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Brandon

Lv.15

Old God Fanatic

1,812 / 2,150 XP
Joined May 2019 2,486 posts 12,560 XP 1,355 achievement pts

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OOZE IS META AGAIN, GOOD JOB BLIZZ. Wow this card in INSANE, and it's a poison so you get it from [card]Apothecary Helbrim[/card]... Ugh i feel like were going to see Rogue DOMINATE the meta for the first week, and then get a LANDSLIDE of nerfs. Save your copies of Rogue cards people! It's going to rain Dust!

4 years, 11 months ago · on New Rogue Spell - Silverleaf Poison

Hmm not sure about it, but it might be very strong alongside cards like [card]Scabbs Cutterbutter[/card].

4 years, 11 months ago · on New Rogue Minion - Field Contact

Seems solid, kinda weird playing 3 mana for 4 damage, but the lifesteal is pretty good. Actually it might see play in tempo priest, because it realy helps scale [card]Crimson Clergy[/card]. But still there are probably going to be a bunch of Frenzy minions around...

4 years, 11 months ago · on New Priest Spell - Devouring Plague

I don't think it's good enough, it requires a LOT of spells in your hand. And by having a lot of spells in your hand, you probably don't have that many minions to play it on. Also a lot of spell generators are rotating out, so that makes these cards a lot weaker.

If it survives it's an amazing card, stealing a copy of one of your opponents spells is often very good, and it supports this spell Priest archetype. BUT it might be too weak because of it's 2 health. I'm not sure if it's good enough, but it might be fun to play around with.

Seems really cool, it's a smaller Uldum Reno. But i don't think that Spell Priest will be that good, it's really hard to have enough spells to make it worth it.

4 years, 11 months ago · on New Priest Minion - Void Flayer

10/5 Stars. Reminder: All Libram spells are holy, so it fits in Libram paladin already. Even then it will still synergize really well with Dude Paladin as well, because of it pulling [card]Invigorating Sermon[/card] and [card]Pursuit of Justice[/card]. Just an universially good card that will see plenty of play.

[card]Rat Trap[/card] that can really mess with your opponent if they play cards before attacking. But even then, it still relies on your opponent playing 3 cards which LOOKS like a downside. BUT most of the time your opponent will try to play around it, and not play that 1 card they wanted. Also these days playing 3 cards in …

4 years, 11 months ago · on New Paladin Spell - Galloping Savior

Might be too slow, but if it keeps surviving it's an extremely powerful and annoying card in Dude Paladin.

EXTREMELY good card for Paladin. Paladin always lacked draw, so seeing this is really good. Also this fits perfectly after a turn 2 [card]Sword of the Fallen[/card]. And it's basicly [card]Sparkjoy Cheat[/card], but with premium stats, but it needs a secret already in play. This seems very good if you ask me.

Maybe Secret Paladin in wild will make …

REALLY good card, it's kind of a mix between [card]Frostbolt[/card] and [card]Magic Trick[/card] (okay you could also call it "[card]Arcane Breath[/card] that goes FACE")

Mage actually needed a cheap Discover card, because [card]Magic Trick[/card] and [card]Arcane Breath[/card] are rotating, so my Casino mage heart love this. Still WILD Casino mage probably won't use it, because we have [card]Primordial Glyph[/card]. …

4 years, 11 months ago · on New Mage Spell - Runed Orb

Amazing secret, most secrets for mage only trigger when you either attack the mages hero, or when you cast a spell. Mage didn't have a secret that depends on attacking minions in standard, so [card]Oasis Ally[/card] is another new kinda thing you have to play around in standard. Seems very solid.

In wild i think it will 100% see …

4 years, 11 months ago · on New Mage Spell - Oasis Ally

Insane card, it's [card]Arcane Intellect[/card] with mana cheating, and it's often similar to [card]Cutting Class[/card]. (0 mana draw 2)

This is going to 100% see play in spell heavy decks and spell-only mage. Very solid card.

Pretty good stalling minion, and it has premium 3 drop stats + good effect. This will probably be pretty good against weapon rogue, because they don't want to be frozen the entire game.

4 years, 11 months ago · on New Mage Minion - Rimetongue

Seems really good for Casino mage (My favorite deck, so i'm hyped for it!), AND it's also good for [card]C'thun, the Shattered[/card], because it let's you play 2 c'thun pieces + this for 9 mana, so that cheats 1 mana, and you can cheat even more mana/play more C'thun Pieces if you have some [card]Conjure Mana Biscuit[/card]s biscuits saved up. …

4 years, 11 months ago · on New Mage Minion - Arcane Luminary

absolutely BUSTED. This will be an auto-include in a lot of decks, and makes [card]Mordresh Fire Eye[/card] really easy to activate. [card]Reckless Apprentice[/card] is also busted because of it. 

Oh and in WILD it's AMAZING, because it makes EVEN Mage kinda better than ODD mage, because you can get the same hero power for only 1 mana, or even …

4 years, 11 months ago · on New Mage Spell - Wildfire

Wow it's Powercrept [card]On the Hunt[/card], really good. Also works well in some kind of spell hunter deck. This probably has a lot of potential and uses, i like it.

4 years, 11 months ago · on New Hunter Spell - Wound Prey

Amazing card, it's very versitile and will surely see play in a lot of hunter decks. It's also a beast so it activates beast synergy as well. It's kinda similar as [card]Hunter's Pack[/card], but this gives stats instead of all 3 types of cards. Stats are obviously better, because [card]Hunter's Pack[/card] was way too slow. 

4 years, 11 months ago · on New Hunter Minion - Pack Kodo

AMAZING card, will 100% see play in all kinda of Hunter decks. This obviously is Skill [card]Kill Command[/card]s replacement, and thus will be used in any deck that also used [card]Kill Command[/card]. 

4 years, 11 months ago · on New Hunter Spell - Piercing Shot

Very slow and EASY to remove minion, i don't think it will see any play. Well unless hunter plays a lot of taunts to protect it, and even then you have to pray that your opponent doesn't have a spell that deals 3 dmg. Which obviously is very uncommon, because a LOT of 2 mana single-target removal spells deal 3 …