anchorm4n's Avatar

anchorm4n

Refreshed Adventurer
Joined 03/13/2019 Achieve Points 1915 Posts 2525

anchorm4n's Comments

  • Very strong card considering it deals only 1 damage less than Mind Blast and is 1 Mana cheaper. I will definitely try to fit some of the new cards into Wild Aggro Priest. The big question is if you can afford to run stuff like this when other Aggro decks like Pirate Rogue beat you on the board. Maybe the new Sauna Regular helps with that? That one and Frenzied Felwing are the best synergy cards for Acupuncture imo.

  • Have you played The Witcher 3 and its Blood and Wine DLC? If so, how would you rank it among your favorites? I've got to admit I haven't played Borderlands at all and gave up on Elden Ring after like 2 or 3 hours (my first fromsoft game, looks like that's not my cup of tea), but I did enjoy the Witcher a lot and that's why I like to use it as a point of reference to better understand your ratings.

  • We might actually have reached critical mass with Demon Hunter's Pirate package plus the available neutrals to make this worth running. So far, whenever Illidan made use of a lot of tokens, it was rather Rush / trade oriented. This time around, we could see an aggro swarm deck emerge. I'm here for it!

  • Kinda hard to evaluate to be honest. 4 Mana is a tall order for this location... you can only reliably use it twice the turn it drops and it has anti-synergy with Adrenaline Fiend... I'm skeptical for the moment.

  • 3 Mana draw 3 is very decent to say the least and half of the time I wouldn't even mind to ignore the Outcast part for a chance to mill my opponent. Good card that is bound to see play. I also love the artwork here!

  • Nice, cheap way to guarantee you get some Pirates next turn. I like this one! Obvious synergy with the new Adrenaline Fiend, but we could also try to do something with Hero Kurtrus in Wild. Sigils can be stacked like Aurass, right?

  • That's a lot of stats for the Cost. Too bad my boy doesn't have Rush. Thankfully, there are ways to do funny things with him anyway (Cliff Dive in Standard and Through Fel and Flames, for example).

  • Eh. Eeeeeeeeeeh. The obvious way to go from a Wild perspective is a Questline deck that executes a game plan roughly looking like this:

    • Draw your deck
    • build a huge Glaivetar on the way
    • drop Aranna, break the Glaivetar
    • insert evil laughter here.

    For me personally, that's one of those cases where I'll refuse to play the new hot shit, no matter how powerful it is, because I don't want to die from cringe. I hope the Priest cards give us a better way to do something meaningful with her.

  • I see a lot of potential for shenanigans here, I just haven't come up with something truly crazy yet. TITANS and Colossals are one obvious alley to go down, there's always Illidari Inquisitor and then you could also try and abuse low Health Deathrattle stuff. The card opens a lot of possibilities and for that alone I'll rate it highly.

  • Hey look, we got a new Stormhammer! And that's where you can see this isn't the best card unfortunately: It's too expensive and keeping the condition alive is way harder. Might be good with Aranna in play. Mediocre card for now.

  • This is probably too situational to be considered removal (as in attacking the targeted minion with your hero). Gain 4 Attack for 3 Mana isn't exactly efficient either. Combining the two makes it slightly better, but not crazy good (reducing Attack of the opponent's minion allows for a favorable trade with your stuff). Acceptable way to gain more Attack, but I'm not excited.

  • Drinks are nice value and this one is no exception. I'm not yet sold overall yet, as 1 damage doesn't kill a lot of stuff. If Rainbow Shaman comes together though, it would make sense to add some spell damage as well. And then we're talking.

  • This has huge potential if a Rainbow Shaman deck ever becomes a thing. Cost reduction by (2) probably means that won't happen though. Too bad, that art is so beautiful!

  • A value location that can be triggered by your Hero Power... feels a bit off as Ramp is just generally better than stalling but I guess it's an okay card overall.

  • This card is run in almost every deck on ladder right now. While I like it when free stuff is actually useful, I dislike it when they design stuff that gets predictably nerfed. Let's enjoy him while we can, I guess.

  • While most locations from this expansion look decent or even good, I still would absolutely hate to get this from a pack. RNG just isn't my thing and there's a huge chance to hit something you really don't want to see with this one.

  • Finally a good Demon Hunter card that doesn't look utterly broken and will get nerfed 4 times within the first 2 weeks after release? Thanks, Blizzard! We'll be happy to draw Patches on turn 1 for a change :D After the changes to the Highlander condition, it's even possible to run it in a Reno deck.

  • Most of the potions are strong and this will probably see a lot of play. Also curves nicely with most Hero Powers. The sig art looks super cool. I like it!

  • Another pack filler that might make some Ogre-lovers happy. More fun to you! At least I won't regret dusting these.

  • Fun card that might end up being decent in actual game play and it has the Mech tag! Sign me up, we'll find yourself a home, buddy.