BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Seems like a very good card, especially in wild.
In standard it seems really good in the Sword of a Thousand Truths hunter deck, and maybe it might show up in some kind of aggresive hunter deck as well.
Also worth mentioning is that it also works well in deathrattle hunter decks.
In wild it will 100% see play in Highlander Hunter. This can give some insane levels of value. play Zephrys the Great or any highlander card and then Devouring Swarm them into a big minion in order to bounce them AND probably remove a minion. This seems like some really good value.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Seems decent. Some nice card draw alongside the many swarm cards, and hunter has always been bad at drawing cards. Still i dont think it sees play in aggresive Hunter decks, considering those prefer weapons that go "hehe me go FACE". Probably will see play in that Sword of a Thousand Truths hunter deck.
In wild it probably sees play in Unseal the Vault hunter, which is not a great deck but still fun
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Hmm interesting card. Summoning a treant isnt that bad turn 1, and it can kinda act as a finisher with the buff. Probably will at least see experimentation.
In wild its a worse Treenforcements, which already sees nearly no play.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
VERY strong card, because of 1 reason. 2 mana, 4 health. 4 health on a 2 drop has profen to be extremely hard to remove in the early game (just look at the watch posts) so i'm sure you will be able to at least keep it alive till turn 3. Not only that, but THE EFFECT STACKS. It will keep growing and growing in attack. But thats not the end of it oh no.
Read it's effect. "whenever your hero gains attack" what does this mean? It means that if you hero power it gets +2 attack, and with each other card you play that gains your hero attack DURING THE SAME TURN Wickerclaw gets even more attack.
Example: hero power (+2 attck) + Pounce (another +2) in 1 turn gives Wickerclaw +4 permanent attack. OH and if you play a Wickerclaw alongside a Oracle of Elune on turn 5 you get another Wickerclaw so at least it also has that synergy... and the quest obviously.
Yeh i'm feeling a lot better about the druid quest. I already was thinking that it would be decent, but it seems like it got some good support.
Oh and as for wild. It wont see play. Bad card for token druid, and OTK/combo druid. Maybe it sees play alongside the questline in wild, because there is a lot more support there? I'm not sure.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Very good card. Composting will help you draw the acorns that summon the tokens. Yeh i feel like this will see play in token druid in standard for sure. My guess is that it will mostly see play in a more minion focused token druid, instead of the spell token druids we have seen before.
In wild it might see play in token druid as well, mainly because Voracious Reader can help you draw the tokens AND basicly reloads your board.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Very strong card for token druid decks. Token druid has a lot of ways to fill the board, and now they can turn their minions into card draw, which might make it so removing your opponents minions kinda feels bad because your reloading their hand. Yeh i bet Composting will 100% see play in token druid, and it might make it so minion based token druid decks might become a bit more common.
Reminder: Token druid (especially minion based ones) run out of gas FAST, and the main problem with those decks was always card draw. The reason spell Token druid got popular was because of Fungal Fortunes support giving it card draw. Now minion based token druids can actually get draw as well. I'm certainly interested in seeing which of the 2 is the strongest.
In wild it might see play in Token druid.. unsurprisingly. Token druid in Wild is a very strong deck, and it also has draw issues sometimes. Like if you dont win the game immediately it's just a game of "please let me draw Voracious Reader please please". Draw it? you still have a chance. You dont? Might as well concede. I bet Wild token Druid will certainly experiment with it.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Hmm seems nice in some kind of control/midrange DH deck i guess. But i feel like it needs a cheap 1 mana fell spell in order to be strong enough. Felscream Blast, Fury (Rank 1) and Felosophy are the only 1 cost fel spells in standard rn, and most of them you probably dont want to play on turn 1 with coin or on turn 2. It's a shame Mana Burn rotated, otherwise that would have been a very strong combo on turn 2. Yeh i think it might only see play in Jace Darkweaver decks, but even then i'm not sure how good it will be.
Speaking about Mana Burn + Metamorfin. This is still possible in wild AND their both ODD costed. So in theory they can both be slotted into ODD DH. However i dont know if ODD DH runs enough fel spells in order to make it worth using.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Very interesting card. Seems actually very solid. You can replay it with Jace Darkweaver, and it targets the lower health ENEMY. This includes FACE. And if your opponent has low health + bunch of taunt minions on board its most likely 2 mana deal 4 to the opponents hero. This sounds solid enough to me.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Probably will be 6 mana 6/7 most of the time, which are some really nice stats for the cost. Not only that, but it also has taunt so it will actually powercreep Boulderfist Ogre. Which is absolute Blasphany. How could they powercreep the "strongest" minion ever created, with those stats for the cost.
Okay im done with memery now. Irebound Brute seems decent enough in both Big DH and this "draw DH" deck. But my guess is that Big DH and this quest DH are probably going to be merge into one deck at some point.
In wild it is ODD Costed, BUT i think it wont see play. Mainly because ODD DH prefers cheap minions and spells.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Hmm cheap but delayed draw. This is an interesting card. Not sure if its good or bad, mainly because of the mana cheat attacked to it. Because of the discount it might as well be 0 mana draw a card.. on your next turn. Hmm i dont think it will see that much play, because aggresive DH decks dont want to wait 1 turn for card draw. But i bet it might be pretty nice when discovered from cards like Wandmaker.
Actually maybe Big DH decks might want it, in order to try to discount the big minions? hmm.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Hmm a bit more expansive but also "stronger" Eye Beam. I like it actually. This could help the Big DH deck survive the early game a bit better. nice control card, but it might need a Felgorger proc. I dont think it sees play in Il'gynoth OTK decks because it might be too expansive, but maybe the outcasts damage boost might be enough to let Chaos Leech see play in that deck.
In wild i'm sure it sees no play, because ODD DH wants to go FACE.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Hmm seems interesting but i dont like it. DH has a lot of card draw, and the questline wants you to draw cards. And it will always have 1 attack because of the card you draw at the start of your turn. HOWEVER Lion's Frenzy might be too unreliable because drawing a certain amount of cards might be too difficult, or you just dont get your draw. Sure Tradeable cards can help it a lot, but what do you rather want? a Lion's Frenzy that relies on card draw, or something like a Marrowslicer or Aldrachi Warblades which are a lot more reliable? Also if you want damage, just use the Illidari Inquisitor package, that deals more than plenty of damage.
It will be interesting to see whether or not it makes the cut, but i think it probably wont. Actually i'm pretty sure this is going to be a fairly overrated card.
Oh in wild it might actually see play, because in ODD DH it basicly has 3 attack at worst because of the upgraded hero power.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Hmm seems decent. not great but just decent. The biggest problem with [Hearthstone Card (Felgorder) Not Found] is that it has a demon tag, so it will never see play in decks that include both Illidari Inquisitor AND N'Zoth, God of the Deep.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Interesting card, seems interesting alongside tradeable cards and Auctioneer Jaxon. But im still not sure why you would play Final Showdown though. It seems like you probably want to use it for some kind of combo or OTK, but the only real OTK that DH has is Il'gynoth OTK. Not sure if that deck wants Final Showdown.
That being said, mana cheat is extremely powerful and often breaks the game... eventually. So even if it's not that good this expansion, just be careful because cards like these can become very powerfull/meta out of seemingly nowhere. (We havent seen all the DH cards yet. So maybe it gets some support. I hope it does.)
However there might be more to this than meets the eye. We have only gotten 3 rogue cards revealed so far, and thats including Sketchy Information. So maybe the questline is about triggering deathrattles, or the rogue legendary has deathrattle synergy.
One thing is for certain though, this Counterfeit Blade and Sketchy Information package really needs a tradeable deathrattle minion with a good effect in order for this to see actual play .
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Wow this seems very bad. What deck does it even slot into? Rush warrior doesnt want it, Control warrior also probably doesnt like it AND it doesnt work alongside N'Zoth, God of the Deep because of the tokens. Yeh i'm not sure what your supposed to do with this. Best guess i can make is some kind of midrange managerie warrior deck? Honestly this seems like some free dust.
The only reason this could see play, is if this for some reason fits in the warrior questline deck. But we dont know the questline yet.. Well except for the fact that they did reveal that the warrior questline is going to be aggresive. So maybe the "aggresive" part could hint towards some kind of managerie requerement? Probably not.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Seems decent. Some nice support for this handbuff divine shield paladin deck that we got teased because of Prismatic Jewel Kit. Also works well alongside Overlord Runthak. But im not sure how good that deck will be, i guess we have to wait to see some more cards revealed for it during the reveal stream i guess.
What i CAN already say is that it's hot garbage in wild, despite Handbuff Paladin being a very good deck. So why is it bad? Handbuff paladin prefers tiny minions like Skaterbot that can magnetize into big minions.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
VERY cool design. Basicly inverse Hysteria for 0 mana. Really good alongside immunity effects or poisonous. Speaking about poisonous, Venomous Scorpid is both a good target for Provoke AND it can discover Provoke. Also Provoke is really useful in order to potentially guarante that a frenzy cards effect gets triggered. Also because you make YOUR OPPONENTS minions attack yours, it doesn't remove your attack with Rush or Charge. Provoke basicly gives one of your rush minions Windfury, because it can trade into your opponents weak minion, and then Provoke allows you to clear a 2nd minion. Also it basicly gives minions without rush, like Rattlegore rush. Also just a reminder that Grommash Hellscream is in the core set, and it a really good target for Provoke as long as your opponent has 8 or less attack worth of minions on board.
Actually now that i think about it, Provoke is also really good in BIG warrior decks, in case you recruit/summon a minion without rush.
In the worst case scenario you can just trade it and draw something you need, which is still pretty good. Provoke is certainly going to... Provoke some people!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 4 months ago
Hmm the reward is really good but it does feel kinda lackluster compared to the other quest rewards. But still You already have to essentially deal 15 damage in order to get the quest reward, AND then you get an additional 8 dmg. Thats potentially 23 damage dealth to face (in situations where you only attacked FACE.) That's still pretty good, and most likely you probably have lethal when playing Guff the Tuff, because of minions probably also going FACE.
Also worth mentioning is that Guff the Tuff has taunt. Why is that important? Because you can cast Mark of the Spikeshell on Guff the Tuff to add another one to your hand. And Guff the Tuff has a beast tag, so it can get summoned by N'Zoth, God of the Deep, But that's very unlikely because Park Panther can "steal" that slot. Honestly the more i look at Lost in the Park the more i realise that it's mainly just a finisher for some midrange druid deck, and that i'm kinda wasting my time looking at other options for the card. And i dont feel like people are going to run Mark of the Spikeshell just to get another Guff the Tuff.
Hmm so its quite an expansive egg style card, but it can attack. Also it misses Overload: 2 obviously.
Yeh i dont think it will be that good. It messes with Jewel of N'Zoth, and just doesnt seem good enough without a big pay-off.
Seems like a very good card, especially in wild.
In standard it seems really good in the Sword of a Thousand Truths hunter deck, and maybe it might show up in some kind of aggresive hunter deck as well.
Also worth mentioning is that it also works well in deathrattle hunter decks.
In wild it will 100% see play in Highlander Hunter. This can give some insane levels of value. play Zephrys the Great or any highlander card and then Devouring Swarm them into a big minion in order to bounce them AND probably remove a minion. This seems like some really good value.
Seems decent. Some nice card draw alongside the many swarm cards, and hunter has always been bad at drawing cards. Still i dont think it sees play in aggresive Hunter decks, considering those prefer weapons that go "hehe me go FACE". Probably will see play in that Sword of a Thousand Truths hunter deck.
In wild it probably sees play in Unseal the Vault hunter, which is not a great deck but still fun
Hmm interesting card. Summoning a treant isnt that bad turn 1, and it can kinda act as a finisher with the buff. Probably will at least see experimentation.
In wild its a worse Treenforcements, which already sees nearly no play.
VERY strong card, because of 1 reason. 2 mana, 4 health. 4 health on a 2 drop has profen to be extremely hard to remove in the early game (just look at the watch posts) so i'm sure you will be able to at least keep it alive till turn 3. Not only that, but THE EFFECT STACKS. It will keep growing and growing in attack. But thats not the end of it oh no.
Read it's effect. "whenever your hero gains attack" what does this mean? It means that if you hero power it gets +2 attack, and with each other card you play that gains your hero attack DURING THE SAME TURN Wickerclaw gets even more attack.
Example: hero power (+2 attck) + Pounce (another +2) in 1 turn gives Wickerclaw +4 permanent attack. OH and if you play a Wickerclaw alongside a Oracle of Elune on turn 5 you get another Wickerclaw so at least it also has that synergy... and the quest obviously.
Yeh i'm feeling a lot better about the druid quest. I already was thinking that it would be decent, but it seems like it got some good support.
Oh and as for wild. It wont see play. Bad card for token druid, and OTK/combo druid. Maybe it sees play alongside the questline in wild, because there is a lot more support there? I'm not sure.
Very good card. Composting will help you draw the acorns that summon the tokens. Yeh i feel like this will see play in token druid in standard for sure. My guess is that it will mostly see play in a more minion focused token druid, instead of the spell token druids we have seen before.
In wild it might see play in token druid as well, mainly because Voracious Reader can help you draw the tokens AND basicly reloads your board.
Very strong card for token druid decks. Token druid has a lot of ways to fill the board, and now they can turn their minions into card draw, which might make it so removing your opponents minions kinda feels bad because your reloading their hand. Yeh i bet Composting will 100% see play in token druid, and it might make it so minion based token druid decks might become a bit more common.
Reminder: Token druid (especially minion based ones) run out of gas FAST, and the main problem with those decks was always card draw. The reason spell Token druid got popular was because of Fungal Fortunes support giving it card draw. Now minion based token druids can actually get draw as well. I'm certainly interested in seeing which of the 2 is the strongest.
In wild it might see play in Token druid.. unsurprisingly. Token druid in Wild is a very strong deck, and it also has draw issues sometimes. Like if you dont win the game immediately it's just a game of "please let me draw Voracious Reader please please". Draw it? you still have a chance. You dont? Might as well concede. I bet Wild token Druid will certainly experiment with it.
Hmm seems nice in some kind of control/midrange DH deck i guess. But i feel like it needs a cheap 1 mana fell spell in order to be strong enough. Felscream Blast, Fury (Rank 1) and Felosophy are the only 1 cost fel spells in standard rn, and most of them you probably dont want to play on turn 1 with coin or on turn 2. It's a shame Mana Burn rotated, otherwise that would have been a very strong combo on turn 2. Yeh i think it might only see play in Jace Darkweaver decks, but even then i'm not sure how good it will be.
Speaking about Mana Burn + Metamorfin. This is still possible in wild AND their both ODD costed. So in theory they can both be slotted into ODD DH. However i dont know if ODD DH runs enough fel spells in order to make it worth using.
Very interesting card. Seems actually very solid. You can replay it with Jace Darkweaver, and it targets the lower health ENEMY. This includes FACE. And if your opponent has low health + bunch of taunt minions on board its most likely 2 mana deal 4 to the opponents hero. This sounds solid enough to me.
Fel Barrage will be a staple in any DH deck that runs Jace Darkweaver.
In wild it's EVEN costed so it probably wont see play.
Probably will be 6 mana 6/7 most of the time, which are some really nice stats for the cost. Not only that, but it also has taunt so it will actually powercreep Boulderfist Ogre. Which is absolute Blasphany. How could they powercreep the "strongest" minion ever created, with those stats for the cost.
Okay im done with memery now. Irebound Brute seems decent enough in both Big DH and this "draw DH" deck. But my guess is that Big DH and this quest DH are probably going to be merge into one deck at some point.
In wild it is ODD Costed, BUT i think it wont see play. Mainly because ODD DH prefers cheap minions and spells.
Hmm cheap but delayed draw. This is an interesting card. Not sure if its good or bad, mainly because of the mana cheat attacked to it. Because of the discount it might as well be 0 mana draw a card.. on your next turn. Hmm i dont think it will see that much play, because aggresive DH decks dont want to wait 1 turn for card draw. But i bet it might be pretty nice when discovered from cards like Wandmaker.
Actually maybe Big DH decks might want it, in order to try to discount the big minions? hmm.
Hmm a bit more expansive but also "stronger" Eye Beam. I like it actually. This could help the Big DH deck survive the early game a bit better. nice control card, but it might need a Felgorger proc. I dont think it sees play in Il'gynoth OTK decks because it might be too expansive, but maybe the outcasts damage boost might be enough to let Chaos Leech see play in that deck.
In wild i'm sure it sees no play, because ODD DH wants to go FACE.
Hmm seems interesting but i dont like it. DH has a lot of card draw, and the questline wants you to draw cards. And it will always have 1 attack because of the card you draw at the start of your turn. HOWEVER Lion's Frenzy might be too unreliable because drawing a certain amount of cards might be too difficult, or you just dont get your draw. Sure Tradeable cards can help it a lot, but what do you rather want? a Lion's Frenzy that relies on card draw, or something like a Marrowslicer or Aldrachi Warblades which are a lot more reliable? Also if you want damage, just use the Illidari Inquisitor package, that deals more than plenty of damage.
It will be interesting to see whether or not it makes the cut, but i think it probably wont. Actually i'm pretty sure this is going to be a fairly overrated card.
Oh in wild it might actually see play, because in ODD DH it basicly has 3 attack at worst because of the upgraded hero power.
Hmm seems decent. not great but just decent. The biggest problem with [Hearthstone Card (Felgorder) Not Found] is that it has a demon tag, so it will never see play in decks that include both Illidari Inquisitor AND N'Zoth, God of the Deep.
But it might still see play in aggresive/midrange DH decks that don't run N'Zoth, God of the Deep, and instead run Jace Darkweaver as a finisher.
In wild it probably sees no play, because it's EVEN costed.
Interesting card, seems interesting alongside tradeable cards and Auctioneer Jaxon. But im still not sure why you would play Final Showdown though. It seems like you probably want to use it for some kind of combo or OTK, but the only real OTK that DH has is Il'gynoth OTK. Not sure if that deck wants Final Showdown.
That being said, mana cheat is extremely powerful and often breaks the game... eventually. So even if it's not that good this expansion, just be careful because cards like these can become very powerfull/meta out of seemingly nowhere. (We havent seen all the DH cards yet. So maybe it gets some support. I hope it does.)
Ooh this seems like a very fun card alongside Infiltrator Lilian and Counterfeit Blade. "Scream rogue" is what that could be called lol. Actually Sketchy Information on turn 3 into turn 4 Counterfeit Blade is pretty good because Counterfeit Blade only requires TRIGGERED deathrattles, no need for a deathrattle minion to have died.
However there might be more to this than meets the eye. We have only gotten 3 rogue cards revealed so far, and thats including Sketchy Information. So maybe the questline is about triggering deathrattles, or the rogue legendary has deathrattle synergy.
One thing is for certain though, this Counterfeit Blade and Sketchy Information package really needs a tradeable deathrattle minion with a good effect in order for this to see actual play .
Wow this seems very bad. What deck does it even slot into? Rush warrior doesnt want it, Control warrior also probably doesnt like it AND it doesnt work alongside N'Zoth, God of the Deep because of the tokens. Yeh i'm not sure what your supposed to do with this. Best guess i can make is some kind of midrange managerie warrior deck? Honestly this seems like some free dust.
The only reason this could see play, is if this for some reason fits in the warrior questline deck. But we dont know the questline yet.. Well except for the fact that they did reveal that the warrior questline is going to be aggresive. So maybe the "aggresive" part could hint towards some kind of managerie requerement? Probably not.
Seems decent. Some nice support for this handbuff divine shield paladin deck that we got teased because of Prismatic Jewel Kit. Also works well alongside Overlord Runthak. But im not sure how good that deck will be, i guess we have to wait to see some more cards revealed for it during the reveal stream i guess.
What i CAN already say is that it's hot garbage in wild, despite Handbuff Paladin being a very good deck. So why is it bad? Handbuff paladin prefers tiny minions like Skaterbot that can magnetize into big minions.
VERY cool design. Basicly inverse Hysteria for 0 mana. Really good alongside immunity effects or poisonous. Speaking about poisonous, Venomous Scorpid is both a good target for Provoke AND it can discover Provoke. Also Provoke is really useful in order to potentially guarante that a frenzy cards effect gets triggered. Also because you make YOUR OPPONENTS minions attack yours, it doesn't remove your attack with Rush or Charge. Provoke basicly gives one of your rush minions Windfury, because it can trade into your opponents weak minion, and then Provoke allows you to clear a 2nd minion. Also it basicly gives minions without rush, like Rattlegore rush. Also just a reminder that Grommash Hellscream is in the core set, and it a really good target for Provoke as long as your opponent has 8 or less attack worth of minions on board.
Actually now that i think about it, Provoke is also really good in BIG warrior decks, in case you recruit/summon a minion without rush.
In the worst case scenario you can just trade it and draw something you need, which is still pretty good. Provoke is certainly going to... Provoke some people!
Hmm the reward is really good but it does feel kinda lackluster compared to the other quest rewards. But still You already have to essentially deal 15 damage in order to get the quest reward, AND then you get an additional 8 dmg. Thats potentially 23 damage dealth to face (in situations where you only attacked FACE.) That's still pretty good, and most likely you probably have lethal when playing Guff the Tuff, because of minions probably also going FACE.
Also worth mentioning is that Guff the Tuff has taunt. Why is that important? Because you can cast Mark of the Spikeshell on Guff the Tuff to add another one to your hand. And Guff the Tuff has a beast tag, so it can get summoned by N'Zoth, God of the Deep, But that's very unlikely because Park Panther can "steal" that slot. Honestly the more i look at Lost in the Park the more i realise that it's mainly just a finisher for some midrange druid deck, and that i'm kinda wasting my time looking at other options for the card. And i dont feel like people are going to run Mark of the Spikeshell just to get another Guff the Tuff.