Curves super well with Sword of the Fallen and helps an aggressive Secret Paladin keep up in resources.
Frenzy effect seems too niche and difficult to pull off for it to be good. There are better Taunt defensive options.
Might see play in some form of Warlock and/or Priest Zoo deck as a way to enable health change cards.
Very good at enabling slower decks to survive aggression, very excited for this card.
On-stream this card was terrifying with Gibberling. Not sure if it actually makes the cut in refined lists though.
Good as an enrage enabler and small board-clearer. A bit niche, but its very good at what it does.
Certainly no Twin Slice. Seems pretty weak.
This seems like an auto-include in all Mage decks until rotation. 2 damage is mediocre, but also generating another spell is super powerful.
Real good against swarmy decks and a good Taunt body for defending against most forms of aggression.
Drawing cards is pretty good for Murloc decks, but there are so many good 2-cost minions to contest with.
Explosive Runes but targetable. Seems pretty strong in some tempo or midrange deck, which Hunter typically pursues.
Very efficient in a Zoo or Midrange deck, good stats and buffs for Warlock are pretty rare.
Good rush body and draws a card, I have a hard time imagining this doesn't see play.
This card is just super efficient. Decent stats and generates a card is really good.
Very good way for Murlocs to continue board dominance without making trades. Super easy to trigger with the new Shaman 1-cost Murloc.
Card is bonkers strong in Murloc Shaman, enables a lot of the new Murloc synergy on-curve.
Curves out really well with that new Neutral 1-mana Elemental.
Good with Evocation, but not really any other application.
Seems pretty good in the new Taunt Druid. You can get this out on turn 2 with the new card that reduces Taunt costs.
This is a high tier meme card, and a potentially dangerous card down the line, but it's hard to tell if this will actually be viable.
Curves super well with Sword of the Fallen and helps an aggressive Secret Paladin keep up in resources.
Frenzy effect seems too niche and difficult to pull off for it to be good. There are better Taunt defensive options.
Might see play in some form of Warlock and/or Priest Zoo deck as a way to enable health change cards.
Very good at enabling slower decks to survive aggression, very excited for this card.
On-stream this card was terrifying with Gibberling. Not sure if it actually makes the cut in refined lists though.
Good as an enrage enabler and small board-clearer. A bit niche, but its very good at what it does.
Certainly no Twin Slice. Seems pretty weak.
This seems like an auto-include in all Mage decks until rotation. 2 damage is mediocre, but also generating another spell is super powerful.
Real good against swarmy decks and a good Taunt body for defending against most forms of aggression.
Drawing cards is pretty good for Murloc decks, but there are so many good 2-cost minions to contest with.
Explosive Runes but targetable. Seems pretty strong in some tempo or midrange deck, which Hunter typically pursues.
Very efficient in a Zoo or Midrange deck, good stats and buffs for Warlock are pretty rare.
Good rush body and draws a card, I have a hard time imagining this doesn't see play.
This card is just super efficient. Decent stats and generates a card is really good.
Very good way for Murlocs to continue board dominance without making trades. Super easy to trigger with the new Shaman 1-cost Murloc.
Card is bonkers strong in Murloc Shaman, enables a lot of the new Murloc synergy on-curve.
Curves out really well with that new Neutral 1-mana Elemental.
Good with Evocation, but not really any other application.
Seems pretty good in the new Taunt Druid. You can get this out on turn 2 with the new card that reduces Taunt costs.
This is a high tier meme card, and a potentially dangerous card down the line, but it's hard to tell if this will actually be viable.