BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
Eh. Ogremancer burst onto the scene because it acts as a comeback or stabilization tool, this is a win-more card that is flat out dead in some matchups.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
The better of the two watch towers for sure. In a world where Lackeys were still around, this would be backbreaking. As is, we'll have to see if the meta is sufficiently dependent on playing minions.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
A neat trick this card provides is making Corrupt Taunts like Dreaming Drake, Strongman, and Carnival Clown easier to Corrupt. While this is on the board, the cost of the Corrupt Taunts in-hand is reduced by 2, so the requirement for corrupting should be much easier.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
Wild is gonna have a time with this. There are also still plenty of ways to buff weapon durability in standard and Assassin's Blade is moving to 5 durability, so this seems like a decent card at least.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
Definitely a staple in future Murloc decks. Would be absolutely bonkers with the RoS Murloc package (Toxfin, Underbelly Angler), so it'll be interesting to see what new age Murloc Shaman will look like since Murloc Tinyfin will also be in rotation.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
Ah poop, more Freeze for Mage ;-; At least it's in a much more limited form. Being tied to a minion is also important since there are fewer sources of Discover/random generation effects that can clutch it out.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
That is a SPICY card! Hunter has plenty of Rush minions that can quickly swarm the board with stuff from your deck. Dire Frenzy some decent 2-cost Beast and any 1/1 Rush Beast tokens can start refilling the board!
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
I think this compares pretty favorably with Vulpera Scoundrel, which did see play. Poisonous is a huge boon since it lets the card make favorable trades and can make it awkward for your opponent to play anything. Also, potential infinite combo with Dire Frenzy :D
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
Really cool design! Don't think it's enough for Soul Rend to be good, but this could be slotted into Zoo or Control, since Zoo mills themselves pretty quickly and Control really likes the health boost.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
Damn, Preist is getting some pretty beefy Taunts this expac. Good synergy with Desperate Prayer and Renew as the cheapest ways to activate (barring some healing effect on the board), but I don't think it's enough as is to be good. Needs a bit more of a push.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
Gonna be interesting to see what kind of support this gets. Buffing Tokens isn't great, so Druid will need some cheap-medium cost Taunts for this to really be good. Might actually see play in some big Taunt ramp deck as a way to continue gaining value.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
Yech, just when I was celebrating Mage's Freeze rotating. Having a 0-mana spell always has potential, especially in something like Mage who can continue chaining cheap spells with Gadgetzan Auctioneer.
BloodMefistOld God Fanatic 850804 PostsJoined 05/28/2019
Posted 3 years, 9 months ago
Would not have guessed Beast synergy based on the art. Currently the best Beast to draw seems like Druid of the Plains, which can get pretty spicy if you can ramp into it early enough.
Gonna need some better Watch Posts than the ones we've seen so far. Maybe its a mechanic that persists through the year.
Eh. Ogremancer burst onto the scene because it acts as a comeback or stabilization tool, this is a win-more card that is flat out dead in some matchups.
The better of the two watch towers for sure. In a world where Lackeys were still around, this would be backbreaking. As is, we'll have to see if the meta is sufficiently dependent on playing minions.
A pretty strong Frenzy effect, but 5 mana seems a tad difficult to activate when this also requires additional setup.
A neat trick this card provides is making Corrupt Taunts like Dreaming Drake, Strongman, and Carnival Clown easier to Corrupt. While this is on the board, the cost of the Corrupt Taunts in-hand is reduced by 2, so the requirement for corrupting should be much easier.
Druid does have some pretty shnasty Taunts (Greybough, Dreaming Drake, Fizzy Elemental), I'm both excited and terrified to see what kind of value Druid can squeeze out of this. You could also give something Taunt with Mark of the Wild or Defender of Argus to proc this as well.
More Deathrattle DH support, eh? Works well providing fodder for the beastmaster, but we have yet to see good deathrattles for DH.
Another cheap and annoying tool for Demon Hunters to get around Taunt.
Pretty strong in token spell Druid, I'm just kinda disappointed that the effect is boring :/
Wild is gonna have a time with this. There are also still plenty of ways to buff weapon durability in standard and Assassin's Blade is moving to 5 durability, so this seems like a decent card at least.
Not too impressed by this frenzy effect :/ Kinda reminds me of Battlebot, which was also pretty meh.
Definitely a staple in future Murloc decks. Would be absolutely bonkers with the RoS Murloc package (Toxfin, Underbelly Angler), so it'll be interesting to see what new age Murloc Shaman will look like since Murloc Tinyfin will also be in rotation.
Ah poop, more Freeze for Mage ;-; At least it's in a much more limited form. Being tied to a minion is also important since there are fewer sources of Discover/random generation effects that can clutch it out.
That is a SPICY card! Hunter has plenty of Rush minions that can quickly swarm the board with stuff from your deck. Dire Frenzy some decent 2-cost Beast and any 1/1 Rush Beast tokens can start refilling the board!
I think this compares pretty favorably with Vulpera Scoundrel, which did see play. Poisonous is a huge boon since it lets the card make favorable trades and can make it awkward for your opponent to play anything. Also, potential infinite combo with Dire Frenzy :D
Really cool design! Don't think it's enough for Soul Rend to be good, but this could be slotted into Zoo or Control, since Zoo mills themselves pretty quickly and Control really likes the health boost.
Damn, Preist is getting some pretty beefy Taunts this expac. Good synergy with Desperate Prayer and Renew as the cheapest ways to activate (barring some healing effect on the board), but I don't think it's enough as is to be good. Needs a bit more of a push.
Gonna be interesting to see what kind of support this gets. Buffing Tokens isn't great, so Druid will need some cheap-medium cost Taunts for this to really be good. Might actually see play in some big Taunt ramp deck as a way to continue gaining value.
Yech, just when I was celebrating Mage's Freeze rotating. Having a 0-mana spell always has potential, especially in something like Mage who can continue chaining cheap spells with Gadgetzan Auctioneer.
Would not have guessed Beast synergy based on the art. Currently the best Beast to draw seems like Druid of the Plains, which can get pretty spicy if you can ramp into it early enough.