Brandon's Avatar

Brandon

Old God Fanatic
Joined 05/29/2019 Achieve Points 1350 Posts 2486

Brandon's Comments

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    Pretty good card. Its also very good if you buff it with Arbor Up. Just a solid card, and it works with Sheldras Moontree.

    The problem with this card though, is that it has no spell school. But i still feel like Celestial Alignment druid might use it? 

    In wild i dont see this getting any play, because Spreading Plague is a million times better.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    Insta 5 star card, just because its so good. Not overloaded or overload cards in hand, trade it away. Overloaded? just go SMOrc.

    Super good card, and gets better with every overload card added. (in b4 shaman quest is "overload x mana crystals) 

    Of course the problem with overload is that it's often combined with very... average/bad cards, lets hope some GOOD overload cards get printed alongside it.

    Worst case scenario it might not be good now, but Overdraft will become one of shamans best cards soon enough. (mostly because it basicly removes overload.)

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    Hmm this is basicly a faster and better The Boogeymonster. Sure Lothar attacks a random minion, but it does attack the turn you play him, which is so good. Also Lothar works very well in BIG warrior decks, which i hope can make a return.

    Lothar is also strong in control warrior decks, but honestly i feel like he's often going to be a worse Troublemaker, considering most (mainly aggro) decks have multiple minions on board. But still if your opponent doesn't remove Lothar, he can really become a giant nuisance... And thats it, considering Troublemaker at least builds a board of minions if it doesn't get removed.

    Honestly when i first saw Lothar i was very excited, but after looking into similar cards i'm honestly quite baffled how this is a legendary effect these days, when Troublemaker basicly does the same job, and you can add 2 of them in your deck. Sure Lothar is playable 1 turn earlier, but still Lothar after trading is often quite weakend and easy to remove. Oh and Venomous Scorpid will probably be played often as well, so you also have to basicly babysit Lothar to make sure he doesn't attack a poisonous minion.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    Woah now thats a super cool card! The Curator and Corpsetaker in 1.

    The bad thing about it is that it bad late game, because you might have draw most of your divine shield, rush and taunt minions already. But regardless it's 8 mana 7/7, draw 3 cards, gain rush, divine shield and taunt. That's so good.

    Decks it might fit in standard: Libram Paladin, N'zoth Paladin, Control Warrior, N'zoth Warrior, and a bunch more. (n'zoth decks really like Varian, King of Stormwind.)

    In wild i'm not sure it sees play, because games generally end before turn 5. 

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    Hmm honestly these days you would think an effect like this costs 3 mana instead.

    But still it's 2/6 worth of stats AND it deals 3 damage. Probably will see play in control warlock, maybe as a 1 off.

    In wild it probably wont see play. The only deck that might experiment with it is renolock. Darkglare wont use it.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    hmm very highrolly card. 

    Seems interesting with cards such as Survival of the Fittest, Cenarion Ward and Celestial Alignment stuff.

    But it can only super lowroll with cards like Innervate and Lightning Bloom.

    The only deck i can see it getting played in is honestly Celestial Alignment druid, for other decks it might be a bit akward to slot it in considering it costs 8 mana.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    Absolutely NUTS. This card is so good. The thing about deathrattles is that they have powerfull effects.... BUT your minion has to die first. Call of the Grave can basicly give a deathrattle as a battlecry.

    Sure the pool with deathrattles might have some lowrolls, but even then the highrolls are just very strong. Think about cards like Plagued Protodrake, Claw Machine, Lightshower Elemental and Taelan Fordring

    Also in wild you can also get cards like Obsidian Statue and Convincing Infiltrator.

    Call of the Grave seems solid, and will probably see play. Worst case scenario it gets generated a million or more times.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    Super interesting card. This synergizes very well with Kolkar Pack Runner, Wolpertinger, Sin'dorei Scentfinder and Rats of Extraordinary Size. Seems very solid so far. 

    In wild it will probably also work well in Unseal the Vault hunter.

    Overall a solid card, that will probably see a bunch of play.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    Interesting card, will probably fit in some token deck with The Rat King. of course we will need to see if it gets any more support. Worst case scenario maybe FACE Hunter uses it as a reload? Meh.

    In wild it fits perfectly into Unseal the Vault hunter, so at least it has a place there.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    Seems kinda. decent? On first glance it might seem bad, but if you thing about all the stats you get it gets way better.

    Kodo Mount + minion can count as single target removal, which is something druid is often not that good at. 

    I think Kodo Mount will see play in standard, probably in either Celestial Druid in order to stay alive before/after celestial, and maybe primordial druid will also use it.

    In wild i dont see it getting any play. Token druid wont use it, and i dont think OTK druid decks will ever use it.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    Hey its the new "Scabbs Cutterbutter". A.k.a. "Overhyped during reveals/theorycrafting and bad after launch."

    The quest sure has a super strong reward, AND it's a wincon for priest. (This i.m.o. is way better than "discover infinite cards")

    However the quest has a bunch of GIANT weaknesses. First of all, it's HORRIBLE against aggro, and 2nd of all: Priest healing got absolutely destroyed with the last nerfs. Because of those 2 things, i can only see Seek Guidance work against control decks. And good luck finding those.

    3rd: Card draw. Sure priest has a bunch of ways to tutor (mainly) spells, which is nice. But priest isn't really known for card draw, and this quest REALLY requires card draw. 

    4th: Disruption. People might be freaking out about this card rn, but there are SO MANY ways to deal with it. Savory Deviate Delight after questlines finishes, Tickatus can destroy the wincon after it got shuffled, Celestial Alignment is a insta-win for the druid, etc.

    5th: What deck is this supposed to be in? Control decks could use it, BUT the requirements for the questline fit a tempo/midrange deck way better... This just seems kinda akward.

    I think that the questline is going to be very clunky to make work, BUT i think it will see play because it's a quest. And quests are just super fun to play, which is why i predict that this will mainly be a fun card. (tbh even if it's bad, as long as Purified Shard has a pretty animation i'll probably play that deck for fun lol.)

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    GREAT control card! Works with Tamsin Roame as well! 1 mana deal 2 is great already, and it has an additional upside of healing you for 4 health if it kills a minion. (Which it probably will) Also Touch of the Nathrezim costs 1 mana, so it can be generated from Wandmaker. In b4 it's going to be nerfed to 2 mana because of some angry aggro players that are going to be complaining about it... :P

    The only problem for Touch of the Nathrezim is that Drain Soul and the Soul spells exist. It will be very interesting to see if it makes the cut in most control warlock decks. Personally i think it probably will, because instant healing is way better than "please game i need to draw soul fragments please please i got 2 hp, 8/10 cards in my deck are soul fragments please please.... NOOO"

    The one deck i'm 100% sure it sees play in is The Demon Seed warlock, because it's immediate healing which is nice after dealing a bunch of self-damage. 

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    My thoughts on these nerfs:

    Gibberling: Long overdue, glad to see this nerfed. Also this probably hits Token druid in Wild pretty hard as well.

    Renew: Why was this nerfed? The problem with Renew was that it was played for free thanks to Palm Reading. Actually most of the generation issues were because of Palm Reading so weird that that didnt get nerfed. Also you can't get it from Wandmaker anymore, which is also a HUGE blow to ALL priest archetypes. 

    Hmm now that i think about it, nerfing cards because of Wandmaker, cards being abused because of a different problem card like Incanter's Flow. They keep nerfing cards that are strong because of problem cards, instead of the actual cards that create the problem.

    Apotheosis: Welp rip priest. the ONLY decent control class is DEAD. Blademaster Samuro + Apotheosis was probably one of priests only ways to not die to aggro. Great to see the class, that is SUPPOSED to be all about "healing" nerfed so they can't heal as much. What will priests use now? Devouring Plague? lol.

    Dont get me wrong, i HATE priest. Priest is my most hated class in hearthstone. BUT this just seems like they nerfed it WAY too hard. They didnt solve the generation problem, but rather nerfed healing so hard that priest dies to aggro before they can generate stuff. Also these changed nerf EVERY priest achetype, not just the generation priest decks... I just find it weird that their fine with letting aggro deal 20+ dmg in a single turn, but when a class that has a class identity of "healing" heals 20+ health in a single turn it's not fine..? I guess this is what happens when they listen to aggro players complaining about control decks..... Yet again i want to stress that i HATE priest, but i'm not okay with this being nerfed THIS hard combined with the fact that priest is the only decent control deck. What will control players do now? Play control warrior that can't generate enough armor to survive against aggro, or control warlock which also dies to aggro?

    "Back in my day" deck types follow a "rock paper scissor" format. Control beats aggro, aggro beats OTK, OTK beats Control. But nowadays it's rather Aggro beats everything... Man i miss those times where metas had varied amount of decks consisting of aggro, control and OTK, rather than different version of aggro decks....

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    My predictions for nerfs:

    Priest: Sethekk Veilweaver. Cost increase to 3 mana. Also probably gains +1 attack.

    Druid: Gibberling. Probably cost increase to 2 mana. Will probably kill the card, but tbh 2 mana Violet Teacher is still good. Maybe it gets +1 attack or health as a buff? meh might make it stronger... debatably. 

    Neutral: Venomous Scorpid. From a 1/3 poisonous into a 1/2 poisonous. By removing 1 health it makes it harder for Venomous Scorpid to survive trades.. Sure it doesn't fix the generation problem with Venomous Scorpid, but it does make it easier to deal with.

    (i kinda hope Raise Dead gets hit, but Venomous Scorpid is creating a lot of problems as well. Raise Dead nerf would also be HUGE in wild, BUT blizz hates wild which is the biggest reason why i think Raise Dead might get skipped AGAIN.)

    Honestly i'm happy were getting some balance changes, and i REALLY hate playing against priest.... BUT i REALLY hope they don't nerf priest into the ground because control/managerie priest is the only good control deck in the meta. If control/managerie priest is gone then the meta is only "HEHEHE ME GO FACE, ME SMORC FACE HEHEHE". -_-

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    Solid healing. If you have 8 cards in hand its a cheaper Antique Healbot, and it's better with more cards in hand. Controllock will 100% use it, and questlock as well, just to heal up after doing some self damage for The Demon Seed. Sure warlock has Armor Vendor and Soul Fragments, but armor vender only gives 4 health and soul fragments aren't that reliable. Spice Bread Baker can give you reliable healing. 

    But hey maybe other control decks might slot 1 copy in at least, just to recover some health, after all MOST control decks often have a good amount of cards in hand. Maybe some hero power mage decks might slot it in, after all that deck is DESPIRATE for healing/life gain.

    I think Spice Bread Baker is either going to see a lot of play and surprise a lot of people, or it's going to be mediocre and only see play in a few decks. Time will tell i guess.

    Oh and in wild it's pretty useless. Antique Healbot is better in most cases, because it always heals 8 health.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    Alright this seems like a great card that we can enjoy using today already. It seems good for tempo plays by picking the adventurer, and the heal is also great for control decks. The Plaguelands thing seems really interesting, now that's a lot of damage! 

    I think both Control AND aggro decks will run Flightmaster Dungar just because of it's super flexible options. Also it's ODD Costed so some ODD decks might experiment with him at the very least. I expect him to see a lot of play in a lot of decks later today, AND after the expansion drops!

    Honestly were getting so many great 3 cost legendaries like [Hearthstone Card (Archdruid Naralax) Not Found] and Mankrik. Sooner or later were going to have too many options for 3 cost neutral legendaries to add into our decks lol.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    Super interesting card. It LUCKELY does heal you after each Questline, which is great but it still requires a lot of self damage. But with cards like Spice Bread Baker (the 4 mana 3/2 in the reveal stream) it might not be too bad. Also it works GREAT with some kind of Neeru Fireblade. Why? Because the end reward makes all damage you take on your turn, and deals it to your opponent instead. Well what burn/self damage can you use? FATIGUE. Fatigue is damage you take on your turn, and works really well with the Neeru Fireblade package, not only that but i'm pretty sure Fatigue damage can also finish the questline should you run out of selfdamage stuff. Not only that but remember Darkglare is still a card that is in standard! 

    Speaking about Darkglare, i'm not sure this quest sees play in Darkglare warlock because they kill you with giants on turn 4/5. But i wouldnt be surprised to see some versions with the quest show up.

    All in all a really interesting questline that looks fun to experiment with at the very least!

    *Note about the Fatigue stuff, i heard Regis killbin talk about it on the card review video, so don't get mad at me if that interaction doesn't work that way lol.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    Hmm hard to judge. This seems really solid in decks that play a more control style (and maybe burn you down late game, comparable to Soul DH?) Of course the deck does need to run spells from 3 spell schools, which isn't that hard. But it's still weird to see this after we got spell school support last expansion/mini set. Also the rewards are pretty nice, after completing the 1st step you draw a card, making up for the "lost draw" in the mulligan. The 2nd reward discovers a spell, meaning that you can probably discover a spell from a spell school that you still need in order to finish the questline.

    Honestly these questlines seem so cool, another great take on quests! My only fear is that their going to be too slow, because FACEstone be FACEstone.. :(

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    Hmm interesting card. Good stats and interesting for getting a coin, but it also gives your opponent one. The best uses for it are some kind of mill deck because you can fill your opponents hand with coins. (actually might be fun in Shudderwock shaman, even though you do get coins yourself.) Mailbox Dancer is definately going to see some.. interesting play.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years, 5 months ago

    Seems really interesting, and i wonder how it works. Does it only targets spells IN YOUR DECK that didnt start there? if so then it's amazing with C'Thun, the Shattered. If it's any class spell, but excludes the ones that started in your deck, then it won't see play because everyone and their mother keeps using Venomous Scorpid

    Personally i really hope it's option #1, because that allows for some really fun/interesting deckbuilding. (And so i can use it in Tesspionage Rogue)