Cool tech card for greed metas. As a Wild main, I really like this one. Might help Standard a bit, too, as copies from Dorian should be affected by the tax, right?
"Big" decks need stuff that help them survive the early game... this one certainly does that. Good card for a niche archetype that has to come together in the first place.
Weird card. The effect isn't halfway bad as it protects your minions from getting rated and draw 2 for 1 Mana is great... but I'm not sure if I want to sacrifice a deck spot for that. At least the stats are good for the cost. A card to watch, but no clear powerhouse.
You'd really have to make a stretch to think of a deck that might want this. Generally speaking, Zoo might be interested... but at 5 Mana? Nah, I'm out.
No idea where this is supposed to be going. Maybe we'll see some big Weapons coming around? Warrior got one, but it has a Battlecry that you really want to go off. Trash till proven otherwise.
My first feeling was "trash tier pack filler" but now we've seen some more (and better) locations, I upgrade it to "trash tier pack filler with a shot at discovering something useful".
Oh god oh no. This is a 5 star monster of a card and we're all going to hate it. I honestly wouldn't be surprised if this was still very playable at 3 Mana.
Cool cool cool more Elemental ammunition for that Elemental Shaman I can't build because I have dusted sig Skarr. Thank you for reminding me of my stupidity, Blizzard!
Why Blizzard? Just why? Standard has Handbuff paladin running southsea deckhand and Wild has Pirate Rogue running Cold Blood (3 Mana probably means this won't see play in Wild though). Windfury is rarely a good idea and giving it to the Minion type that represents aggro is ... a decision.
Dedicated thief Rogue decks might want this, but then again (1) less isn't that much on the turn you play her and if your opponent has any chance at all to do so, he'll remove her instantly. Questionable card for a niche archetype.
There are a few classes like Priest, Druid and DK that reeeeally can make use of this. It looked bad on reveal, but location stonks have gone way up since then.
This looked bad on reveal, but the DK location alone could make it viable. Since there's a high chance this will be a free card on the reward track, I don't mind potentially wasting an epic slot for this.
I wuldn't be surprised if this saw a lot of play in a variety of decks as the 30th card. Most of the amulets are quite good and their phonies are quite bad. You can also mess around with their hand space and make them burn a card.
The phonies are bad versions of the amulets:
Summon a random 4-Cost minion and give it Taunt -> It can't attack.
Restore 12 Health to your Hero -> Then take 6 damage.
Draw 3 cards -> Discard 2 of them!
Take control of an enemy minion until the end of your turn -> it has 1 Attack this turn
Reduce the Cost of all cards in your hand by (1) -> Except for spells
get 3 random legendary cards -> Then transform them into commons
Strong card if you don't actually have to play it. I don't see many options to cheat it out in Standard right now, but let's wait and see until the Hunter set is revealed.
Cool tech card for greed metas. As a Wild main, I really like this one. Might help Standard a bit, too, as copies from Dorian should be affected by the tax, right?
"Big" decks need stuff that help them survive the early game... this one certainly does that. Good card for a niche archetype that has to come together in the first place.
Weird card. The effect isn't halfway bad as it protects your minions from getting rated and draw 2 for 1 Mana is great... but I'm not sure if I want to sacrifice a deck spot for that. At least the stats are good for the cost. A card to watch, but no clear powerhouse.
Too much RNG for me. Most of the drinks are really good - but only in the right decks. Clear case of admittedly flavorful pack filler material.
You'd really have to make a stretch to think of a deck that might want this. Generally speaking, Zoo might be interested... but at 5 Mana? Nah, I'm out.
No idea where this is supposed to be going. Maybe we'll see some big Weapons coming around? Warrior got one, but it has a Battlecry that you really want to go off. Trash till proven otherwise.
My first feeling was "trash tier pack filler" but now we've seen some more (and better) locations, I upgrade it to "trash tier pack filler with a shot at discovering something useful".
Oh god oh no. This is a 5 star monster of a card and we're all going to hate it. I honestly wouldn't be surprised if this was still very playable at 3 Mana.
Nope, this one won't make the cut, probably not even in Druid. Pack filler par excellence.
Cool cool cool more Elemental ammunition for that Elemental Shaman I can't build because I have dusted sig Skarr. Thank you for reminding me of my stupidity, Blizzard!
Why Blizzard? Just why? Standard has Handbuff paladin running southsea deckhand and Wild has Pirate Rogue running Cold Blood (3 Mana probably means this won't see play in Wild though). Windfury is rarely a good idea and giving it to the Minion type that represents aggro is ... a decision.
Dedicated thief Rogue decks might want this, but then again (1) less isn't that much on the turn you play her and if your opponent has any chance at all to do so, he'll remove her instantly. Questionable card for a niche archetype.
Very difficult to judge. OTK decks might want this, but running the card weakens them. Hm. Probably not good enough?
There are a few classes like Priest, Druid and DK that reeeeally can make use of this. It looked bad on reveal, but location stonks have gone way up since then.
I think this might turn out way better than it looks at first sight. I'm not sure how and why yet, but it looks annoying af.
Very complicated way to clear a board, but why not. The cost might be another issue, so I tend to give this a rating on the lower end of the spectrum.
Give me one reason not to insta-dust every copy I get of this card. It literally asks you not to put it into your deck. Super weird design.
This looked bad on reveal, but the DK location alone could make it viable. Since there's a high chance this will be a free card on the reward track, I don't mind potentially wasting an epic slot for this.
I wuldn't be surprised if this saw a lot of play in a variety of decks as the 30th card. Most of the amulets are quite good and their phonies are quite bad. You can also mess around with their hand space and make them burn a card.
The phonies are bad versions of the amulets:
Summon a random 4-Cost minion and give it Taunt -> It can't attack.
Restore 12 Health to your Hero -> Then take 6 damage.
Draw 3 cards -> Discard 2 of them!
Take control of an enemy minion until the end of your turn -> it has 1 Attack this turn
Reduce the Cost of all cards in your hand by (1) -> Except for spells
get 3 random legendary cards -> Then transform them into commons
Deal 6 damage -> to a minion
Strong card if you don't actually have to play it. I don't see many options to cheat it out in Standard right now, but let's wait and see until the Hunter set is revealed.