AliRadicali's Avatar

AliRadicali

Joined 06/06/2019 Achieve Points 465 Posts 713

AliRadicali's Comments

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    Lucky! I had the stream on for most of the duration of the last giveaway and only got one bonus pack.

    In reply to free packs
  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    Triple Hand of Rafaam on my first Dr. Boom run.

     

    The bombs were practically irrelevant. Easy turn four win against Ragnaros. Holy cow.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago
    Quote From Cocoduf

    So you're saying Rafaam created E.V.I.L just to overthrow himself

    It's such a crazy scheme, it just might work!

    In reply to The Odd One Out
  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    It's a pretty obvious card to HoF in the sense that it's a very powerful but narrow card which clearly poses design restrictions on possible high-health minions. I would add that the combo is fairly boring and cheesy, so not necessarily something you want available to priests in perpetuity. That said, this makes Priests' basic/classic pool even more abysmal and leaves them with no win conditions whatsoever.

     

     

    Just fucking revise the evergreen sets already blizzard, this is getting ridiculous.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago
    Quote From AbusingKel

    I think the archetype for this card largely depends on the lackey production (something Thrall is supposed to be bad at?). A true aggro deck isn't running EVIL Totem. Ever. Sludge Slurper on T1 to get a lackey leaves you overloaded so T2 can't be a 2 drop. If you drop the lackey it's unlikely to live. Anything else you play there (assuming it's not a lackey) means you have to wait until T4 to play this. Seems much more likely to be part of a quest and/or wock and/or control build. It's an incredible value but not in an aggro way. 

    While I don't disagree with the general sentiment, I think it depends on how you're using the word aggro. At the moment most of the successful aggressive decks have a fairly weak curve, with only murloc shaman and zoolock containing enough 1 and 2 drops to reliably curve out. Rogue, token druid, miracle shaman and even mech hunter run few-to-no 1 drops and oftentimes don't make a play until turn three. With that in mind, I can conceive of a scenario where a more mid-range, but still aggressively oriented lackey-shaman deck emerges similar to the way most rogue decks operate, especially if the set contains more synergy cards.

     

    That said, the current crop of shaman lackey generators doesn't inspire much confidence. Maybe the last set in the rotation will have a good one. Having a card that generates two lackeys like EVIL Miscreant/Genius makes a world of difference.

    Quote From TartaMagica

    Solid body, big effect for a 3 mana minion and great in aggro or midrange shaman. I'd give it a solid 5 stars. You could compare it to SI:7 Agent, slightly better in my opinion.

    Getting a lackey on board with Shaman is *much* harder than activating combo with Rogue. Even if you play Sludge Slurper->Lackey->Wasp as a curve, you offset a lot of the tempo gained with the lackey by overloading and of course you need the lackey to survive for this to even work. If Shaman had great Lackey generators than maybe I'd agree with you, but at present, no.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    Not a big fan of the card's name. Zap! and Wispering Woods are bad enough, but an all caps meme reference? Come on Blizzard.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago
    Quote From anchorm4n

    Some things make it look like it isn’t completely thought through, like they had not enough time to finish it before going live. Just my experience from a quick try out with all classes:

    1) Warrior is way to easy

    2) It took me 3 tries to beat the first boss with priest. It was so awkward, I just didn’t seem to find a win condition. After that, it was (too?) easy again.

    3) It happened several times that I threatened lethal with my minions and instead of clearing them, the boss went face with his minions (while I was completely out of range for him to kill me).

    What do you think?

    Regarding the last point, it's something that the Dalaran Heist AI sometimes does as well, and as best I can tell it happens when they have no way to avoid lethal on board, so it's not really a misplay.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    I don't think we're even close to exhausting the available design space with the mechanics we've got, not to mention the fact that we've seen new ground broken regularly in terms of new card types and mechanics and whatnot. If anything, I'd say that inventing new mechanics is the easy way out compared to finding creative ways to combine older designs, like the Adapt keyword does.

    Rather than the game running out of design space, I'd say that the designers have been phoning it in the last couple of sets, with a heavy reliance on nostalgia and minor tweaks to older designs/keywords presented as something fresh and new.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    It looks bad compared to walk the plank at first glance, but: 1. WL cards are typically weaker than those of other classes to compensate for lifetap. 2. Walk the plank would be a maindeck inclusion for most other classes than rogue, rogues are just spoiled for single target removal options.

    That said the downside of this card might be a real nuisance in exactly the weird control archtype blizzard are pushing for Warlock; drawlock. Whereas in a normal control vs control game you might even want to shuffle extra cards into your deck to delay fatigue, you really don't want imps interfering with broken Betrug/Dollmaster/Morrigan interactions. Weird timing to print this TBH.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    I'm not a big fan of this type of asymmetrical design but I assume they're going to try to counterbalance plagues with some cycle that's exclusive to the good guys, same as with lackeys & twinspell.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    So far I've only tried with shaman and it's been a cakewalk every time. Apparently it's even easier with Warrior?

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    Is it really that much easier to combo Time Warp with Vargoth + win condition(s) than the traditional win conditions of time warp decks? Sure, it improves consistency to add an alternate win condition, but these decks are typically so tightly stretched that you're sacrificing consistency in card draw or defense to include it.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago
    Quote From yeah2see

    FWIW I disenchanted Mukla to get playable legendary cards like Zilliax, Leeroy.

    Don't be afraid to disenchant crap legendaries.

    If you're a new player, you will find that people will generally tell you not to disenchant cards, which begs the question, then when?
    Only you can answer that question, my friend.

     

    Now that you can't open copies of legendaries you already own I think it's terrible advice to dust crap legendaries, especially with classic&basic now that blizzard is buffing cards and rotating more proactively.

     

     

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    IIRC Mukla has seen competitive play as a 3 mana 5/5 once or twice(literally), but as others have pointed out, his main use (if any) is to fill the enemy's hand with junk.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago
    Quote From Dollmaker
    Quote From AliRadicali

    That said, calling beast hunter aggro is a total misnomer. The deck is very versatile and can adapt its playstyle to the opponent's deck. Against a slow deck w/o pressure you can take your time to frenzy timber wolves for an OTK and against aggressive decks you often win by outlasting the opponent's stuff with Unleash the Beasts and buffed scalehides.

    Definitions aside, this is what I was after, too: Beast Hunter is so ridiculously versatile that even fatigue won't get it, while it can still gun you down on early turns.

    Sure it's versatile, but it's also quite unreliable unless you're a god at mulligan-ing master's call. Not to mention having a weak curve and relying heavily on 2-3 card comboes.

     

    You can argue that Dire Frenzy is a problem of design philosophy but IMO beast hunter is not remotely problematic in terms of power level in the meta.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    I too lament the lack of viable control decks.I suppose you could consider Dog's pocket galaxy mage a control/combo deck, but that's kind of stretching the definition.

    That said, calling beast hunter aggro is a total misnomer. The deck is very versatile and can adapt its playstyle to the opponent's deck. Against a slow deck w/o pressure you can take your time to frenzy timber wolves for an OTK and against aggressive decks you often win by outlasting the opponent's stuff with Unleash the Beasts and buffed scalehides.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago
    Quote From ThatFinn
    Quote From AliRadicali

    ^ Even if you run every single jade card available to shaman you still only have 7 summon-a-jade battlecries, and you need to invest 5 battlecries into the quest before you get your reward. I don't think this quest will be very strong with jades for that reason, it seems like far too much setup for not enough payoff. 

    Well there are tons of ways to gain more. For example rummaging kobold is 9 mana (+2 overload): Summon 1/3, 4x Jades and 2/3 weapon (if you swing the first one) for 1 card + hero power.

    Barista Lynchen, Spirit Echo, Fencing coach into next turn shudder, elysiana's cards, bouncers, elementary reaction / discover elementals, bankers, zola all work for the same purpose. Most of these are also BCs which benefit from the hp.

    The existence of sludge slurper already means that you have a good chance to trigger the quest without spending too many jade bcs on it. 

    Ofcourse the card could fail but I see alot of easy synergy with great value. Also as you are running jade spirits and probably walking fountains you could easily add in strong elemental BCs like Kalimos.

    I haven't played the deck in wild but back when it was standard I recall the problem was rarely running out of value, it was surviving long enough to get value from all your jades that was the issue. Now that you have Shudderwock and Barista, it's even less likely you'll run out of jades, so I don't think the quest makes the cut. I don't disagree that the card has huge tempo and value potential late game, but the question is whether that's worth hampering your early game with -1 card in your mulligan. My intuition says you'd rather draw your cheap jades and removal more consistently

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago
    Quote From ArngrimUndying
    Quote From AliRadicali
    Quote From ArngrimUndying

    I think it will be very deck-specific AND depend heavily on the Reborn cards. You'll need to have both to be effective - basically I'm betting it's another Echo that has maybe 2 or 3 cards that see regular play, 1 or 2 that are deck-situational, and the other dozen are never heard from again after launch.

    The mummy they revealed probably won't see much play for example because Rush Warrior isn't really a thing. Now if there are Reborn mechs I can see that being good for Mech Warrior/Hunter since it will leave a body to magnetize on after the first death and retain board presence. I could also see it being very good for Res Priest if they get minions that fit into the Res pool effectively. Ditto for Mage if they get heavy targets for Conjurer's Calling. Mainly, however, I'm really hoping for some big neutral/Warlock minions as this keyword seems like exactly what would help push Shuffle Warlock out of meme status. Fel Lord Betrug pulling out Reborn minions who can attack and be retained on-board (more or less) after drawing would definitely help the archetype.

     

    Restless mummy is a more flexible Militia Commander, a card which is in virtually every warrior list out there. The vast majority of warriors run a 5 card rush package of Zilliax, 2 Militia commander 2 Town Crier.

     

    Just because people aren't playing that godawful warrior loa or Akali the Rhino doesn't mean Warriors won't be all over Restless Mummy, that's just silly.

    Maybe my local meta is different than yours because I RARELY see any Warriors that aren't 1) Bomb or 2) Pure Mech. The mummy fits in neither and - I would argue though just my opinion - the Reborn doesn't do enough to make it any better than Rabid Worgen which sees no play despite having +1 HP and costing -1 mana.

    Do any of those bomb warriors not run Militia Commander? Exactly.

    Mummy is strictly better than raging worgen because it's 6 damage for 4 mana rather than 3 for 3. The reborn mummy also rushes. It's a targeted Multishot with upsides.

    In reply to Reborn: good or bad
  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    We'll know when the card comes out, but my gut feeling says that the quest won't be very good in wild, simply because Brann does the same thing but with no strings attached. Your most powerful battlecries('Wock, C'thun) can't be combined with the Brann HP anyway due to mana constraints, and the fact that you have to play 5 battlecries in order to unlock it means that you won't be able to use the double battlecry until fairly late in the game.

     

    Now sure, there's an argument for running both the quest and Brann, but I think that with C'thun buffs and jades the payoff is too little, too late for the quest. The one card that justifies running it IMO is Swampqueen Hagatha.

     

     

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago
    Quote From ArngrimUndying

    I think it will be very deck-specific AND depend heavily on the Reborn cards. You'll need to have both to be effective - basically I'm betting it's another Echo that has maybe 2 or 3 cards that see regular play, 1 or 2 that are deck-situational, and the other dozen are never heard from again after launch.

    The mummy they revealed probably won't see much play for example because Rush Warrior isn't really a thing. Now if there are Reborn mechs I can see that being good for Mech Warrior/Hunter since it will leave a body to magnetize on after the first death and retain board presence. I could also see it being very good for Res Priest if they get minions that fit into the Res pool effectively. Ditto for Mage if they get heavy targets for Conjurer's Calling. Mainly, however, I'm really hoping for some big neutral/Warlock minions as this keyword seems like exactly what would help push Shuffle Warlock out of meme status. Fel Lord Betrug pulling out Reborn minions who can attack and be retained on-board (more or less) after drawing would definitely help the archetype.

     

    Restless mummy is a more flexible Militia Commander, a card which is in virtually every warrior list out there. The vast majority of warriors run a 5 card rush package of Zilliax, 2 Militia commander 2 Town Crier.

     

    Just because people aren't playing that godawful warrior loa or Akali the Rhino doesn't mean Warriors won't be all over Restless Mummy, that's just silly.

    In reply to Reborn: good or bad
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