This looks great, not only you force your opponent to deal with his own secrets, which should be good since they see play, but you will also know what the secrets are.
This cards seems ok but considering that we already have 3 support cards (Fallen Hero, Coldarra and the new guy), it looks great and reliable. It may be too slow but if there is a mid-to.late deck, it will use and abuse this.
Yes, Blessed Champion lets you close games before they get out of hand and the opponent usually doesn't expect it. If you're playing Libram Paladin, you should be running 1 Blessed Champion.
Hey, I have played a lot of dragon Hunter the last two months and I have to say it's a powerful deck. That being said, a deck can be good but the way you play it is the most important factor. Dragonbane is one of the most powerful cards, so kudos for crafting it, but you gotta know when to play it. In fact, every card in the deck should have different uses considering your current matchup, and you have to learn that one mulligan ain't good enough for everything. You have to learn what works best against every other deck, and have to take risks; don't keep a well-rounded card, sometimes you don't even keep good cards in the mulligan 'cause you need the best cards. Sure, nerf to Ingenuity happened, and although I think it wasn't called for, the deck still is great, especially since DH also got hit. I always run against a lot of DH in the meta, and this deck has several ways to beat, but you gotta find out those ways yourself since many plays you can learn, but others you have to judge yourself. For example, I'm a main control deck player (what's that nowadays, right?), so I mostly want to kill everything, but with dragon Hunter you have to know when to take risks, like take a bit of damage to then swing the board with Explosive and then just go face and race it.
You may be having trouble against some decks, sure Priest and Rogues are annoying but you can beat them, if you learn what are your outs and play to your strength, that means sometimes to put yourself in the position that you win if you draw that one card, 'cause you will probably lose if you don't draw it. You can even beat Warrior, for sure.
I certainly recommend you play with the deck you feel most comfortable but focus on getting good with the deck, not on winning. And one more thing: I realized that cutting one boar for Zixor wins a lot of matchups, especially against DH, if you have the dust for it.
Any tips on defeating heroic Galakrond (E.V.I.L.)? I've only seen wild burn mage as a suggested deck but it has a lot of wild epics (same with wild big priest), code:
I've beaten most of the heroic bosses with a fast build of warlock mecha'thun, but it's just not fast enough to the insane tempo Galkrond gains by invoking.
Yea, I've noticed this too. It shows over card mechanics, like Taunt or Battlecry. Dunno what may cause it and I was also wondering if it happened to everybody.
Rexxar DK's beast pool should have stayed limited at the ones available in KotFT and expansions prior (and Basic and Classic), maybe include K&C since it was part of the same year, but that's it. Playing the last months last year in Standard was annoying and everyone was sick of him. I wonder if it's the same in Wild.
This looks great, not only you force your opponent to deal with his own secrets, which should be good since they see play, but you will also know what the secrets are.
This cards seems ok but considering that we already have 3 support cards (Fallen Hero, Coldarra and the new guy), it looks great and reliable. It may be too slow but if there is a mid-to.late deck, it will use and abuse this.
Yes, Blessed Champion lets you close games before they get out of hand and the opponent usually doesn't expect it. If you're playing Libram Paladin, you should be running 1 Blessed Champion.
Hey, I have played a lot of dragon Hunter the last two months and I have to say it's a powerful deck. That being said, a deck can be good but the way you play it is the most important factor. Dragonbane is one of the most powerful cards, so kudos for crafting it, but you gotta know when to play it. In fact, every card in the deck should have different uses considering your current matchup, and you have to learn that one mulligan ain't good enough for everything. You have to learn what works best against every other deck, and have to take risks; don't keep a well-rounded card, sometimes you don't even keep good cards in the mulligan 'cause you need the best cards. Sure, nerf to Ingenuity happened, and although I think it wasn't called for, the deck still is great, especially since DH also got hit. I always run against a lot of DH in the meta, and this deck has several ways to beat, but you gotta find out those ways yourself since many plays you can learn, but others you have to judge yourself. For example, I'm a main control deck player (what's that nowadays, right?), so I mostly want to kill everything, but with dragon Hunter you have to know when to take risks, like take a bit of damage to then swing the board with Explosive and then just go face and race it.
You may be having trouble against some decks, sure Priest and Rogues are annoying but you can beat them, if you learn what are your outs and play to your strength, that means sometimes to put yourself in the position that you win if you draw that one card, 'cause you will probably lose if you don't draw it. You can even beat Warrior, for sure.
I certainly recommend you play with the deck you feel most comfortable but focus on getting good with the deck, not on winning. And one more thing: I realized that cutting one boar for Zixor wins a lot of matchups, especially against DH, if you have the dust for it.
Thanks a lot, Horus! I did it on the first try with your deck and it was cheaper than others I had seen. Win-win.
Any tips on defeating heroic Galakrond (E.V.I.L.)? I've only seen wild burn mage as a suggested deck but it has a lot of wild epics (same with wild big priest), code:
I've beaten most of the heroic bosses with a fast build of warlock mecha'thun, but it's just not fast enough to the insane tempo Galkrond gains by invoking.
Yea, I've noticed this too. It shows over card mechanics, like Taunt or Battlecry. Dunno what may cause it and I was also wondering if it happened to everybody.
The idea of HS is to rotate the top tier classes, so yeah, give a shaman a break and let it sink in tier 3 or 4 for a while.
They'll still have murloc shaman if you're not tired yet of playing with or against them.
I like the first idea, maybe with a 4/3 body as you suggested. I think it would be Epic if made by Blizzard though.
Rexxar DK's beast pool should have stayed limited at the ones available in KotFT and expansions prior (and Basic and Classic), maybe include K&C since it was part of the same year, but that's it. Playing the last months last year in Standard was annoying and everyone was sick of him. I wonder if it's the same in Wild.
I agree, Conjurer's Calling should cost 5 mana. Also, Mountain Giant should be HoF'd.
Cool. You need to actually win with Druid first, tho; which is kinda hard right now.