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691 totalIn my experience emote-spam is usually gloating by players who think they've got the game in the bag. While squelching does solve the problem, there's huge personal satisfaction to be had from actually winning and emoting back that "wow" as …
Quote From DoubleSummon Just listen to rafaam if you can't win- cheat, no really cheat mana a lot of mana if your deck isn't cheating mana you can't win.
Small minions are bad late game you need …
Quote From Sykomyke Quote From Kovachut My proposal is simple: Warriors are a control class, but they don't need a passive RUSH mechanic given to every mech they play the rest of the game. An easy, …
Quote From Pezman Hey everyone, been playing a lot of Heist recently and wanted to share a few more things I've discovered.
Duplatransmogrifier is a PERMANENT change. I used it on Mal-Ganis in the late game because …
FWIW I really dislike the Hpwn system because it doesn't allow you to just edit the text of a description/guide without clicking past the decklist editor. I vastly prefer this one.
Topsy Test subject priest?
Quote From Dakarian Quote From AliRadicali I think power creep largely killed jaraxxus. I hadn't even considered him because I haven't seen one around in *ages*. There's just too many decks that can kill you from …
Quote From FrostyFeet Extra damage for spells is a dangerous region balance-wise, which is why I don't think that will happen. And since Combo is a very class-specific keyword, I wouldn't expect to see it outside Rogue cards …
Quote From Pathod You people missed the point. Sure it's bullshit and it's horrible to lose to, but it's not nearly as bad as Big Priest since it's counterable by Dirty Rat and a bunch of other cards, but …
Can't attack is largely redundant on a 0-attack minion. None of the other totems have this extra drawback, so I don't see why this needs it.
The card itself seems severely underpowered for what it does. I honestly doubt …
Quote From iWatchUSleep Quote From Pathod Nerfing Barnes would only mess up Spell Hunter when it comes to other competitive decks, but removing a big minion on turn 4 isn't a problem anyway if they can't resurrect …
I think power creep largely killed jaraxxus. I hadn't even considered him because I haven't seen one around in *ages*. There's just too many decks that can kill you from 15 hp.
I really wouldn't mind if …
Quote From YJHS2000 Quote From drfelip At least you still have Hellfire and Twisting Nether as effective board clears. Control Priest is probably in a worse position.
I've really really tried. There's too …
I disagree with your main premise, IMO the devs clearly took a step back from the infinite value trend after KoFT and I think that is readily apparent when you compare the later hero cards, yes, even Boom, to DK …
That's probably largely down to hearthstone's interface and design philosophy of simplicity. There are loads of cards that power-up spells but they're almost all minions: spellpower +x, manacost reduction, "whenever you play a spell" triggers, mana cyclone, etc. etc. Hell …
Zoo is still OK on ladder so I don't see this as an immediate problem. There are certainly classes that are less playable at the moment. For next expansion? Sure I wouldn't mind seeing more than one class have a …
It never hurts to apologise but I don't think you're wrong to disagree with rotating out mind blast just because the devs decided to do it. As far as I'm concerned the hall of fame system is a stopgap measure …
There's not a whole lot of decks that do well against both mech hunter and warrior since they're such polar opposites, it's like asking for an element that beats rock and scissors. The best decks against mech hunter are ultra-aggressive …
Not a bad theory. If this is going to be an entire year of nostalgia and throwbacks, if Dalaran was the GvG set then the next two might be LoE and Blackrock.