Ooof. I have a bad feeling about this one. That's tons of value if set up correctly, but then again, it's a 10 Mana spell. Maybe it even helps DJ Manastorm become relevant?
One of the best cards in the Spell Druid deck that I'm so looking forward to playing. You've got damage, you've got Mana cheat, you even get a spell school in case that might become meaningful at one point. Crazy card, strong nerf candidate if Spell Druid proves to be OP!
I feel like there will be something going on down the line that we all don't see coming yet. Maybe Priest will find a way to abuse this with the help of Pip and some cost reduction stuff. As things stand right now, I'm not very happy about the fact that this is the diamond card on the paid reward track.
Nope, not for me. Too much RNG involved, too hard to make use of. I'm 90% sure this will be the signature legendary that will come with my bundle. Yikes.
Another cool support card for DH that is great on its own but won't help the fact that the class lacks direction. The best part is surely the targeting aspect, very well designed!
It looks cool af, but I'm not convinced this has some competitive value yet. Sure it's sticky, but 6 Mana do nothing is dangerous territory at best. Might be the 30th card in some lists, but there are a lot of candidates competing for that spot.
Bearing in mind that Rainbow DK is pretty strong right now, I rate this quite highly. Reborn is kinda wasted here but Rush and Lifesteal are great keywords. Staple card in Rainbow DK!
I love it, this is super strong! DK usually has no problem getting that chain started and gaining corpses is one of their goals anyway. Strong removal against swarm decks as well. 5 stars!
One of the biggest disappointments of the set for me. I was really hoping for the flashy win condition legendary that DH so urgently needs only to be greeted by... this? It's a nice call back but the card is not competitive at all imo. The Deathrattle slows it down and more often than not, your opponent will decide when those cards get added to your hand so good luck getting those Outcast effects online. Don't get me wrong, it provides some solid value, but just like Snake Eyes, it won't win you games.
Very very strong card, that's the perfect combination of key words here. Funnily enough, this might be one of the very few cards where the original is better than the Mini (unless you play Handbuff Paladin, that is).
I'm a fan of this card! It's an innovative design that is really useful, the card comes with an Elemental tag and the Mini will be even better than the original. Nice one!
Feelsbadman Epic card from packs for me. Menagerie Shaman isn't a thing and I doubt it will ever become one. So all this amounts to is a nice stat bomb for the legendary that teaches spells.
Ooof. I have a bad feeling about this one. That's tons of value if set up correctly, but then again, it's a 10 Mana spell. Maybe it even helps DJ Manastorm become relevant?
RNG again and the spells are temporary. Big meh from me. The mini is definitely playable but is that worth running the original? Not for me.
One of the best cards in the Spell Druid deck that I'm so looking forward to playing. You've got damage, you've got Mana cheat, you even get a spell school in case that might become meaningful at one point. Crazy card, strong nerf candidate if Spell Druid proves to be OP!
I feel like there will be something going on down the line that we all don't see coming yet. Maybe Priest will find a way to abuse this with the help of Pip and some cost reduction stuff. As things stand right now, I'm not very happy about the fact that this is the diamond card on the paid reward track.
Nope, not for me. Too much RNG involved, too hard to make use of. I'm 90% sure this will be the signature legendary that will come with my bundle. Yikes.
I don't like it. Sure, DH attacks a lot, but it seems quite clunky and there are better options available already. I'll pass.
Another cool support card for DH that is great on its own but won't help the fact that the class lacks direction. The best part is surely the targeting aspect, very well designed!
It looks cool af, but I'm not convinced this has some competitive value yet. Sure it's sticky, but 6 Mana do nothing is dangerous territory at best. Might be the 30th card in some lists, but there are a lot of candidates competing for that spot.
Bearing in mind that Rainbow DK is pretty strong right now, I rate this quite highly. Reborn is kinda wasted here but Rush and Lifesteal are great keywords. Staple card in Rainbow DK!
I love it, this is super strong! DK usually has no problem getting that chain started and gaining corpses is one of their goals anyway. Strong removal against swarm decks as well. 5 stars!
One of the biggest disappointments of the set for me. I was really hoping for the flashy win condition legendary that DH so urgently needs only to be greeted by... this? It's a nice call back but the card is not competitive at all imo. The Deathrattle slows it down and more often than not, your opponent will decide when those cards get added to your hand so good luck getting those Outcast effects online. Don't get me wrong, it provides some solid value, but just like Snake Eyes, it won't win you games.
Very very strong card, that's the perfect combination of key words here. Funnily enough, this might be one of the very few cards where the original is better than the Mini (unless you play Handbuff Paladin, that is).
Very sticky little guy, beautiful flavor as well. I wonder if we could use this in Handbuff DK to make it even more of a nuisance for our opponents.
Fun card with too much RNG for me, but it's a nice call back. The signature artpiece looks quite cool!
Now if this guy had Rush himself, we would be cooking. As things are, I don't see it in any kind of deck.
This would have been awesome 10 years ago, now it's just an okayish Arena card. Pack filler par excellence.
I'm a fan of this card! It's an innovative design that is really useful, the card comes with an Elemental tag and the Mini will be even better than the original. Nice one!
Feelsbadman Epic card from packs for me. Menagerie Shaman isn't a thing and I doubt it will ever become one. So all this amounts to is a nice stat bomb for the legendary that teaches spells.
Extremely strong card, even for Wild standards. I will add this to my Holy Wrath Reno Paladin and probably several other decks. 5 stars!
It feels way too expensive to see any play and I don't know a method to reduce its cost reliably. Probably just a pack filler.