anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
The fact that this can't go face is a bit of a let down. 2 Mana deal 3 with an extra effect usually sees play, but in this case that will heavily depend on the question if the whole self-damage concept takes flight. For DH I'm optimistic. Priest? Not so sure.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Solid AOE spell, even without the conditional +1 damage. DH likes this a lot as well since it's quite easy for them to trigger the condition with their Hero Power. Good card, especially considering there's a high chance we're going to see several Pirate decks emerge.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
You should never ignore Mana cheat, especially when it comes with a decent body and a useful keyword. I'm looking forward to trying this in Wild Aggro Priest :-)
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
That looks like a solid card for Reno Priest if I ever saw one. It's great for a meta that see lots of giants and if I understand the effect correctly, you don't even need a small token minion as the second target because Voljin can just target himself. Nothing fancy, but a good card.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Very strong card considering it deals only 1 damage less than Mind Blast and is 1 Mana cheaper. I will definitely try to fit some of the new cards into Wild Aggro Priest. The big question is if you can afford to run stuff like this when other Aggro decks like Pirate Rogue beat you on the board. Maybe the new Sauna Regular helps with that? That one and Frenzied Felwing are the best synergy cards for Acupuncture imo.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Have you played The Witcher 3 and its Blood and Wine DLC? If so, how would you rank it among your favorites? I've got to admit I haven't played Borderlands at all and gave up on Elden Ring after like 2 or 3 hours (my first fromsoft game, looks like that's not my cup of tea), but I did enjoy the Witcher a lot and that's why I like to use it as a point of reference to better understand your ratings.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
We might actually have reached critical mass with Demon Hunter's Pirate package plus the available neutrals to make this worth running. So far, whenever Illidan made use of a lot of tokens, it was rather Rush / trade oriented. This time around, we could see an aggro swarm deck emerge. I'm here for it!
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Kinda hard to evaluate to be honest. 4 Mana is a tall order for this location... you can only reliably use it twice the turn it drops and it has anti-synergy with Adrenaline Fiend... I'm skeptical for the moment.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
3 Mana draw 3 is very decent to say the least and half of the time I wouldn't even mind to ignore the Outcast part for a chance to mill my opponent. Good card that is bound to see play. I also love the artwork here!
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Nice, cheap way to guarantee you get some Pirates next turn. I like this one! Obvious synergy with the new Adrenaline Fiend, but we could also try to do something with Hero Kurtrus in Wild. Sigils can be stacked like Aurass, right?
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
That's a lot of stats for the Cost. Too bad my boy doesn't have Rush. Thankfully, there are ways to do funny things with him anyway (Cliff Dive in Standard and Through Fel and Flames, for example).
For me personally, that's one of those cases where I'll refuse to play the new hot shit, no matter how powerful it is, because I don't want to die from cringe. I hope the Priest cards give us a better way to do something meaningful with her.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
I see a lot of potential for shenanigans here, I just haven't come up with something truly crazy yet. TITANS and Colossals are one obvious alley to go down, there's always Illidari Inquisitor and then you could also try and abuse low Health Deathrattle stuff. The card opens a lot of possibilities and for that alone I'll rate it highly.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Hey look, we got a new Stormhammer! And that's where you can see this isn't the best card unfortunately: It's too expensive and keeping the condition alive is way harder. Might be good with Aranna in play. Mediocre card for now.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
This is probably too situational to be considered removal (as in attacking the targeted minion with your hero). Gain 4 Attack for 3 Mana isn't exactly efficient either. Combining the two makes it slightly better, but not crazy good (reducing Attack of the opponent's minion allows for a favorable trade with your stuff). Acceptable way to gain more Attack, but I'm not excited.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Drinks are nice value and this one is no exception. I'm not yet sold overall yet, as 1 damage doesn't kill a lot of stuff. If Rainbow Shaman comes together though, it would make sense to add some spell damage as well. And then we're talking.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
This has huge potential if a Rainbow Shaman deck ever becomes a thing. Cost reduction by (2) probably means that won't happen though. Too bad, that art is so beautiful!
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
A value location that can be triggered by your Hero Power... feels a bit off as Ramp is just generally better than stalling but I guess it's an okay card overall.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
This card is run in almost every deck on ladder right now. While I like it when free stuff is actually useful, I dislike it when they design stuff that gets predictably nerfed. Let's enjoy him while we can, I guess.
The fact that this can't go face is a bit of a let down. 2 Mana deal 3 with an extra effect usually sees play, but in this case that will heavily depend on the question if the whole self-damage concept takes flight. For DH I'm optimistic. Priest? Not so sure.
Those are insane stats for a 1 drop and it has the Pirate tribe tag! My initial euphoria was a bit dapened when Schmoopydady told me he was looking forward to killing someone with a Prize Plunderer though. Still, more often than not this will be super strong in Wild Aggro Priest. There are synergies with Treasure Distributor, Parachute Brigand, Patches the Pirate, Ship's Cannon, Thirsty Drifter, Sauna Regular and Frenzied Felwing. Let's just hope we don't kill ourselves using those :D
Solid AOE spell, even without the conditional +1 damage. DH likes this a lot as well since it's quite easy for them to trigger the condition with their Hero Power. Good card, especially considering there's a high chance we're going to see several Pirate decks emerge.
You should never ignore Mana cheat, especially when it comes with a decent body and a useful keyword. I'm looking forward to trying this in Wild Aggro Priest :-)
That looks like a solid card for Reno Priest if I ever saw one. It's great for a meta that see lots of giants and if I understand the effect correctly, you don't even need a small token minion as the second target because Voljin can just target himself. Nothing fancy, but a good card.
Very strong card considering it deals only 1 damage less than Mind Blast and is 1 Mana cheaper. I will definitely try to fit some of the new cards into Wild Aggro Priest. The big question is if you can afford to run stuff like this when other Aggro decks like Pirate Rogue beat you on the board. Maybe the new Sauna Regular helps with that? That one and Frenzied Felwing are the best synergy cards for Acupuncture imo.
Have you played The Witcher 3 and its Blood and Wine DLC? If so, how would you rank it among your favorites? I've got to admit I haven't played Borderlands at all and gave up on Elden Ring after like 2 or 3 hours (my first fromsoft game, looks like that's not my cup of tea), but I did enjoy the Witcher a lot and that's why I like to use it as a point of reference to better understand your ratings.
We might actually have reached critical mass with Demon Hunter's Pirate package plus the available neutrals to make this worth running. So far, whenever Illidan made use of a lot of tokens, it was rather Rush / trade oriented. This time around, we could see an aggro swarm deck emerge. I'm here for it!
Kinda hard to evaluate to be honest. 4 Mana is a tall order for this location... you can only reliably use it twice the turn it drops and it has anti-synergy with Adrenaline Fiend... I'm skeptical for the moment.
3 Mana draw 3 is very decent to say the least and half of the time I wouldn't even mind to ignore the Outcast part for a chance to mill my opponent. Good card that is bound to see play. I also love the artwork here!
Nice, cheap way to guarantee you get some Pirates next turn. I like this one! Obvious synergy with the new Adrenaline Fiend, but we could also try to do something with Hero Kurtrus in Wild. Sigils can be stacked like Aurass, right?
That's a lot of stats for the Cost. Too bad my boy doesn't have Rush. Thankfully, there are ways to do funny things with him anyway (Cliff Dive in Standard and Through Fel and Flames, for example).
Eh. Eeeeeeeeeeh. The obvious way to go from a Wild perspective is a Questline deck that executes a game plan roughly looking like this:
For me personally, that's one of those cases where I'll refuse to play the new hot shit, no matter how powerful it is, because I don't want to die from cringe. I hope the Priest cards give us a better way to do something meaningful with her.
I see a lot of potential for shenanigans here, I just haven't come up with something truly crazy yet. TITANS and Colossals are one obvious alley to go down, there's always Illidari Inquisitor and then you could also try and abuse low Health Deathrattle stuff. The card opens a lot of possibilities and for that alone I'll rate it highly.
Hey look, we got a new Stormhammer! And that's where you can see this isn't the best card unfortunately: It's too expensive and keeping the condition alive is way harder. Might be good with Aranna in play. Mediocre card for now.
This is probably too situational to be considered removal (as in attacking the targeted minion with your hero). Gain 4 Attack for 3 Mana isn't exactly efficient either. Combining the two makes it slightly better, but not crazy good (reducing Attack of the opponent's minion allows for a favorable trade with your stuff). Acceptable way to gain more Attack, but I'm not excited.
Drinks are nice value and this one is no exception. I'm not yet sold overall yet, as 1 damage doesn't kill a lot of stuff. If Rainbow Shaman comes together though, it would make sense to add some spell damage as well. And then we're talking.
This has huge potential if a Rainbow Shaman deck ever becomes a thing. Cost reduction by (2) probably means that won't happen though. Too bad, that art is so beautiful!
A value location that can be triggered by your Hero Power... feels a bit off as Ramp is just generally better than stalling but I guess it's an okay card overall.
This card is run in almost every deck on ladder right now. While I like it when free stuff is actually useful, I dislike it when they design stuff that gets predictably nerfed. Let's enjoy him while we can, I guess.