Comments
691 totalQuote From zoobernut I find it strange when people call control decks non interactive. To me interactive decks care what your opponent are doing and change their game plan accordingly. I find control decks the most interactive because …
I really like the above definition. Since hearthstone effectively constrains the player to interacting with enemy minions or their face (yes, there are *some* exceptions), a non-interactive deck is one that wins without a board, whether by a combo, a …
I haven't played normal enough to really assess that, but the heroic versions are running different decklists (except for Norroa, oddly) and Kalec and Khadgar do get a mana discount on their hero power.
What may colour the experience …
It's been suggested about a billion times(CF, every Kibler video ever), so I'm sure they're at least aware of the possibility. Not only would replacing classic with a rotating roster of older cards allow players to (once again) experience these …
There's far too much top end value for what this deck is trying to do. Why run Zola, Voidlord or Gul'dan when the core of your deck is hand-buff zoo? On that note, why run Hellfire and Defile in a …
Quote From Synesthesy King Krush should be buffed to (8) mana. Why?
Because nowaday Krush deals 8 damage for 9 mana, while Leeroy Jenkins + Hero Power deals the same for 7 mana. This says that without …
I belatedly realised that this was supposed to be a neutral minion. Whoops.

Feel free to disregard this submission I guess.
I remember when I first ran into this unfortunate interaction years ago trying to damage and silence two different minions with a Keeper of the Grove.
Not as a bad an example of counter-synergy, but yeah, even when you …
[card]Darnassus Aspirant[/card]
Card with a detrimental deathrattle effect.
Superficially, yes it's kinda similar to Quest Rogue and Jade Druid in that you cheat out big 1 mana minions, but it plays very differently. Pogos are the win condition but I'd argue that the meat of the deck is …
It's a funny card but nowhere near powerful enough to be anything other than a meme. There are much easier ways to set up much scarier minions nowadays. If your goal is to make highlight reel videos then by all …
From a lore/flavour perspective it absolutely makes more sense to get your first treasure after your first encounter. However, a choice of cards or minion-treasures prior to the first boss could be presented as recruiting a party. Heck, I think …
I'd definitely pick Rakanishu, but Squeamlish and the Gnoll are strong contenders as well. I find the warlock, shaman and warrior to be pretty dull.
One way to nerf the archetype without completely nuking it from orbit would be to have the game actually resurrect the dead minion rather than a copy of it. That is to say, if you resurrect your big dude and …
That's a fair point, and I have to admit I haven't played anomaly mode that much, but that said, I don't see why it can't be both. The point you raise about a front loaded treasure making the adventure duller …
While I greatly enjoy the dungeon run style of single player content, it always annoys me how boring and repetitive the first few levels are.
I think allowing the player to draft a treasure and/or 3 cards *before* the …
I hardly ever lose to Linzi and I've played a lot of Dalaran heist, so no, I don't think she's a problem. The first few bosses are tedious enough, at least with Linzi there's a remote chance she might win. …
I don't really like the idea of buffing classic precisely because these cards are supposed to be evergreen. Having good cards that are always available restricts the design space for new cards, EG Fireball&Frostbolt mean that new mage burn spells …
No worries, at first glance I assumed it was a battlecry as well. Definitely too good for the stats it has RN, should probably be somethingcloser to an 8 mana 4/6.

