anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
This looked bad on reveal, but the DK location alone could make it viable. Since there's a high chance this will be a free card on the reward track, I don't mind potentially wasting an epic slot for this.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
I wuldn't be surprised if this saw a lot of play in a variety of decks as the 30th card. Most of the amulets are quite good and their phonies are quite bad. You can also mess around with their hand space and make them burn a card.
The phonies are bad versions of the amulets:
Summon a random 4-Cost minion and give it Taunt -> It can't attack.
Restore 12 Health to your Hero -> Then take 6 damage.
Draw 3 cards -> Discard 2 of them!
Take control of an enemy minion until the end of your turn -> it has 1 Attack this turn
Reduce the Cost of all cards in your hand by (1) -> Except for spells
get 3 random legendary cards -> Then transform them into commons
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Strong card if you don't actually have to play it. I don't see many options to cheat it out in Standard right now, but let's wait and see until the Hunter set is revealed.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
This one is so good, it might actually find a home in Wild Pirate Rogue. 4 health is great for 2 Mana and boardflood is what we want to do anyway. I'll definitely try this!
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Difficult nut to crack. I've piloted Wild Pirate Rogue to legend 6 or 7 times and from that point of view, I'd say it's probably too expensive. The jump from 2 to 3 Mana is a significant one and your best shot would be going second, creating a board with a 1 cost Pirate, Parachute Brigand(s) and patches and coin this out on 2. By that point your opponent would have to skip 2 of their turns for this to work out so it's just a win more card.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
One more pack filler. This won't see any play outside of niche stuff. Maaaaaaybe DK wants to toy around with it as it fuels Slippery Slope and activates Snow Shredder
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
I'm not convinced yet. I'd buy it at 2 Mana, but 3 is a no for me. Just run the egg itself and buff it or trigger its Deathrattle with other stuff at this point.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Interesting combination of deathrattle and taunt. I doubt it's very good since you're opponent more often than not gets to decide when the effect triggers, but it might find a home in some decks.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
There's a Wild Aggro Druid deck that loves this. You want 1 Cost Pirates anyway and your goal is to flood the board and buff the shit out of your minions. This keeping all those buffs is amazing value (think: Composting, Mark of the Wild, etc.)
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Yes Blizzard, I do regret dusting my signature Skarr. Please keep rubbing that in on every possible occasion. (Nice stats, nice effect that gets delayed unfortunately but only hits the correct side of the board and goes face)
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Nah, I'm not sold. Even if you manage to build a board with it, do you really expect to win that way? Sure, Divine Shield is great for trading, but who even trades these days anymore?
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
I agree, that's a kinda weird and weak effect for the poster boy of the whole expansion. The other alternative is that Big Spell Mage is really coming together and way stronger than we're all assuming it to be. King Tide and Millhouse would make for a very cool duo :D
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
That's another card I don't expect to be hard run in a lot of decks, but it's an interesting discover card. You can use this offensively or defensively and the flavor is almost 100%. The signature art looks amazing!
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Very versatile, nice card. It would reaaaaally good if it had a Spell School. As it is, I'm not sure which deck would want to hard run this... We'll see.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
I do not like RNG heavy cards. I wouldn't rule out Big Spell Mage coming together sooner or later though and this one might play a role in that deck. Maybe some people will finally be able to make use of their signature Millhouse!
Very complicated way to clear a board, but why not. The cost might be another issue, so I tend to give this a rating on the lower end of the spectrum.
Give me one reason not to insta-dust every copy I get of this card. It literally asks you not to put it into your deck. Super weird design.
This looked bad on reveal, but the DK location alone could make it viable. Since there's a high chance this will be a free card on the reward track, I don't mind potentially wasting an epic slot for this.
I wuldn't be surprised if this saw a lot of play in a variety of decks as the 30th card. Most of the amulets are quite good and their phonies are quite bad. You can also mess around with their hand space and make them burn a card.
The phonies are bad versions of the amulets:
Summon a random 4-Cost minion and give it Taunt -> It can't attack.
Restore 12 Health to your Hero -> Then take 6 damage.
Draw 3 cards -> Discard 2 of them!
Take control of an enemy minion until the end of your turn -> it has 1 Attack this turn
Reduce the Cost of all cards in your hand by (1) -> Except for spells
get 3 random legendary cards -> Then transform them into commons
Deal 6 damage -> to a minion
Strong card if you don't actually have to play it. I don't see many options to cheat it out in Standard right now, but let's wait and see until the Hunter set is revealed.
This one is so good, it might actually find a home in Wild Pirate Rogue. 4 health is great for 2 Mana and boardflood is what we want to do anyway. I'll definitely try this!
Difficult nut to crack. I've piloted Wild Pirate Rogue to legend 6 or 7 times and from that point of view, I'd say it's probably too expensive. The jump from 2 to 3 Mana is a significant one and your best shot would be going second, creating a board with a 1 cost Pirate, Parachute Brigand(s) and patches and coin this out on 2. By that point your opponent would have to skip 2 of their turns for this to work out so it's just a win more card.
One more pack filler. This won't see any play outside of niche stuff. Maaaaaaybe DK wants to toy around with it as it fuels Slippery Slope and activates Snow Shredder
I'm not convinced yet. I'd buy it at 2 Mana, but 3 is a no for me. Just run the egg itself and buff it or trigger its Deathrattle with other stuff at this point.
Another pack filler. Unique effect and all, but that discover pool is just way too big to risk running this.
Pack filler. There are very specific circumstances where this works well, but I'd never put that thing in a deck on purpose.
Interesting combination of deathrattle and taunt. I doubt it's very good since you're opponent more often than not gets to decide when the effect triggers, but it might find a home in some decks.
There's a Wild Aggro Druid deck that loves this. You want 1 Cost Pirates anyway and your goal is to flood the board and buff the shit out of your minions. This keeping all those buffs is amazing value (think: Composting, Mark of the Wild, etc.)
Yes Blizzard, I do regret dusting my signature Skarr. Please keep rubbing that in on every possible occasion. (Nice stats, nice effect that gets delayed unfortunately but only hits the correct side of the board and goes face)
Nah, I'm not sold. Even if you manage to build a board with it, do you really expect to win that way? Sure, Divine Shield is great for trading, but who even trades these days anymore?
I agree, that's a kinda weird and weak effect for the poster boy of the whole expansion. The other alternative is that Big Spell Mage is really coming together and way stronger than we're all assuming it to be. King Tide and Millhouse would make for a very cool duo :D
That's another card I don't expect to be hard run in a lot of decks, but it's an interesting discover card. You can use this offensively or defensively and the flavor is almost 100%. The signature art looks amazing!
Very versatile, nice card. It would reaaaaally good if it had a Spell School. As it is, I'm not sure which deck would want to hard run this... We'll see.
I do not like RNG heavy cards. I wouldn't rule out Big Spell Mage coming together sooner or later though and this one might play a role in that deck. Maybe some people will finally be able to make use of their signature Millhouse!
No immediate impact and only usable in one specific archetype or it's just not worth it. Let's just say I'm not a fan, even though the art is funny.