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BloodMefist

Old God Fanatic
Joined 05/28/2019 Achieve Points 850 Posts 804

BloodMefist's Comments

  • Now THAT is a watchpost. A must-deal-with threat lest the opponent ruins their entire curve.

  • Comboes really well with Lord Barov, but 2 damage AoE for 4 is a bit slow.

  • VERY strong tool in any slower deck with Nature spells. While typically this means Shaman/Druid, Rogue's poisons are Nature spells too.

  • Seems really strong in any Elemental list, curves right into Gyreworm.

  • The best card from DH's deathrattle package, but that isn't saying too much. At least this could also be used to tutor a specific deathrattle in some control/combo deck

  • Neutral Celestial Emissary. I cautiously say that it will not be good enough, but who knows

  • I got high hopes for this card, I think it works in a dedicated hero power deck and maybe even in a pure spell deck.

  • Yech, that is really slow and definitely not worth the tempo loss

  • Seems a bit too wonky to get value from this. The effect is good, but idk

  • Packfiller, but rip to River Crocolisk who was INTENTIONALLY LEFT IN THE CORE SET

  • It's a Magic Carpet, but cheaper and for ALL Murlocs, seems fantastic at lettign Murlocs maintain early-board control. 

  • This card is auto-include in every Rogue deck until it rotates. The 10-mana effect is a cherry on top, from turn 5-9 it's Eviscerate without the combo requirement, which is nuts.

  • The best caravan by far IMO, Paladin has the tools to develop an early board to defend it and/or the ability to buff its survivability.

  • Good in Zoo if nothing else, but I'm not convinced since its tempo is so bad and it doesn't let you get battlecry effects.

  • Super interesting effect being pushed with premium stats, but it feels a bit too weird to be considered over other options/

  • With Shaman's new 1-cost Murloc, and Tinyfin in core, this seems pretty good.

  • Its REALLY good stats for the cost, very difficult to remove that early in the game. Probably seems play.

  • That is a very strong payoff card for Elementals and will probably push some form of Ele-Shaman into viability.

  • With how easy a lot of the Secrets are to trigger, this card seems bonkers. Especially in new-age Secret Paladin.

  • Seems decent in a Control Priest, but 4 damage is kinda small.