Brandon
Lv.15Old God Fanatic
Comments
Burgle rogue card. 5/5 star card because i'm biased, and it will see play because it's a burgle rogue card. Burgle rogue is a popular deck, so this will see a lot of play.
So the dream for this card, maybe: Turn 2 forge. Turn 3 [card]Mimiron, the mastermind[/card]. Turn 4 forged [card]Lab constructor[/card]? You don't get a gadget due to magnetising not counting as playing a mech, however this can really snowball... If your not dead because you did nothing turn 2.
But most of the time, this will be a SLOW …
This seems like the main pay-off for a mech rogue deck. The gadgets seem really good and Mimiron is a 3 mana 2/5 which has been historically Proven to be very hard to remove early, which means it WILL stick around for at least 1 turn when played on curve. This seems really good.
But then comes the bad …
So we got a TITAN that gives itself buffs... But can't use ANY of them until you use up ALL abilities. This seems so meh.
As for the abilities: Deal 4 damage ability is pretty good. Draw is nice, but rogue has so many better ways of drawing cards. Making the TITAN untargettable is alright, simply because it's safe …
Eh, i'm not sure about this card. It does seem like a fun card, and very similar to [card]Pogo hopper[/card] except the effect is always there instead of this being a battlecry. But i'm not sure this kinda deck is fast enough. A lot of copy cards in priests are very slow, and even if the deck gets popular it …
Hmm. This seems nice on paper, because it's another wincon for control priest decks. After all control priests can just survive and slam down bigger and bigger [card]Student of the stars[/card]. But i'm not sure control priests need a "wincon" like this, considering this is garbage in mirror matchups due to plenty of (generated) silence effects.
Also Aggro priests …
INSANE control tool. If i understand this correctly the -2 attack is PERMANENT, otherwise the text should have said "until your next turn" or something similar to that. -2 permanent attack is HUGE for control decks, turning 3 attack minions into 1 attack minions is great for surviving longer and thus allows you to be greedier with other removal cards. …
Hmm interesting card. I don't really think this sees play unless the meta is really fast. (Which would be weird, considering they probably want TITANs to be playable, which requires a slower/midrangey meta.) HOWEVER your still gonna see this card get played often, because it WILL get generated a lot by cards like [card]School teacher[/card].
On its own: 2 Mana discover and draw a minion from your deck. This is already a [card]Thrive in the shadows[/card] for minions. This is already a 4/5 star card i.m.o. Super solid and priest really needed some more draw.
Forged version gives you 2 copies, which is really nice. Also the copied card didn't start in your deck, …
Even though it's a restricted pool of cards, a lot of them are quite bad. So i don't think this will be included in the best priest decks. However lets be honest, this is a card designed for a fun focussed thief priest deck so it will see play no matter how bad it is.
Bad, but super fun card. IF this becomes a good card, then it MUST be post-rotation when the card pool is lower. But for now, it's too high variance, and if you have your [card]Ra-den[/card] and/or [card]Aman'thul[/card] in hand then it feels really bad to cast this card.
Hmmm.. So i'm guessing you want to copy something so you can ress it with [card]Ra-den[/card]? I'm guessing they want you to copy a [card]Astral Automaton[/card] with it? However i'm guessing IF this sees play, that the premium target for this card is [card]Aman'thul[/card] so you get another TITAN and you can then ress [card]Aman'thul[/card] with [card]Ra-den[/card]? But you can …
A Thief priest card. I LOVE IT! Thief priest is such a fun archetype, just like burgle rogue! I'm happy Thief priest gets more support, and it already has the TITAN as a support tool, as you can ress any legendary you discovered with the TITAN. Also i guess it also fits in this "pogo" priest deck? Not sure about …
Must-include in every slower priest deck. This generates value, which priest LOVES and the remove 2 minions from the game option is insane. Like this probably works like [card]Life Sentence[/card], which means you can remove 2 of your opponents minions AND they don't trigger deathrattles. On top of that, TITANs are minions, so [card]Aman'thul[/card] can just remove your or your …
This is going to be a pretty hard to remove minion, which really makes this TITAN feel powerful. This is going to see a bunch of play in different paladin archetypes.
Pure will enjoy using her in order to protect and buff their board. And BIG Paladin might include her in order to make it harder to remove their …
Seems like a really good card.
Just some good ress targets: (In Pure paladin decks)
2 attack: [card]Funkfin[/card], [card]Kotori Lightblade[/card], [card]Sanguine Soldier[/card] or [card]Sinful Sous Chef[/card].
3 attack: [card]Stoneheart King[/card]... Honestly this slot actually is quite open. Don't really see anything good that pure paladin decks like to run. I guess you can add [card]Astral Serpent[/card], [card]Annoy-o-Troupe[/card] …
This seems like an alright minion. Probably the best of the 2 Earthen cards. I feel like we might get another Earthen card in the mini-set so we actually have 3 earthen summoning cards. (That are NOT ress cards)
The only problem i have with this card is the fact that it has 4 attack, because it has 4 …
I'm not sure about the Earthen package. It seems pretty slow due to only summoning an earthen on a deathrattle. Sure you can ress it, but it still feels quite slow. You REALLY need that rush location in order to actually be reactive on board with Earthens.
Standard: Must-include in every mech paladin deck. 5 star card.
Wild: Not sure about it. It seems pretty good, but [card]Mechwarper[/card] basically does the same thing except [card]mechwarper[/card] is i.m.o. better because it's a minion and thus has stats.
Hmm i'm not sure about this one. Paladin has plenty of 2 drop mechs, and in terms of handbuffs you already have [card]Grimestreet Outfitter[/card]. It might not make the cut in mech paladin.