The decission to allow selling of cards caused, that the cards could not be obtained by ingame currency only for real money (because otherwise would players make bot account to grind cards) which caused that the game was superexpensive.
I'm not sure if you play Hearthstone, but this happened when we got new class - the Demon Hunter got extremely strong cards which required more nerfs than nine other classes combined (including nerf in few days after release) and is still a very strong class which can do what every other class do but better. The devs wanted to have good feeling from the new class and to be it competetive.
If this is the road to take when releasing new regions - oh boy!
Just to explain the sheer number of cards released, in 2020 MTGArena released the following sets:
Theros Beyond Death (254 cards)
Ikoria Lair of Behemots (274 cards)
Core Set 2021 (274 cards)
Jumpstart (496 cards)
Amonkhet Remastered (338 cards)
Zendikar Rising (280 cards)
Historic Anthology 2 & 3 (54 cards)
With very limited crafting (only from wildcards available in every X boosters) and requirement of having 4 cards in deck, having cards for large variety of decks is nearly impossible.
Adding neutral spells, weapons, or even hero cards would be nice too
How would allowing all classes using the same cards help to increase deck variety??
Also, card quantity would make the game much more harder for F2P players while majority would still use only a small selection of strongest cards. There are tons of card in Paladin, but I encounter only Libram or Big variants., because they are the strongest.
You can trade your quest here https://outof.cards/forums/hearthstone/hearthstone-general/423-quest-trading-play-a-friend
But Sylvanas, most likely, will cost real money, just as she did before, $10
I expected at Least some news. But no.
Only for Aren
The decission to allow selling of cards caused, that the cards could not be obtained by ingame currency only for real money (because otherwise would players make bot account to grind cards) which caused that the game was superexpensive.
I'm not sure if you play Hearthstone, but this happened when we got new class - the Demon Hunter got extremely strong cards which required more nerfs than nine other classes combined (including nerf in few days after release) and is still a very strong class which can do what every other class do but better. The devs wanted to have good feeling from the new class and to be it competetive.
If this is the road to take when releasing new regions - oh boy!
They meant the core cards of paladin from Basic and Classic, not the libram bullshit.
Can you please extend your thoughts
Just to explain the sheer number of cards released, in 2020 MTGArena released the following sets:
With very limited crafting (only from wildcards available in every X boosters) and requirement of having 4 cards in deck, having cards for large variety of decks is nearly impossible.
How would allowing all classes using the same cards help to increase deck variety??
Also, card quantity would make the game much more harder for F2P players while majority would still use only a small selection of strongest cards. There are tons of card in Paladin, but I encounter only Libram or Big variants., because they are the strongest.
Just out of interest - how does giveaway works for those who already got the prepurchase bundle. Can I get it?
Not bad for token or zoo decks
Okayish, I think
Does Frenzy work on enemy turns?
Not bad. I love positioning matters cardss
Zero mana spell but the effect is weak
Combo potential is high
Not as reliable as Wandmaker
This is actually a clever design but in wrong class
Handbuff needed.