to start first and get the win. One and done for me.

    0
    • Kaptaintrips's Avatar
      425 403 Posts Joined 05/28/2019
      Posted 1 year, 4 months ago

      Why would you concede with the coin in hand?

      0
    • Zelgadis's Avatar
      Wizard 1070 870 Posts Joined 05/29/2019
      Posted 1 year, 4 months ago

      If you get Galvanizer in your opening hand, I think you have a decent chance when on the coin. But indeed, whoever gets V-07-TR-0N first has probably won.

      1
  • dapperdog's Avatar
    Dragon Scholar 1890 5610 Posts Joined 07/29/2019
    Posted 1 year, 4 months ago

    This brawl is a quick one, because 90% of the time it'll end in 3 turns or less. So here's a few tips from myself;

    - Always mulligan for Bumper Car, Galvanizer, and a 1 drop. In fact throw everything above 1 mana away that's not bumper car. If youre starting 2nd, it might be worth throwing most things away for a chance at Whirlwind

    - If you start 2nd (with coin) there's literally no reason not to just concede right away. If your opponent knows what he's doing you're highly unlikely to ever win this

     

    Chances are good if any side can get voltron, or at least threaten to get him, someone will concede. Team5 couldve seen this coming and at very least make the game slightly slower. But what the hey.

    5
    • Zelgadis's Avatar
      Wizard 1070 870 Posts Joined 05/29/2019
      Posted 1 year, 4 months ago

      Quote From dapperdog
      Team5 couldve seen this coming and at very least make the game slightly slower.

      Instead of adding a 1-drop mech directly to the board, they could have made your hero power discover a mech. That would slow things down and add a bit more decision making.

      1
      • dapperdog's Avatar
        Dragon Scholar 1890 5610 Posts Joined 07/29/2019
        Posted 1 year, 4 months ago

        They could've just made the hero power summon voltron for 3 mechs instead of having it flip every turn. That way we're incentivized to get better, stronger mechs instead of spamming with galvanizer.

        But I think team5 knew exactly what they were doing. The whirlwind in the decks more or less prove they wanted us to spam bots for an early voltron. I think what they didn't expect was people conceding early so no one's having any fun.

        1
  • Kaptaintrips's Avatar
    425 403 Posts Joined 05/28/2019
    Posted 1 year, 4 months ago

    Thanks for the tips!  I really botched my first go without understanding the mechanics of this new brawl.

    Second go was easy. This may be a fun brawl when playing against other thoughtful brawl fans. 

    6

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