Yikes. Thank Yogg this is mega slow and let's hope people won't find ways to abuse it. Druid should focus on the new Spell archetype or the well established Dragon package and just forget this.
Probably the strongest of the wind up cards because Paladin is already good at flooding the board. Sometimes you won't even have to trade this and it will still be good.
I'd argue it's even better than Psychic Scream cause it will clogg the opponent's hand if they open the box. Strong card, wouldn't be surprised if this became meta.
One more callback card that doesn't use the correct keyword. I don't like that. Other than that, the card looks okay. Finding a target with exactly 4 Health might be difficult sometimes, but at least the Mini should be very doable.
Not too spectacular but I'm a sucker for "fair" Mech decks. I hope Standard will put something together here that can hold its own. This specific card is a nice alternative target for Boom Wrench if you can't find your Testing Dummy.
Can we please stop printing Windfury applicators? Shroomscavate is already outrageous, why do we need this on top of it?? Obviously strong card with the right set up, I still don't like it.
Cost reduction should never be overlooked, even if it comes with a 3 Mana neutral common and a deathrattle. At 2 Mana it would probably see tons of play, in its current form I'm not so sure.
One more example where the Mini is better than the original card. If the legendary Pirate ever takes flight it will be thanks to this one's Mana cheat. I'm not sold yet, but there are definitely going to be ways found to abuse this.
An okay tutor card but nothing to write home about. I love the Mustache effect though, that's some of the goofy nonsense I love about this game. If I remember correctly, there's also an achievement tied to it (Kill your opponent with a minion with a mustache)!
I do like the flavor, the art and the animation, but I can't help but feel a little disappointed. The card looks like it will only find a home in fun oriented decks while I was hoping to get an actually useful card for free again.
One of the best cards of the set all around, no matter if you look at the flavor, the power level or the versatility of the card while also making great use of the new keyword. I expect this to find a place in almost every Paladin deck.
Another nice support card for Spell Druid. It's not spectacular, but it brings versatility and the Mini can bring more Spell Damage to the table for the killing turn. I really like it.
This is a really strong card. The Taunt is essential here and the buffs are very impactful. I have high hopes for Handbuff DK to take off and this will be a centerpiece of that deck.
The flavor is awesome but the power level is horrible. Anything with a Battlecry just ignores this and it's way too easy to remove. Won't see play imo.
If it only killed enemy minions it would have been cool, but like this it's a liability. Maaaaaaybe Mech Warrior could use it but that's a big stretch.
My first impression is that this is awfully slow, but maybe that's just me being used to Wild power levels. Of course anything that swarms the board will be welcome in Paladin, but I could also see DK using this as a corpse generator that slows down the game enough to reach their payoff cards. 3 stars for now.
I don't think people will go hard on this, Gaslight Gatekeeper or not. A giant alone won't win you the game after all. It might find a spot as a support card in decks that want to draw a lot anyway, but I don't see it as a centerpiece anywhere as of now.
Super strong card. I'm not too much into Miracle Rogue bullshitery, but I'll defo slip this into my Wishing Well list if I should open it from a pack. Adorable artpiece as well!
Yikes. Thank Yogg this is mega slow and let's hope people won't find ways to abuse it. Druid should focus on the new Spell archetype or the well established Dragon package and just forget this.
Probably the strongest of the wind up cards because Paladin is already good at flooding the board. Sometimes you won't even have to trade this and it will still be good.
I'd argue it's even better than Psychic Scream cause it will clogg the opponent's hand if they open the box. Strong card, wouldn't be surprised if this became meta.
One more callback card that doesn't use the correct keyword. I don't like that. Other than that, the card looks okay. Finding a target with exactly 4 Health might be difficult sometimes, but at least the Mini should be very doable.
Not too spectacular but I'm a sucker for "fair" Mech decks. I hope Standard will put something together here that can hold its own. This specific card is a nice alternative target for Boom Wrench if you can't find your Testing Dummy.
Can we please stop printing Windfury applicators? Shroomscavate is already outrageous, why do we need this on top of it?? Obviously strong card with the right set up, I still don't like it.
Cost reduction should never be overlooked, even if it comes with a 3 Mana neutral common and a deathrattle. At 2 Mana it would probably see tons of play, in its current form I'm not so sure.
One more example where the Mini is better than the original card. If the legendary Pirate ever takes flight it will be thanks to this one's Mana cheat. I'm not sold yet, but there are definitely going to be ways found to abuse this.
An okay tutor card but nothing to write home about. I love the Mustache effect though, that's some of the goofy nonsense I love about this game. If I remember correctly, there's also an achievement tied to it (Kill your opponent with a minion with a mustache)!
I do like the flavor, the art and the animation, but I can't help but feel a little disappointed. The card looks like it will only find a home in fun oriented decks while I was hoping to get an actually useful card for free again.
One of the best cards of the set all around, no matter if you look at the flavor, the power level or the versatility of the card while also making great use of the new keyword. I expect this to find a place in almost every Paladin deck.
Another nice support card for Spell Druid. It's not spectacular, but it brings versatility and the Mini can bring more Spell Damage to the table for the killing turn. I really like it.
This is a really strong card. The Taunt is essential here and the buffs are very impactful. I have high hopes for Handbuff DK to take off and this will be a centerpiece of that deck.
The flavor is awesome but the power level is horrible. Anything with a Battlecry just ignores this and it's way too easy to remove. Won't see play imo.
If it only killed enemy minions it would have been cool, but like this it's a liability. Maaaaaaybe Mech Warrior could use it but that's a big stretch.
My first impression is that this is awfully slow, but maybe that's just me being used to Wild power levels. Of course anything that swarms the board will be welcome in Paladin, but I could also see DK using this as a corpse generator that slows down the game enough to reach their payoff cards. 3 stars for now.
Disappointing call back card. The cost is off and it doesn't multiply like the old Patrons do. Weak card, not fun either. Meh.
Super strong card, any board that sticks will be a menace now. I wouldn't be surprised to see this go to 3 or even 4 at some point.
I don't think people will go hard on this, Gaslight Gatekeeper or not. A giant alone won't win you the game after all. It might find a spot as a support card in decks that want to draw a lot anyway, but I don't see it as a centerpiece anywhere as of now.
Super strong card. I'm not too much into Miracle Rogue bullshitery, but I'll defo slip this into my Wishing Well list if I should open it from a pack. Adorable artpiece as well!