BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 8 months ago
The best card from DH's deathrattle package, but that isn't saying too much. At least this could also be used to tutor a specific deathrattle in some control/combo deck
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 8 months ago
This card is auto-include in every Rogue deck until it rotates. The 10-mana effect is a cherry on top, from turn 5-9 it's Eviscerate without the combo requirement, which is nuts.
Now THAT is a watchpost. A must-deal-with threat lest the opponent ruins their entire curve.
Comboes really well with Lord Barov, but 2 damage AoE for 4 is a bit slow.
VERY strong tool in any slower deck with Nature spells. While typically this means Shaman/Druid, Rogue's poisons are Nature spells too.
Seems really strong in any Elemental list, curves right into Gyreworm.
The best card from DH's deathrattle package, but that isn't saying too much. At least this could also be used to tutor a specific deathrattle in some control/combo deck
Neutral Celestial Emissary. I cautiously say that it will not be good enough, but who knows
I got high hopes for this card, I think it works in a dedicated hero power deck and maybe even in a pure spell deck.
Yech, that is really slow and definitely not worth the tempo loss
Seems a bit too wonky to get value from this. The effect is good, but idk
Packfiller, but rip to River Crocolisk who was INTENTIONALLY LEFT IN THE CORE SET
It's a Magic Carpet, but cheaper and for ALL Murlocs, seems fantastic at lettign Murlocs maintain early-board control.
This card is auto-include in every Rogue deck until it rotates. The 10-mana effect is a cherry on top, from turn 5-9 it's Eviscerate without the combo requirement, which is nuts.
The best caravan by far IMO, Paladin has the tools to develop an early board to defend it and/or the ability to buff its survivability.
Good in Zoo if nothing else, but I'm not convinced since its tempo is so bad and it doesn't let you get battlecry effects.
Super interesting effect being pushed with premium stats, but it feels a bit too weird to be considered over other options/
With Shaman's new 1-cost Murloc, and Tinyfin in core, this seems pretty good.
Its REALLY good stats for the cost, very difficult to remove that early in the game. Probably seems play.
That is a very strong payoff card for Elementals and will probably push some form of Ele-Shaman into viability.
With how easy a lot of the Secrets are to trigger, this card seems bonkers. Especially in new-age Secret Paladin.
Seems decent in a Control Priest, but 4 damage is kinda small.