Brandon
LV.15Old God Fanatic
Comments
2,486 totalBurgle rogue card. 5/5 star card because i'm biased, and it will see play because it's a burgle rogue card. Burgle rogue is a popular deck, so this will see a lot of play.
So the dream for this card, maybe: Turn 2 forge. Turn 3 [card]Mimiron, the mastermind[/card]. Turn 4 forged [card]Lab constructor[/card]? You don't get a gadget due to magnetising not counting as playing a mech, however this can really snowball... If …
This seems like the main pay-off for a mech rogue deck. The gadgets seem really good and Mimiron is a 3 mana 2/5 which has been historically Proven to be very hard to remove early, which means it WILL stick …
So we got a TITAN that gives itself buffs... But can't use ANY of them until you use up ALL abilities. This seems so meh.
As for the abilities: Deal 4 damage ability is pretty good. Draw is nice, …
Eh, i'm not sure about this card. It does seem like a fun card, and very similar to [card]Pogo hopper[/card] except the effect is always there instead of this being a battlecry. But i'm not sure this kinda deck is …
Hmm. This seems nice on paper, because it's another wincon for control priest decks. After all control priests can just survive and slam down bigger and bigger [card]Student of the stars[/card]. But i'm not sure control priests need a "wincon" …
INSANE control tool. If i understand this correctly the -2 attack is PERMANENT, otherwise the text should have said "until your next turn" or something similar to that. -2 permanent attack is HUGE for control decks, turning 3 attack minions …
Hmm interesting card. I don't really think this sees play unless the meta is really fast. (Which would be weird, considering they probably want TITANs to be playable, which requires a slower/midrangey meta.) HOWEVER your still gonna see this card …
On its own: 2 Mana discover and draw a minion from your deck. This is already a [card]Thrive in the shadows[/card] for minions. This is already a 4/5 star card i.m.o. Super solid and priest really needed some more draw.
…Even though it's a restricted pool of cards, a lot of them are quite bad. So i don't think this will be included in the best priest decks. However lets be honest, this is a card designed for a fun …
Bad, but super fun card. IF this becomes a good card, then it MUST be post-rotation when the card pool is lower. But for now, it's too high variance, and if you have your [card]Ra-den[/card] and/or [card]Aman'thul[/card] in hand then …
Hmmm.. So i'm guessing you want to copy something so you can ress it with [card]Ra-den[/card]? I'm guessing they want you to copy a [card]Astral Automaton[/card] with it? However i'm guessing IF this sees play, that the premium target for …
A Thief priest card. I LOVE IT! Thief priest is such a fun archetype, just like burgle rogue! I'm happy Thief priest gets more support, and it already has the TITAN as a support tool, as you can ress any …
Must-include in every slower priest deck. This generates value, which priest LOVES and the remove 2 minions from the game option is insane. Like this probably works like [card]Life Sentence[/card], which means you can remove 2 of your opponents minions …
This is going to be a pretty hard to remove minion, which really makes this TITAN feel powerful. This is going to see a bunch of play in different paladin archetypes.
Pure will enjoy using her in order to …
Seems like a really good card.
Just some good ress targets: (In Pure paladin decks)
2 attack: [card]Funkfin[/card], [card]Kotori Lightblade[/card], [card]Sanguine Soldier[/card] or [card]Sinful Sous Chef[/card].
3 attack: [card]Stoneheart King[/card]... Honestly this slot actually is quite open. …
This seems like an alright minion. Probably the best of the 2 Earthen cards. I feel like we might get another Earthen card in the mini-set so we actually have 3 earthen summoning cards. (That are NOT ress cards)
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I'm not sure about the Earthen package. It seems pretty slow due to only summoning an earthen on a deathrattle. Sure you can ress it, but it still feels quite slow. You REALLY need that rush location in order to …
Standard: Must-include in every mech paladin deck. 5 star card.
Wild: Not sure about it. It seems pretty good, but [card]Mechwarper[/card] basically does the same thing except [card]mechwarper[/card] is i.m.o. better because it's a minion and thus has stats.
Hmm i'm not sure about this one. Paladin has plenty of 2 drop mechs, and in terms of handbuffs you already have [card]Grimestreet Outfitter[/card]. It might not make the cut in mech paladin.