anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
3 Mana three targeted draws is insane! Might be the best card in the set for Warrior, especially considering the fact that they got support for it that matches the other main theme (handbuff/Taunt). Cool stuff going on for Garrosh!
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Nice stat bomb, I'll probably try it out in a Black Rock'n Roll deck. If I remember correctly, there aren't that many Elementals in the Warrior pool at the moment so there's a high chance this finds a place in menagerie decks as well. The only downsides I can see are the high Cost and the fact that the token doesn't have Taunt itself.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Nice handbuff target that comes with a Tribe for the menagerie thing that synergises with All You Can Eat. Onyxian Drake saw play, so there's a chance this will find a home in a handbuff deck as well, even if it lacks the Taunt. What might stop it is that there are quite a few other useful Beasts you'd want to draw instead of this one.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
That's a bit of a tough sale at 4 Mana for me. The big upside of the card is its versatility - you can either use it to remove a low Health minion for a big buff or you can take out a chonker. 7 damage is a bit of a weird spot though since that's barely not enough for a giant. Really not sure about this one.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Not sure if this is strong (haha) enough to see play. When I go down the handbuff route with Warrior, I usually look for cards that target my whole hand (like Unlucky Powderman). It does fit the flavor of the expansion and the class very well though.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Encumbered Pack Mule 2.0. The combination of the effect with the Tradeable keyword makes this quite the draw engine. Bearing in mind that Warrior has lots of options to handbuff Taunt minions it might actually see play.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Cheap fishing tool with a buff attached, very nice card. If a Handbuff Hunter sees the light of day, this will be a staple. Might become a regular addition in Hunter decks anyway fpr the potential Hollow Hound hit alone.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
I love the flavor and both artworks, but the effect is kinda meh. Sure, a 1/3/3 is insane, but it's really a 1/3/1 and that's just barely okay in my books. If you curve it into the 2 Mana Parrot it gets better, but that one has shitty stats so great + bad = okay. And that's exactly how I'd rate that package until someone comes up with a better idea for its use.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Repeat means no Battlecrys... Which makes Catch of the Day the primary target from this set. I'd rather prefer to not play that card on turn 1 though. Maybe we find a good Deathrattle minion or just use the Secret tutor.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
+2/+3 is a substantial buff, but skipping your turn 6 is a high price. On top of that, Gilly has to fight with a lot of other strong 6 drops for a place in your deck and I don't see a clear gameplan for this effect yet. Sure, Wild Hunter has a ton of ways to trigger Deathrattles, but that late in the game? For that much Mana? There are better ways to do this. Not convinced of this card as of now. The signature art is great though!
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Eh. Potentially a great card, but I doubt we have a suitable number of good targets in Standard right now and the staline is not it. At least give it 3 durability? I don't know... Maybe we're missing something or there's a card coming in the mini set that elevates this one's power level, but right now the card feels worse than it needs to be.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
If the Shaman Macaw taught us anything, this is going to be a strong card. Death Roll and Furious Fowls are obvious targets from the new set, but you could also try goofy stuff like Flark's Boom-Zooka. Very nice addition to Hunter!
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
This one is hard to judge. On the one hand, it's pretty expensive. On the other hand, it can go face and Wild has additional options to make use of the birds. Trueaim Crescent and Devouring Swarm come to mind. Not a clear power card, but something interesting to experiment with imo.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Effectively cheating 1 Mana might not be worth running this, but Wild Big Shaman has showed us that under the right circumstances, it could make a huge difference. The question is which combo profits the most from saving 1-3 Mana... And I have no clear answer to that yet.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
The potential for this card to do something very crazy is through the roof. Can't wait to see what people come up with for this one. Too bad Battlecrys don't get repeated, similar to Tess Greymane.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Yeah at first I was a bit skeptical but watching the awesome reveal video by Wronchi I got a better feeling for the card. Definitely very strong, might even get nerfed to 6. Isn't targeted removal supposed to be a weakness of Hunter? I can't think of another Hunter card that allows you to destroy a specific minion without any strings attached from the top of my head...
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Omega value card. You get to see what's coming next, you get extra cards, you even get another synergy on top of all that via Twilight Medium. Feels like Spirit of the Badlands already got powercreeped. Crazy good card in any Control Priest deck.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Finally some Big Priest support 🙄 Zilliax will love this. You could also res Aman'thul. I'm sure I'm forgetting something here, but I'm just as sure I'll find out about that soon enough.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
This one is too expensive for my taste. There are too many conditions that have to be met here for this card to be good: You need 6 Mana, your opponent has to have something worthwile on board, you should be below 21 Health. I'll pass.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 months, 1 week ago
Taunt is huge here because it means you don't completely skip your turn. I expect this card to see a lot of play anyway, the effect is just so strong. Wild Reno Priests like to run Lorekeeper Polkelt and if you can chain these two you'll get a 1 Mana Hero Reno for example. Yikes. Standard is probably mainly looking for the synergy with Narain Soothfancy.
3 Mana three targeted draws is insane! Might be the best card in the set for Warrior, especially considering the fact that they got support for it that matches the other main theme (handbuff/Taunt). Cool stuff going on for Garrosh!
Nice stat bomb, I'll probably try it out in a Black Rock'n Roll deck. If I remember correctly, there aren't that many Elementals in the Warrior pool at the moment so there's a high chance this finds a place in menagerie decks as well. The only downsides I can see are the high Cost and the fact that the token doesn't have Taunt itself.
Nice handbuff target that comes with a Tribe for the menagerie thing that synergises with All You Can Eat. Onyxian Drake saw play, so there's a chance this will find a home in a handbuff deck as well, even if it lacks the Taunt. What might stop it is that there are quite a few other useful Beasts you'd want to draw instead of this one.
That's a bit of a tough sale at 4 Mana for me. The big upside of the card is its versatility - you can either use it to remove a low Health minion for a big buff or you can take out a chonker. 7 damage is a bit of a weird spot though since that's barely not enough for a giant. Really not sure about this one.
Not sure if this is strong (haha) enough to see play. When I go down the handbuff route with Warrior, I usually look for cards that target my whole hand (like Unlucky Powderman). It does fit the flavor of the expansion and the class very well though.
Encumbered Pack Mule 2.0. The combination of the effect with the Tradeable keyword makes this quite the draw engine. Bearing in mind that Warrior has lots of options to handbuff Taunt minions it might actually see play.
Cheap fishing tool with a buff attached, very nice card. If a Handbuff Hunter sees the light of day, this will be a staple. Might become a regular addition in Hunter decks anyway fpr the potential Hollow Hound hit alone.
I love the flavor and both artworks, but the effect is kinda meh. Sure, a 1/3/3 is insane, but it's really a 1/3/1 and that's just barely okay in my books. If you curve it into the 2 Mana Parrot it gets better, but that one has shitty stats so great + bad = okay. And that's exactly how I'd rate that package until someone comes up with a better idea for its use.
Repeat means no Battlecrys... Which makes Catch of the Day the primary target from this set. I'd rather prefer to not play that card on turn 1 though. Maybe we find a good Deathrattle minion or just use the Secret tutor.
+2/+3 is a substantial buff, but skipping your turn 6 is a high price. On top of that, Gilly has to fight with a lot of other strong 6 drops for a place in your deck and I don't see a clear gameplan for this effect yet. Sure, Wild Hunter has a ton of ways to trigger Deathrattles, but that late in the game? For that much Mana? There are better ways to do this. Not convinced of this card as of now. The signature art is great though!
Eh. Potentially a great card, but I doubt we have a suitable number of good targets in Standard right now and the staline is not it. At least give it 3 durability? I don't know... Maybe we're missing something or there's a card coming in the mini set that elevates this one's power level, but right now the card feels worse than it needs to be.
If the Shaman Macaw taught us anything, this is going to be a strong card. Death Roll and Furious Fowls are obvious targets from the new set, but you could also try goofy stuff like Flark's Boom-Zooka. Very nice addition to Hunter!
This one is hard to judge. On the one hand, it's pretty expensive. On the other hand, it can go face and Wild has additional options to make use of the birds. Trueaim Crescent and Devouring Swarm come to mind. Not a clear power card, but something interesting to experiment with imo.
Effectively cheating 1 Mana might not be worth running this, but Wild Big Shaman has showed us that under the right circumstances, it could make a huge difference. The question is which combo profits the most from saving 1-3 Mana... And I have no clear answer to that yet.
The potential for this card to do something very crazy is through the roof. Can't wait to see what people come up with for this one. Too bad Battlecrys don't get repeated, similar to Tess Greymane.
Yeah at first I was a bit skeptical but watching the awesome reveal video by Wronchi I got a better feeling for the card. Definitely very strong, might even get nerfed to 6. Isn't targeted removal supposed to be a weakness of Hunter? I can't think of another Hunter card that allows you to destroy a specific minion without any strings attached from the top of my head...
Omega value card. You get to see what's coming next, you get extra cards, you even get another synergy on top of all that via Twilight Medium. Feels like Spirit of the Badlands already got powercreeped. Crazy good card in any Control Priest deck.
Finally some Big Priest support 🙄 Zilliax will love this. You could also res Aman'thul. I'm sure I'm forgetting something here, but I'm just as sure I'll find out about that soon enough.
This one is too expensive for my taste. There are too many conditions that have to be met here for this card to be good: You need 6 Mana, your opponent has to have something worthwile on board, you should be below 21 Health. I'll pass.
Taunt is huge here because it means you don't completely skip your turn. I expect this card to see a lot of play anyway, the effect is just so strong. Wild Reno Priests like to run Lorekeeper Polkelt and if you can chain these two you'll get a 1 Mana Hero Reno for example. Yikes. Standard is probably mainly looking for the synergy with Narain Soothfancy.