Comments
45 totalsoulless.
It's targeted at children and dopamine addicts; And it shows.
I like that Denathrius nerf, it's more elegant than I expected.
It still a solid card, but it will definitely require more investment to reach the OP zone.
Online currency are shady by nature.
You can only buy them in bulk, which mean in some cases, you will be left with a currency excedent after buying the desired service. Ergo, you now have given actual …
There's plenty of reasons to be angry about it.
Predatory practice in marketing and sales actively hurts vulnerable people, and strive to create even more of them. (most notably, children and dopamine-addict)
Even, if …
You're spitting facts here.
Yet I like it. It may not be a good card powerlevel-wise, but it's a good card balance-wise.
(okay, a less-awful card. Mana-cheat still sucks. But we can't abandon it overnight. They …
It seems... fair enough ?! When compared to previous mana-cheating engine in Druid at least.
Apart from the usual counter (dirty rat, theotar &co), the opponent has the opportunity to counter it by interacting with your armor …
Wut, really ?! As I understand it, discover/add a shadow spell implicitely fetch from all class's shadow spell pool.
Otherwise, how would Umbral geist works for class which don't have any shadow spell ??
Or is …
It's a wonderful card to discover/generate. (In fact I suspect it has been created solely to enrich [card]Umbral Geist [/card] and [card]Vision of darkness[/card] discover pool)
If there's any spell in your decklist worth its spot, it is preferable …
Now, that's a well designed card.
It got plenty of synergies : Rush, Elemental tribe, Fire-spell, Deathrattle (and damaged minion synergy, because rush, dormant and reviving will make it very easy to setup and trigger such effect)
It …
I love the whole concept. I love the execution; it seemed healthy at 6mana for the minion + 3mana per spell.
But they had to ruin it by making it another casino clown-fiesta discover effect. Ugh.
…
Friendly remainder that [card]Drakkari Enchanter[/card]belong to standard currently.
Managing to trigger that guy twice might induce severe RAGE! :D
Meme aside :
I like it more than asvedon on the ground that you …
I've long dreamed of "reaction" spell card. Basically, secret card without the concealed part.
That way, you preserve secret-able class identity, while allowing all class to interact with opponent's turn.
In this instance, they may have …
In my experience, expecting the opponent to play a spell is a bad bet in Hearthstone; moreso in wild.
There's some list that simply won't run any.
There's some list that will cast only one or two, as …
The most obvious synergy is [card]Sketchy Information[/card] + 2 Rotten rodent.
T1 : Rotten rodent (assuming coin)
T2 : Rotten rodent
T3 : Sketchy Information => Draw and trigger Scourge Illusionist => Copy a 10-mana deathrattle, it …
I faced implock once with my Lakkari pit list in wild. I won it, and it was a fair match where both player got to play efficiently.
Some of those card are straight up upgrade from some I currently …
It's a wild bet :
There's 6 chaman cards in wild (and two neutral) that can give deathrattle to minions.
Amongst them two are nature spell; one support murloc; and one support totem.
So that …
I love that card design.
It synergize with a lot of old shaman which hardly saw play until now.
It's an synergistic undead card.
It has anti-synergy with shaman's evolve trope (which I despise).
…
4 synergies in card. (2 tribe + battlecry + the new deathrattle theme)
Okay-statted.
It's bound to see play at some point.
I like that kind of design.
Really weird card, which feels out of place in hunter.
(Is there a chance we might understand it wrong ?
Like : it does not just enhance the drawn spell damage by 1. But actually makes …
Friendly reminder that [card]Wyrmrest purifier[/card] exists. (in wild)
It's bad, but it exists.