I've finished Jedi: Fallen Order sometime last week. I did like the whole light sabre fighting thing but the story was pretty shallow and the way I was forced to run around the maps was not for me. Still tempted to get Jedi: Survivor because the graphics look super cool and the light sabre stuff got improved as well as far as I can tell from the trailers.
Game time is limited so I've never come around to trying Hollow Knight unfortunately. There are several people who have recommended it to me though, so it definitely stays on the list! Thanks for the reminder <3
My Hades adventure started yesterday night and I have to admit that I was a bit sceptical about it because I've basically never played a game of that genre before - but I instantly liked it! The music, the scenery, the characters, the mix up in builds every run, it's just super cool. I had a little help from my step daughter who has played it on PC so I've managed to beat Meg during my first playing session and reach the second level. Got stomped by the Medusa like creature that petrifies you to drop huge stones on your head though :D I was advised to use the bow and am learning the timing for that one and the best boons for it, what's your preferred build?
Nothing to add to my initial thoughts about The Library at Mount Char by Scott Hawkins: A very entertaining and exciting story with some very cool twists. I honestly don't know which genre lable to apply here as it looks like Fantasy on the surface, but lore-wise it's probably closer to Science-Fiction? Anyway, it was a fun read.
Next came a real gem, a book that I'd call one of the best Science-Fiction pieces I've ever read: Project Hail Mary by Andy Weir (the guy who also wrote The Martian). It has an incredibly dense atmosphere, amazing suspense, a super likeable protagonist, lots of nerdy science stuff, a good bit of humour and emotion, ... it was a real page turner. Most nights I went to bed speculating how the story might progress and super impatient to continue. Big big big recommendation to all of you Sci-Fi people!
I've made a habit of taking a short break between books to cool down and digest the story I've just finished before commiting to another. Guess that means I'll finally start playing Hades this weekend. The next book I'll read already sits on my nightstand though. It's another shot at fantasy: The Blacktongue Thief by Chistopher Buehlman. The sequel should have come out this month so no waiting time for the story to continue in case I like it.
Generally speaking though, I'm finding myself falling out of love with Fantasy unfortunately. Maybe I'm just another victim of modern times killing my attention span, but I find it harder and harder to enjoy epic fantasy series like The Stormlight Archives (I have book 4 waiting for me for months now and I kind of avoid it...) in favor of one-volume Science-Fiction that focuses on storytelling and nerd stuff instead of character studies. Not too happy about that, but it is what it is and life is too short to read books you don't enjoy imo. Maybe the Thrill will come back one day or I just haven't read the right stuff lately.
What are you guys and gals up to these days book-wise?
Very beautiful signature art. I don’t expect many Druid decks to feature this, they have better stuff to do than spend their Mana on Taunts. Warrior likes this a lot though. Hamm, Zilliax, maybe even a mech package… there are quite a few juicy targets for this in Garrosh’s arsenal.
Yet another card that Warrior will be very happy about. It curves into Hamm and that’s basically reason enough to run this. If you happen to hit Zilliax or another Taunt minion you’ve chosen to put into your deck that doesn’t sound half bad either.
Not sure what Druid thinks about this one but Warrior definitely wants it. You can enable Hamm or Zilliax turns with this and do all kind of shenanigans a little earlier than you’re supposed to. Neat.
Very strong Ramp payoff. It feels really unfair in my opinion - Druid will reach 10 Mana way before you more often than not and then they get a discount on their powerful cards on top of that? Come on Blizzard!
Lots of potential for this one, even if you ignore the tourist part. You can ramp, draw, gain armor and do all that other stuff you want to do anyway and get it repeated for the meager price of skipping turn 5. Let’s hope Aggro punishes Druid hard enough for that or we’re in trouble.
Very versatile card but I’m not sure it’s as strong as it looks. 7 Mana is a lot after all. On the other hand it’s a 1 Mana draw 2 at worst so yeah, probably ends up being broken.
Well, our fears have come true. Yet another Ramp card and warrior has access to it. It’s also a combo enabler in Standard where hero buff isn’t available anymore. Oh and that weird beetle card is functional again.
Very interesting card. It has immediate impact and is quite hard to remove. The Dragon tag works well with the Menagerie theme. Handbuffing this will make it even more of a pain in the butt of your opponent. I like it!
We can't truly rate this until we've seen the Druid cards. I don't think I'd ever run this card for its own sake: the effect is just not worth it (occasionally hitting a vital combo piece will be cool, but generally speaking you can consider everything that's not in your hand dead anyway), the stats are horrible and adding Taunt to the guy adds insult to injury. Having one more or less dead card in your deck might be worth it though, if Druid gets ramp cards or similar powerful stuff.
That kind of card usuall doesn't see much play and I'm not sure if there's enough support for a Big Warrior deck in Standard right now. It is a nice way to pollute your opponent's res pool though and there will be some Wild decks that make use of this.
3 Mana three targeted draws is insane! Might be the best card in the set for Warrior, especially considering the fact that they got support for it that matches the other main theme (handbuff/Taunt). Cool stuff going on for Garrosh!
Nice stat bomb, I'll probably try it out in a Black Rock'n Roll deck. If I remember correctly, there aren't that many Elementals in the Warrior pool at the moment so there's a high chance this finds a place in menagerie decks as well. The only downsides I can see are the high Cost and the fact that the token doesn't have Taunt itself.
Nice handbuff target that comes with a Tribe for the menagerie thing that synergises with All You Can Eat. Onyxian Drake saw play, so there's a chance this will find a home in a handbuff deck as well, even if it lacks the Taunt. What might stop it is that there are quite a few other useful Beasts you'd want to draw instead of this one.
That's a bit of a tough sale at 4 Mana for me. The big upside of the card is its versatility - you can either use it to remove a low Health minion for a big buff or you can take out a chonker. 7 damage is a bit of a weird spot though since that's barely not enough for a giant. Really not sure about this one.
Not sure if this is strong (haha) enough to see play. When I go down the handbuff route with Warrior, I usually look for cards that target my whole hand (like Unlucky Powderman). It does fit the flavor of the expansion and the class very well though.
Test
Nice timing of that question!
I've finished Jedi: Fallen Order sometime last week. I did like the whole light sabre fighting thing but the story was pretty shallow and the way I was forced to run around the maps was not for me. Still tempted to get Jedi: Survivor because the graphics look super cool and the light sabre stuff got improved as well as far as I can tell from the trailers.
Game time is limited so I've never come around to trying Hollow Knight unfortunately. There are several people who have recommended it to me though, so it definitely stays on the list! Thanks for the reminder <3
My Hades adventure started yesterday night and I have to admit that I was a bit sceptical about it because I've basically never played a game of that genre before - but I instantly liked it! The music, the scenery, the characters, the mix up in builds every run, it's just super cool. I had a little help from my step daughter who has played it on PC so I've managed to beat Meg during my first playing session and reach the second level. Got stomped by the Medusa like creature that petrifies you to drop huge stones on your head though :D I was advised to use the bow and am learning the timing for that one and the best boons for it, what's your preferred build?
Nothing to add to my initial thoughts about The Library at Mount Char by Scott Hawkins: A very entertaining and exciting story with some very cool twists. I honestly don't know which genre lable to apply here as it looks like Fantasy on the surface, but lore-wise it's probably closer to Science-Fiction? Anyway, it was a fun read.
Next came a real gem, a book that I'd call one of the best Science-Fiction pieces I've ever read: Project Hail Mary by Andy Weir (the guy who also wrote The Martian). It has an incredibly dense atmosphere, amazing suspense, a super likeable protagonist, lots of nerdy science stuff, a good bit of humour and emotion, ... it was a real page turner. Most nights I went to bed speculating how the story might progress and super impatient to continue. Big big big recommendation to all of you Sci-Fi people!
I've made a habit of taking a short break between books to cool down and digest the story I've just finished before commiting to another. Guess that means I'll finally start playing Hades this weekend. The next book I'll read already sits on my nightstand though. It's another shot at fantasy: The Blacktongue Thief by Chistopher Buehlman. The sequel should have come out this month so no waiting time for the story to continue in case I like it.
Generally speaking though, I'm finding myself falling out of love with Fantasy unfortunately. Maybe I'm just another victim of modern times killing my attention span, but I find it harder and harder to enjoy epic fantasy series like The Stormlight Archives (I have book 4 waiting for me for months now and I kind of avoid it...) in favor of one-volume Science-Fiction that focuses on storytelling and nerd stuff instead of character studies. Not too happy about that, but it is what it is and life is too short to read books you don't enjoy imo. Maybe the Thrill will come back one day or I just haven't read the right stuff lately.
What are you guys and gals up to these days book-wise?
There is no new game board for this expansion. The official Twitter account has announced they'll address that next week.
That’s a lot of stats for 5 mana. Great stalling tool. Might also find a home in Warrior since it has the Dragon tribe. All around solid card.
Very beautiful signature art. I don’t expect many Druid decks to feature this, they have better stuff to do than spend their Mana on Taunts. Warrior likes this a lot though. Hamm, Zilliax, maybe even a mech package… there are quite a few juicy targets for this in Garrosh’s arsenal.
Yet another card that Warrior will be very happy about. It curves into Hamm and that’s basically reason enough to run this. If you happen to hit Zilliax or another Taunt minion you’ve chosen to put into your deck that doesn’t sound half bad either.
Not sure what Druid thinks about this one but Warrior definitely wants it. You can enable Hamm or Zilliax turns with this and do all kind of shenanigans a little earlier than you’re supposed to. Neat.
Very strong Ramp payoff. It feels really unfair in my opinion - Druid will reach 10 Mana way before you more often than not and then they get a discount on their powerful cards on top of that? Come on Blizzard!
Lots of potential for this one, even if you ignore the tourist part. You can ramp, draw, gain armor and do all that other stuff you want to do anyway and get it repeated for the meager price of skipping turn 5. Let’s hope Aggro punishes Druid hard enough for that or we’re in trouble.
Very versatile card but I’m not sure it’s as strong as it looks. 7 Mana is a lot after all. On the other hand it’s a 1 Mana draw 2 at worst so yeah, probably ends up being broken.
Well, our fears have come true. Yet another Ramp card and warrior has access to it. It’s also a combo enabler in Standard where hero buff isn’t available anymore. Oh and that weird beetle card is functional again.
Very interesting card. It has immediate impact and is quite hard to remove. The Dragon tag works well with the Menagerie theme. Handbuffing this will make it even more of a pain in the butt of your opponent. I like it!
We can't truly rate this until we've seen the Druid cards. I don't think I'd ever run this card for its own sake: the effect is just not worth it (occasionally hitting a vital combo piece will be cool, but generally speaking you can consider everything that's not in your hand dead anyway), the stats are horrible and adding Taunt to the guy adds insult to injury. Having one more or less dead card in your deck might be worth it though, if Druid gets ramp cards or similar powerful stuff.
That kind of card usuall doesn't see much play and I'm not sure if there's enough support for a Big Warrior deck in Standard right now. It is a nice way to pollute your opponent's res pool though and there will be some Wild decks that make use of this.
3 Mana three targeted draws is insane! Might be the best card in the set for Warrior, especially considering the fact that they got support for it that matches the other main theme (handbuff/Taunt). Cool stuff going on for Garrosh!
Nice stat bomb, I'll probably try it out in a Black Rock'n Roll deck. If I remember correctly, there aren't that many Elementals in the Warrior pool at the moment so there's a high chance this finds a place in menagerie decks as well. The only downsides I can see are the high Cost and the fact that the token doesn't have Taunt itself.
Nice handbuff target that comes with a Tribe for the menagerie thing that synergises with All You Can Eat. Onyxian Drake saw play, so there's a chance this will find a home in a handbuff deck as well, even if it lacks the Taunt. What might stop it is that there are quite a few other useful Beasts you'd want to draw instead of this one.
That's a bit of a tough sale at 4 Mana for me. The big upside of the card is its versatility - you can either use it to remove a low Health minion for a big buff or you can take out a chonker. 7 damage is a bit of a weird spot though since that's barely not enough for a giant. Really not sure about this one.
Not sure if this is strong (haha) enough to see play. When I go down the handbuff route with Warrior, I usually look for cards that target my whole hand (like Unlucky Powderman). It does fit the flavor of the expansion and the class very well though.