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Brandon

Lv.15

Old God Fanatic

1,812 / 2,150 XP
Joined May 2019 2,486 posts 12,560 XP 1,355 achievement pts

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VERY good for control warrior actually. You can buff it with [card]Ringmaster's Baton[/card], ressurect it with [card]Overlord Saurfang[/card] AND [card]N'zoth, God of the Deep[/card]. Warrior also had some trouble staying alive, and [card]Kresh, lord of Turtling[/card] helps out by giving you a lot of armor. Finally a really good frenzy card! (And even better, it's EVEN costed so ODD warrior …

Meh seems bad. It's not the bad kind of handbuff, but it's completely overshadowed by [card]Sword Eater[/card] and [card]Imprisoned Gan'arg[/card]. Also bad in wild, which is to be expected.

Seems good, warrior does need a good weapon to make use of it though. Sure you have [card]Sword Eater[/card] that comes out a bit late for this card. The only weapons you can play on turn 1 so far are [card]Whetstone Hatchet[/card] and [card]Spiked wheel[/card]. [card]Man-at-Arms[/card] seems good, but feels too slow at the same time. I dont think this …

4 years, 9 months ago · on New Warrior Minion - Man-at-Arms

This seems like a very scary and problematic card.

In standard im not sure how busted it is, however if you draw a 7+ cost card and pay for it with health AND it corrupts [card]Tickatus[/card], there will be a lot of salt. No one wants a corrupted [card]Tickatus[/card] being played on turn 6... Also seems good in Zoo, …

[card]Darkglare[/card] might like this card. Turns it into a 1 mana deal 5. (ofc. 1 dmg need to go face to get the refresh.)

But i think in wild [card]Darkglare[/card] warlock prefers [card]Spirit Bomb[/card] because it's basicly free with [card]Darkglare[/card]. 

In standard it feels too weak, [card]Cascading Disaster[/card] is often better. The only notable thing is that it …

[card]Mortal Coil[/card] thats better in zoolock. Outside of that i dont think it sees any play. Control warlock prefers card draw.

In wild i dont think Discard/Zoolock/[card]Darkglare[/card] warlock want it. Not that familiar with those decks though, so i might be mistaken. (never see the whole deck considering their pretty good at killing me at/before turn 5...)

4 years, 9 months ago · on New Warlock Spell - Final Gasp

alright, 5 star elemental. Premium 1 drop stats and good effect. Super solid. Sure you need a lot of elementals in order to buff it up, but i feel like it might be very good regardless. At the very least it will be pretty good once we get a [card]Fire Fly[/card] reprint in standard, which i feel like were going …

4 years, 9 months ago · on New Shaman Minion - Wailing Vapor

Hmm seems interesting. Seems good for 1 mana, but the wording confuses me. Do you get overloaded for 2 mana if its effect triggers? if so then wow it's a lot worse. If not then wow that seems really good for 1 mana, even though it targets a random enemy minion. 

This card will probably see play in Control …

4 years, 9 months ago · on New Shaman Spell - Perpetual Flame

This looks REALLY good for Stealth rogue, but stealth rogue already plays plenty of stealth minions... Oh and drawing 2 cards for 3 mana? *Laughs in [card]Secret Passage[/card] 1 mana draw 4.*

The only place it MIGHT see play is ODD Rogue, just so you can make your minions stick for 1 turn more easely. But lets be honest, …

Hmm seems unexpectedly good actually. Stealth minion often have low health so their more prone to AOEs. And [card]Water Moccasin[/card] punishes AOEs by getting poisonous. Its high health is also pretty good, because it makes it a good target for spells such as [card]Cold Blood[/card] and [card]Nitroboost Poison[/card]. [card]Water Moccasin[/card] seems very solid!

Standard: Will see play in Stealth …

4 years, 9 months ago · on New Rogue Minion - Water Moccasin

Incredible card. 100% must include in nearly every priest deck. Priest isn't that good at drawing cards and this helps a lot. Priest also loves healing because of [card]Xyrella[/card] so that's not problem at all. [card]Cleric of anshe[/card] might also help out tempo priest? But that deck has never took off, despite all the support so far.

Standard: Control …

Great board clear. Really helps priest out, and a lot of minions these days have ODD attack. Kinda happy their bringing back the ODD stuff IN A BALANCED WAY. I love the name of [card]Against all ODDs[/card] as well. [card]Against all ODDs[/card] + [card]Wave of Apathy[/card] seems also very good.

In standard i think it will certainly see play …

4 years, 9 months ago · on New Priest Spell - Against All Odds

Hmm seems too expansive. But it might be good as a reload, similarly to [card]The forest's Aid[/card] but worse. 

Even though it's ODD costed ODD-Pally wont use it. Just too expensive. 

4 years, 9 months ago · on New Paladin Spell - Party Up!

Hmm 2/3 weapon seems pretty slow if you want to actually trigger the deathrattle ASAP, however it does give you control about when you want to trigger the deathrattle so thats good.

But despite everything i don't know what deck even wants it. Dude pally has [card]Lothraxion the Redeemed[/card], and [card]Balloon Merchant[/card] already...

In wild i don't think …

Wow another great secret for paladin, so "surprising". Wow didn't see that coming... Secret pally will certainly use this, at the very least as an 2 off. 

In wild i don't think it sees any play. Wild has better secrets, and Secret pally isn't that good in Wild. The only secrets paladin uses in Wild are secrets like [card]Avenge[/card] …

[card]Varden Dawngrasp[/card] or [card]Cone of Cold[/card] into [card]Floecaster[/card]s into [card]Shattering Blast[/card] seems interesting. [card]Floecaster[/card] is also pretty good as long as you slot 2x [card]Cone of Cold[/card] into your deck. And considering your playing [card]Floecaster[/card] you might as well play [card]Varden Dawngrasp[/card] as well.

However i don't think it will be good enough to rival Spell Mage. The only …

4 years, 9 months ago · on New Mage Minion - Floecaster

[card]Varden Dawngrasp[/card] or [card]Cone of Cold[/card] + [card]Shattering Blast[/card] is really good. However you actually need to freeze stuff, and we don't have enough ways to freeze stuff. As least it might make [card]Frostweave Dungeoneer[/card] a bit better? 

[card]Shatter[/card] and [card]Snap Freeze[/card] are absolute garbage, but maybe a card that can wipe and entire board might be good? Not …

4 years, 9 months ago · on New Mage Spell - Shattering Blast

Hmm interesting card. But do you actually want to put this in your deck? It seems pretty good in some kind of [card]Guardian Animals[/card] hunter deck just to give a [card]Lake Thresher[/card] poisonous. Also it seems decent in some deathrattle Hunter lists alongside [card]Augmented Porcupine[/card].

In wild i'm not sure if it sees play. Sure [card]Dreadscale[/card] might become a …

4 years, 9 months ago · on New Hunter Spell - Serpentbloom

Hmm seems interesting. 6 health is pretty hard to remove on turn 4 without triggering the frenzy effect. (unless your opponent is a spell mage with [card]Fireball[/card] in hand..) The interesting thing is that there still is Token Hunter support in the core set, specifically with [card]Scavenging Hyena[/card]. Maybe we will get more Token Hunter support in future sets and …

Hmm i'm not sure this will see play. Hmmmm... On one side i feel like this is a sleeper card that really helps OTK hunter decks, but on the other side Poison cards in hunter almost never work and it costs 4 mana in order to remove 2 minions. 

The only time i think this will see play is …

4 years, 9 months ago · on New Hunter Weapon - Venomstrike Bow