BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
Worst case is 1-damage AoE and builds towards [Hearthstone Card (Mordesh Fire Eye) Not Found]. With Fallen Hero around, this could be a pretty nice skeleton for a package in some Control Mage.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
Spiteful Summoner 2.0 Seems a tad expensive for not guaranteeing board impact outside of some potential presence, but it should be decent-good as a late-game drop for greedy Control decks.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
AAAAAH, HES BACK! My favorite boy is back! Slotting it in seems likes its going to be pretty difficult. I imagine Control/Value decks will prefer him and 4-mana is a pretty contested spot. Maybe he ends up as the high-end in a midrange/tempo deck though, something like Rogue who won't mind a tad of extra value.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
This card has bonkers potential, but its going to depend HARD on what kind of Secret support Paladin gets. Rise of Shadows had strong Paladin Secret support, but got abandoned for the two years it was around.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
Vile Instructor is going to depend a LOT on what will end up being considered a Fel spell. As it currently stands, it can discard Imp Swarm (Rank 1) and Fiendish Circle, the former being a pretty bad choice while the latter essentially gets cast for free. I suspect Hand of Gul'dan will be a Fel spell, which makes the card strong, but I don't think it's too strong. Discarding Hand on 4 competes with with Nightshade Matron, which offers an immediate Rush effect while Instructor might not get full value and is weak to any board clear.
Cruel Inquisitor goes in the opposite direction, destroying minions to get the Fel spell. The idea is that you can scrap a minion and make up for the loss via the Fel spell, which currently has a summon theme for Warlocks. I'm a bit shaky on giving Zoo a way to gain card advantage w/out drawing through resources, but EVIL Recruiter also did that and fell out of favor pretty quickly.
Looking forward to seeing what people come up with!
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
Nice Neutral AoE that scales with buffs seems pretty strong. Libram Paladin will be able to get Samuri big enough to wipe most wide boards, which is pretty spooky. Blizzard also hinted at some potential for handbuff, so we'll see how this card pans out.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
Pack-filler, but its pretty spicy for pack-filler. The frenzy effect makes it kind of annoying to remove since you need 6+ damage or hard removal to prevent the free 5 damage it deals otherwise. Also curious how this works with Freeze effects.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
A Priest/Paladin dual-class in disguise, but it should be decent in either. Priest might be able to start a new Miracle/Tempo style and this might find a strong home in Libram Paladin with their constant Libram of Wisdom spam.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
I think this card is nuts. 3 mana 3/4 is fine to play, but the highroll potential for a 3/10+face damage later is going to be SUPER strong in aggressive decks that draw fast. Demon Hunter, Rogue, and Warlock all have an easy time drawing their deck fast and will be able to find Makrik's wife pretty easily.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
Vol'jin will be run as a keystone in meme-y mana-cheat decks and not for hit utility against enemy minions. 5 mana is too much to pay for such variable disruption that could screw you over, but is a nice fit for cheating out any large minions.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
Seems perhaps a tad on the weak side, but with Ritual of Doom, Blizzard seems like they will push board-swarm synergy for Warlock, which might make this good enough. There could also very well be Fel spell synergy. As is though, the card is going to need some support before a strong consideration.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
Seems pretty good. Really love the idea for ranked spells, having utility that scales with game length is a very cool mechanic. We saw some early workings on this with Schemes, but these can work as top-decks and will likely be worth running more often than Schemes were.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
Spell Damage +3 is obviously very powerful, but we'll need to see what the rest of the Nature spells to determine if this card is worth running (since so many of Shaman's spells are Nature, it probably will be).
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
Rating this card highly because if it's run, it will be integral to the deck it's in. A new cheap spell for Miracle Priest potential is spicy and a tool to stem aggro is always welcome. Maybe Brittlebone Destroyer and Flesh Giant start seeing play in Priest?
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
Since we know that Dire Frenzy will be a part of the next year, Hunter will have some very spicy shuffle/buff mechanics to play with. Now they just need a bit of card draw...
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
Yeah, Y'shaarj is definitely the most scuffed Old God out of the bunch due to how limited we are on Corrupt cards. I thought about Clown and Colossus, but thought it might be too much to have that many late-game units. Definitely worth a consideration though!
Worst case is 1-damage AoE and builds towards [Hearthstone Card (Mordesh Fire Eye) Not Found]. With Fallen Hero around, this could be a pretty nice skeleton for a package in some Control Mage.
Spiteful Summoner 2.0 Seems a tad expensive for not guaranteeing board impact outside of some potential presence, but it should be decent-good as a late-game drop for greedy Control decks.
AAAAAH, HES BACK! My favorite boy is back! Slotting it in seems likes its going to be pretty difficult. I imagine Control/Value decks will prefer him and 4-mana is a pretty contested spot. Maybe he ends up as the high-end in a midrange/tempo deck though, something like Rogue who won't mind a tad of extra value.
This card has bonkers potential, but its going to depend HARD on what kind of Secret support Paladin gets. Rise of Shadows had strong Paladin Secret support, but got abandoned for the two years it was around.
Vile Instructor is going to depend a LOT on what will end up being considered a Fel spell. As it currently stands, it can discard Imp Swarm (Rank 1) and Fiendish Circle, the former being a pretty bad choice while the latter essentially gets cast for free. I suspect Hand of Gul'dan will be a Fel spell, which makes the card strong, but I don't think it's too strong. Discarding Hand on 4 competes with with Nightshade Matron, which offers an immediate Rush effect while Instructor might not get full value and is weak to any board clear.
Cruel Inquisitor goes in the opposite direction, destroying minions to get the Fel spell. The idea is that you can scrap a minion and make up for the loss via the Fel spell, which currently has a summon theme for Warlocks. I'm a bit shaky on giving Zoo a way to gain card advantage w/out drawing through resources, but EVIL Recruiter also did that and fell out of favor pretty quickly.
Looking forward to seeing what people come up with!
Nice Neutral AoE that scales with buffs seems pretty strong. Libram Paladin will be able to get Samuri big enough to wipe most wide boards, which is pretty spooky. Blizzard also hinted at some potential for handbuff, so we'll see how this card pans out.
Pack-filler, but its pretty spicy for pack-filler. The frenzy effect makes it kind of annoying to remove since you need 6+ damage or hard removal to prevent the free 5 damage it deals otherwise. Also curious how this works with Freeze effects.
A Priest/Paladin dual-class in disguise, but it should be decent in either. Priest might be able to start a new Miracle/Tempo style and this might find a strong home in Libram Paladin with their constant Libram of Wisdom spam.
I think this card is nuts. 3 mana 3/4 is fine to play, but the highroll potential for a 3/10+face damage later is going to be SUPER strong in aggressive decks that draw fast. Demon Hunter, Rogue, and Warlock all have an easy time drawing their deck fast and will be able to find Makrik's wife pretty easily.
Vol'jin will be run as a keystone in meme-y mana-cheat decks and not for hit utility against enemy minions. 5 mana is too much to pay for such variable disruption that could screw you over, but is a nice fit for cheating out any large minions.
Seems perhaps a tad on the weak side, but with Ritual of Doom, Blizzard seems like they will push board-swarm synergy for Warlock, which might make this good enough. There could also very well be Fel spell synergy. As is though, the card is going to need some support before a strong consideration.
Seems pretty good. Really love the idea for ranked spells, having utility that scales with game length is a very cool mechanic. We saw some early workings on this with Schemes, but these can work as top-decks and will likely be worth running more often than Schemes were.
Frenzy isn't that easy to trigger w/o proper set up or Rush. This is in contest with Wandmaker and I think this loses every time :/
Spell Damage +3 is obviously very powerful, but we'll need to see what the rest of the Nature spells to determine if this card is worth running (since so many of Shaman's spells are Nature, it probably will be).
Rating this card highly because if it's run, it will be integral to the deck it's in. A new cheap spell for Miracle Priest potential is spicy and a tool to stem aggro is always welcome. Maybe Brittlebone Destroyer and Flesh Giant start seeing play in Priest?
Since we know that Dire Frenzy will be a part of the next year, Hunter will have some very spicy shuffle/buff mechanics to play with. Now they just need a bit of card draw...
Seems pretty fkin good to me, especially if they keep pushing Beast synergy for Druid this year.
Hell yeah! Glad to hear you're liking it :D
lmao, really what the deck feels like.
Yeah, Y'shaarj is definitely the most scuffed Old God out of the bunch due to how limited we are on Corrupt cards. I thought about Clown and Colossus, but thought it might be too much to have that many late-game units. Definitely worth a consideration though!
Thank for your support :)