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AliRadicali

Joined 06/06/2019 Achieve Points 465 Posts 713

AliRadicali's Comments

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    There's no way this sees play over Sludge Slurper or Cable Rat. It *might* see play as a redundancy option alongside the other two, but at the moment the only token-y shaman deck wants murlocs, not totems or lackeys.

     

     

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago
    Quote From sinti

    Probably neutral lol.

    Probably not. All of the EVIL villains got assigned a class even if they were originally neutral (Dr. Boom, Rafaam). Since there are four hero classes and four league of explorers heroes, seems pretty obvious they're going to represent these 4 classes

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    I agree with the others that in terms of personality, Reno doesn't fit with mage at all, but given the evidence from the trailer(magic crystal gun, magical explosion to escape sand worm) I'm pretty sure that's the class he got stuck with.

     

    Brann is a Hunter, because T-rex. Finley and his little golden fish-sword strike me as paladin and Elise was just released as a druid hero, but there's other hints in the trailer as well, like her cloak and staff.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago
    Quote From Tetsuo

    It's not a big deal, really. I'm still surprised that lost of people are complaining about the toned down boobs and ass. I don't know about them, but I don't play this game to get a raging boner over some scantily clad illustrations. 

    The new art looks better, aesthetics-wise. The old art was starting to look dated. 

    Did you regularly get raging boners from the uncensored Secretkeeper art? Did the old Windfury Harpy give you an uncontrollable urge to masturbate right then and there? No?

     

    Then for god's sake don't throw out this strawman that the only people who are upset about censorship & bowdlerization of art are mad because their favourite spank bank got closed down. It's a ridiculous argument on it's face, and as others have pointed out, it really does say more about you than it does about anyone else. If "I don't need boobs in my card game" is your best argument for change then you're admitting that you HAVE NO ARGUMENT. All you've got is vague attempts at shaming others for not being a puritan.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago
    Quote From nicholasjh1

    It doesn't say all unspent mana just any. If you use a coin then don't spend they generated mana it's unspent mana. It has no relation to the Omega cards either which a very specific about crystals

    The very specific phrasing of the omega cards ("if you have 10 mana crystals") suggests that they should work with temporary mana crystals, but they don't.

    If anything, there's a stronger argument to be made that this shouldn't work with coin because you lose that mana crystal (spent or otherwise) at the end of turn, whereas this card wants you to end the turn with mana still unspent.

    To illustrate this differently, if you end the turn with unspent mana those crystals stay blue on your opponent's turn. I'm pretty sure *those* are the mana crystals this card cares about. Burning a coin won't give you a blue crystal on your opponent's turn, it just fizzles.

     

    All that said, we simply can't know for sure until release or until a dev tells us how it'll work because HS has never been very consistent or precise in their wording, as the example of the Omega cards illustrates.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    I'm not a big rogue player but that seems like a smart direction for burgle cards in general. Having the cards-from-another-class cards be dead against other rogues is kinda stupid.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago
    Quote From Pezman

    I see here some debate over whether people were "offended" by overly sexualized artwork, but I think that misses the point. There is way too much sexualization and objectification of women in art and culture today, and video games are (I'm pretty sure) among the worst offenders. Since these games are played by a lot of young people, and certainly more males than females, they can't help but feed toxic masculinity with this type of art. It's not about what statement it makes, it's just about having these images be commonplace and acceptable. I applaud Blizzard for making these adjustments. As others have noted, there are many more potential candidates (Aviana, etc.). 

    If you're upset about content changes (a Felstalker and a Succubus are not the same thing), I agree with you. However, ask yourself how important these details are compared to everything else that makes the game great. 

    I think the bloodshed argument is more straightforward. Are many of us okay with or even fond of the graphic detail in some of the art? Sure. Do we need this to enjoy the game? Certainly not.

    I am not aware of any causal link between art and behaviour. But I will note with some bemusement how ideologies, religious or secular, have a tendency to veer off into puritanism. It's always the same argument: "ban [art I don't like] because it causes [bad thing]."

     

    Whether that's bikini-clad women causing earthquakes, or scantily-clad harpies causing sexism, it's all a faith-based proposition.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    I doubt they'll be dual class and I have to say I find the consensus opinion more plausible.

    Brann as hunter is a no-brainer. Big hulking dino, whip, etc.

    Paladins have had murloc affinity in the past, and the golden fish strikes me as an important clue, so Finleypally seems likely.

    Elise and Reno are a bit more vague, but I'd say there are clues that pin them to druid and mage respectively. Reno escapes the sandworm with what could be a magical explosion, and his attribute, the crystal-blaster thingy looks decidedly technomagical. Elise's cloak is very reminiscent of a druid of the talon's and she ends the cutscene with a druid staff (turquoise colour scheme, gnarly, natural shape). As a counterpoint the book she starts out with does look more arcane than druidic, but It's ambiguous, and most of the other evidence has her as a druid, IMO.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    I don't expect this card to be as powerful as the OG back in his day simply because of power creep. The standard spell-pool has some pretty nutty high rolls though, and cyclone mage can generate this with mana cyclone so it's bound to come up in tourneys.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    I hadn't seen that. I like it, although I expect it'll make the brawl feel slightly less special. I expect the deckbuilding brawls to be pretty monotonous by the end of the week when everyone's figured out the unbeatable combo.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    Zoolock already runs Magic Carpet and 14 1-drops. There miiiiight be a way to squeeze it in but it's probably worse than the cards that deck already runs. This is no firefly, especially with the sad state of the 1-pool with a bunch of 0-attack loas. Token druid would be the other candidate but they've already mostly cut Wispering Woods so there's less reason to want tokens in your hand.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago
    Quote From RavenSunHS

    Well, let's look at the bright side of this: the Quest does not really require you to warp your deck around it. Not heavily at least.

    So that ditching the Quest in mulligan will be perfectly ok, if you need Tempo plays.

    But the quest does next to nothing unless you build your deck around it. If you were to just put this in Zoo, you'd be discounting a handful of cheap minions in a stage of the game you never want to reach to begin with.

     

    This card demands to be played alongside Plot Twist, and then you might as well go all in on draw & shuffle shenanigans: Elekk, Morrigan, Betrug, Dollmaster, etc.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago
    Quote From zoobernut

    Hmm if this works with the coin then you get a one turn jump on the process by burning the coin on turn 1 and then playing this. Then you only have to play behind the curve for 3 more turns instead of 4. 

    My intuition says it's probably better to use the coin to get ahead on board early to compensate for all the turns you'll be forced to play behind the curve. Assuming the card is viable at all, of course. EG you could coin a 2 drop on turn one into quest: pass on turn two.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    I'd be surprised if anyone got dust for HOF-ed basic cards since you get them for free.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago
    Quote From Kovachut
    Quote From Demonxz95
    Quote From kaladin

    I'm not sure the reward is good enough.  Also, I wonder if this works with the Coin.  

    The Coin works very weirdly.

    I don't know if this still applies or not, but using The Coin on turn 9 to activate Omega cards didn't work at one point because it wasn't "the same type of Mana" or some sort of BS like that.

    I am not really sure, but I think the devs fixed this.

    I'm 100% sure it still works that way, intentionally. Temporary mana crystals (coin, innervate) don't count toward reaching the omega-state. Not sure about the issue of "unspent mana", intuitively it should work with coin but we'll have to wait and see I guess.

     

    This card is really hard to evaluate without knowing what other choose one cards are being printed. Hopefully something nice if they're trying to push this archetype. Obviously Stalladris is a plus but that presently only sees play in token druid, and that deck won't be running the quest.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    I doubt this card will be a big issue in standard given that Mass Hysteria is still around but I'm a little worried that priest will reach a critical mass of premium removal in wild and fatigue priest will become a thing.

    I like control and I like priest, but playing board clears for 15 turns straight sounds unappealing from either side of the table.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    I'm guessing this is Blizzard complying with chinese censorship. What I find fascinating though is how this bowdlerisation of art, at least when it comes to "sexualisation" totally falls in line with emerging western puritanism.

    Not a single person was ever harmed by sexy pixels in a video game. To any reasonable person this should be no less ridiculous than "D&D causes satanism" or the idea that uncensored Headcrack art leads to violence.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    I find it a bit odd that they made Reborn it's own keyword when it already exists as a deathrattle effect. It's less words, sure, but it also makes it so that these cards have significantly less combo power with deathrattle enablers from prior sets.

     

    Also lol at Warrior getting a targeted multi-shot. I really look forward to my warrior opponents having even more removal options and break points for me to play around. RIP Thunderhead I guess, it was fun while it lasted.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago

    ^Yeah, it's pretty clear that they're strategically drip-feeding small changes to keep the game&meta fresh. Nerfs here, buffs there, Dalaran Heist, a wild Sn1p-Sn4p appears!, etc. Spreading out the release of the Heist over 5 weeks also really helped tide people over. While I have my complaints (quite a few!) the devs are doing a great job at keeping players engaged.

  • AliRadicali's Avatar
    465 713 Posts Joined 06/06/2019
    Posted 4 years, 11 months ago
    Quote From RavenSunHS
    Quote From sinti
    Quote From EndlessTides
    Quote From DoubleSummon

    Praise the squelch option.

    Exactly this. I always give my opponent the benefit of the doubt and always Greet them at the start of every game. If they start getting Emote Happy I'll squelch. 

     However, I have to admit to hitting the 'Wow' Button a lot when I'm about to beat a Big Priest. Because Big Priest players deserve it. 

    Not to defend Big Priest players specifically, but if you think anyone deserves to be BMed, then you deserve it back. There will always be stupid or oppressive decks in the game, be it big priest or something else, just cause ppl are playing those shouldnt make it ok to pick on them. And whoever thinks it is ok, is part of the problem honestly.

    But people play BP because they know it is broken and they know that upsets the average Wild player.

    No other reason can explain a deck being the most popular one in the meta at all ranks, without being neither top tier nor cheap.

    And isn't this the very definition of BM? Doing something knowing/hoping to upset your opponent?

    So I'm not sure who is part of the problem, especially if we consider that choosing BP technically comes before any emoting...

     

    Surely, they are allowed to play BP according to the rules. But at that point, people are also allowed to BM, still according the rules, because squelch exist. So game rules are not a point, if BM is considered a problem.

    Strongly disagree there. Using the Mtg personality types, BP is a classic "Timmy" deck: it appeals to players who like to win with big minions, big spells, massive overkill, even if that's not strictly the most powerful or consistent game plan. This in contrast to Spike, who just wants to win and Johnny, who likes combos and weird card interactions.

     

    Is it possible that some players pick BP for no other reason than to be dicks? Sure. But I think a much more plausible explanation for the deck's "unwarranted" popularity is that it's actually pretty strong *for a deck that wins with humongous minions*. Not to mention being fairly simple to play correctly, unlike say Cyclone mage.

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