Comments
80 totalI think the Death Knight cards look good, but Liadrin just doesn't pop without her colors. A shame they couldn't have two separate filters - one for Death Knights and one for Silvermoon.
Seems like there's a bit of a theme of calling back to the Death Knight Hero cards, with [card]Scourge Tamer[/card] and now this. Probably an auto-include for most Rogue decks, since you can cut your weakest card for a third …
Yeah, the Blood Elves draw magical power from the Sunwell, but it has addictive properties. Stay away from it long enough (or, say, if it were destroyed in a horrific attack), and you can even die from the withdrawal effects. …
Obviously this could enable an insane combo deck, but my initial instinct is that it's really a meme card. If you see your opponent play this card, you're able to switch gears and play recklessly to stay alive, not having …
Yes, very exciting! Between DH in 2020, the introduction of the Core Set in 2021, and now this, it seems like they're aiming for one "large" expansion each year. As we slowly creep towards the second decade of Hearthstone, game …
I think Theotar is quite a bit different from Illucia. There was really nothing you could do about the latter, since your whole hand got taken. Theotar can absolutely be played around in the deck stage - either have multiple …
I enjoy opening the first 60-80 packs slowly, but once you're down to only needing to open Legendaries and the last few Epics, it starts to get a bit arduous opening them one at a time. I've been saving all …
So the obvious card to pair with this is [card]Serpent Wig[/card]. This isn't a naga, but it boosts every use of Serpent Wig to a +2/+2 at minimum - its first use on a minion will likely do much more. …
I think that part is just calling back to [card]Ice Block[/card], a card used to save you from fatal damage. This is a literal new ice block, albeit one that needs to be timed more carefully.
I really hope they add the "random hero skin" option soon, particularly since it seems to already be active in Mercenaries, where the game picks a random portrait for enemy mercs in PvE. I swap them over from time-to-time, but …
I love the solo content, whether it be adventures, dungeon runs or these books. I'm curious as to what makes this one replayable though. Presumably the characters have different decks and hero powers, but I wonder if there's more.
Nothing was changed. It was announced from the start that four of the months would give you a Legendary, and three would give you Standard packs. Additionally, if you happen to have all of the Standard legendaries, these could potentially …
Keen eye, I didn't consider that reading. If that's the mechanic, and the other class cards synergise around generating a bunch of them like you and Nirast suggest, then I'd definitely reconsider this card. Could definitely be a worthy inclusion …
Warlock already has [card]Full-Blown Evil[/card] though, which is way more versatile, and deals with most boards without hitting your side, if that's relevant. And the curse is hardly anything. Your opponent is easily going to have 2-mana to spare before …
You generally overload as long as the spell goes off. [card]Trick Totem[/card] overloads you, [card]Stormcaller Bru'kan[/card] overloads you twice, so I wouldn't think casting a copy would prevent it.
Even if you overload by five mana from the spells, …
It also presumably doesn't use the cards up, since it says it "casts a copy". If you've got three castable spells in hand, you effectively draw three cards.
Ah, but now you can't silence the minion with [card]Defias Cleaner[/card]!
The amount of card draw in the game right now is the biggest thing. The more card draw, the more matches begin to feel samey, as you can always guarantee you'll draw the cards you need, usually at the right …
Or, as is my case, you like to play around with every class so your wins get spread out a lot. Been playing since Vanilla and only just got my first golden hero last week.
I wonder if they do any real testing anymore before sending cards out into the wild, or whether they entirely rely on the data they get in the weeks to follow. I know balancing a game is not at all …