Look, I really love this idea of a self-milling Warlock deck that constantly balances on the edge of life and death...but the nature of the game makes it so you just don't have control over what parts of your deck you end up destroying.
NOt to mention...Warlock has Tickatus. Tickatus will win you the game just by making your opponent die faster than you. Why would I, on top of that, want to nuke my own deck, throw away that advantage, just to get a tad of extra healing?
10 cards is not a lot. There are 30 cards in your deck. Getting down to 10 will take a while, even if you aggressively melt your own cards.
I suspect the second Warlock legendary will synergize with this in some way, but it will have to be very good to justify this playstyle.
You need to see this as a 3 mana 3/3 lifesteal, which is nice in Warlock, with an upside that in late control game it can deal 6 damage and heal you for
Very nice statlines to force your opponent remove it
One of the better ranked spells
Nice solid card
Two card boardclear!
All druid spells will be nature? But nice win more card
Aggro thing?
Not great, not terrible
Now we need druid taunts
Draw 2 on near-vanilla stats is great
So your opponent knows he will not be able to block next turn...
Wild card to make Kingsbane more powerful :-/
This is basically Omega Devastator, which saw play in control decks quite a lot. Deals less damage but heals you, which is great in Warlock.
Nice 1 drop, technically could be 17/2 for one mana (14 damaged minions, 2 damaged players after Whirlwind)
You need to see this as a 3 mana 3/3 lifesteal, which is nice in Warlock, with an upside that in late control game it can deal 6 damage and heal you for
99.9% of players never reach level 350
Improved Frost Nova
As written above, this is like Altruis
Well, in ideal world cosmetics should finance the game. You can get all cards for free but if you want to support us pays us for shiny cards.
$20 support for a game you love does not sound too whaleish to me
It is there, level 20 (15%) and level 70 (20%)