BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 5 months ago
Hmm seems like a HORRIBLE card. 1 health is way too fragile, and it's a start of turn effect. Start of turn effects have only been good on Doomsayer and Skull of the Man'ari and that's basicly it... and lets not start talking about the caravans...
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 5 months ago
Seems interesting, paladin got a lot of support for this kind of archetype, but is it stronger than libram/Secret Pally? Not sure. Probably not. Still it seems like a interesting card and it probably will get some more support that we haven't seen yet. Let's keep an eye out for this one, because it might turn out really strong.
(i wouldnt be surprised it the paladin Questline is going to be: "play x divine shield minions")
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 5 months ago
Oooh super good weapon tech. the bad thing about weapon tech is that it's a SUPER BAD draw, and just sits there in your hand against classes with no weapons. But this "downside" is completely removed because for the low price of 1 mana you can put in back into your deck and draw something better.
100% sees play whenever weapons are popular, and considering every class is getting a weapon, like Prismatic Jewel Kit and Runed Mithril Rod i think it will see a lot of play.
In wild might see play, but Gluttonous Ooze is still a super good weapon removal card. Rustrot Viper has some strong comepition.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 5 months ago
Insta 5 star card. Warlock + Mana Cheat = Broken Game. Warlock abuses Mana cheat the hardest of any class in the game because of their great and consistant draw, and i'm sure Runed Mithril Rod could have some.... "big implications in wild", where warlock always manages to break the game when they get any kind of mana cheat. In standard it's really good, mana cheat is just so strong.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 5 months ago
Meh not sure about it. It is a powercrept Rabid Worgen but why would you want to use it's Tradable? 3 mana 3/3 rush also doesn't seem the greatest these days, pretty sure not even rush warrior wants it. Still it might make it in some decks. Yeh im not sure about this card.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 5 months ago
Certainly playable. Nice armor gain, but if you compare it to Shield Block it kinda feels.. underwelming? considering you need to pay 1 mana to use it's tradable effect. Actually after looking at some other 3 cost armor gain cards, i noticed that Heavy Plate is basicly Ice Barrier that you can trade back into your deck.
But still, i think Control warrior will still use it, because it's armor gain. Also the Silas Darkmoon OTK deck might enjoy it.
In wild... IT'S ODD COSTED. But i'm still not 100% sure if ODD Warrior will use it. It might help getting to the Silas Darkmoon OTK earlier. (For the ODD Warrior decks that run that combo.) I'm interested to see whether it makes the cut, but i'm guessing it doesn't because Shield Block is honestly superior in a lot of ways.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 5 months ago
Incredible card. 4 mana deal 3 is great for mid game, and in control vs control matchup you can just use it's tradable to spend 1 mana for drawing a new card. Basicly it's Hellfire that doesn't target your/your opponents FACE, and you can spend 1 mana to basicly "refresh" your draw, should you top deck it.
I think that in standard it will 100% see play in Spell mage and maybe hero power mage?
In wild i dont think it will see play considering Flame Ward is cheaper and does the same damage. Oh and Flame Ward has the benefit of being a secret AND it doesn't damage your own minions. The only real deck that might use it is Reno Mage, because it's a reno deck. And Secret and APM/Mozaki mage obviously doesn't play it.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 5 months ago
Finally some shadow priest support. Makes it so you technically don't really need to run Shadowform anymore. However it does need some more support. Shadow priest seems like more of a aggresive deck because of the hero power, but the current shadow spells are a lot more control focused. So i wouldn't be surprised if some kind of control shadow priest shows up that either kills their opponent with the hero power, or uses the hero power as removal.
In wild i think this might give rise to some shadow priest deck. Such a deck always suffered from the "darn, my Shadowforms are my last 2 cards" syndrome, so with that gone it might make the deck... semi viable? At least it buffs the deck from garbage into meme tier at the very least.
But yet again, we gotta wait for some more support for it, which im 100% sure were going to see this expansion, the HS team has already teased it a while ago AND they wouldn't print Darkbishop Benedictus without support, that would be REALLY weird. Still i'm glad we get another version of Archbishop Benedictus, considering the original Archbishop Benedictus is such a fun card.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 5 months ago
[Hearthstone Card (Spikeridge Steed) Not Found] came back as a priest spell. Hmm honestly i'm not sure what to think about it. It seems good SOMETIMES when you get it from random generation, but it doesn't seem good enough to run in your deck... Wait the only deck i see this getting play is in N'Zoth, God of the Deep Priest decks, ONLY if the Elekk is a beast minion. (Which i'm like 99% sure it is.)
In wild i don't see it getting any kind of play, Ress/Big priest prefers big minions with additional effects (Deathrattles, etc.) and Reno priest will never run it, because it just messes things up for them.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 5 months ago
So if i get it right, the ram is going to be a 2/2? If so then it's just a solid buff. It buffs ANY minion, which is great. Way better than those spells that only buff minions of a certain tribe, which hunter has plenty off.
It's also pretty good for trading into a taunt cheat minion, because of the immune effect.
But still, i'm not sure hunter want this kind of effect, it might be too expensive for FACE hunter. Also, it feels like a more control-ish kinda card which Hunter isn't really known for. I'm really interested to see if Ramming Mount makes it into some hunter decks.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 6 months ago
I ended up with these offers:
Tavern Special: 2 random Forged in the Barrens Legendaries, 35 Forged in the Barrens Packs for 29,99 Euros.
Bob's Bargain: 2 random Wild Legendaries, 40 Wild Packs for 29,99 Euros.
FINALLY they offered me the wild bundle. Last time they did something similar they didn't despite Wild being my most played mode. But even though i would like to get it, it seems to expensive to me.
I see some people got cheaper versions of the offers (19,99 euro instead of 29,99) and honestly i wish i got the cheaper version. If i got the cheaper version (even if that meant less packs) i would have actually thought about getting it, because you still get the 2 legendaries. (Even though Wild Legendaries are pretty bad, considering there are a lot of useless legendaries* in wild. But hey a good amount can still be fun to use in some meme decks!)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 6 months ago
Opened a total of 4 standard and wild packs.
On my 3th standard pack i got Ysiel Windsinger. Maybe usefull for some combos in wild? Not sure though. Oh and 1 Chain Lightning (Rank 1) in my 2nd pack, so thats nice.
Already knew the Wild Legendary was probably a BAD legendary, but this is worse than i could have ever imagined lol. Was kinda hoping for at least a bad legendary that i could use in a meme deck. Unfortunatly The Skeleton Knight is too bad to fit into a meme deck. (Already tried using him in Big warrior for fun, lets say it didnt go well lol. At least one opponent conceded once i played The Skeleton Knight, just out of pity/respect or something lol.)
Final Gasp - And with a raspy whisper, he uttered his final words, "rez plz."
Against All Odds is definatly my favorite one. I bet were going to get a new priest spell in a future expansion/mini-set that's the opposite of Against All Odds with a flavor text that makes a ODD joke.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 6 months ago
Hmm interesting card. I like the flavor of it though. It's kinda remeniscent of EVIL Totem, but it gives adventurers instead. Which are basicly worse lackeys. Hmm i feel like some decks MIGHT experiment with it, but outside of that i feel like were going to see it mostly in arena.
Man i wish we got some kind of build around card for adventurers. Just something that makes us WANT to play adventurers, something like Kargal Battlescar. Just some kind of reward for playing adventurers.. :P
I feel like we might get some kind of Adventurer Synergy in the future though. Seems weird if there going to give us this mechanic only to never support it. (Even though they have done similar things in the past, hello freeze shaman.) If were going to see adventurer synergy it's probably in another mini set this year.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 6 months ago
Very good for deathrattle DH. Might see play/experimentation in some aggro decks as well. Basicly a Piloted Shredder that is more consistent in terms of stats, because you always get a 2/2.
Also seems good in arena. In wild probably wont see any play.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 6 months ago
So i read the effect and thought "wow thats good", then i saw it was 7 mana. The biggest dust a card can be. Best case scenario it fetches a weapon you build your deck around, like Woecleaver..(why even play Selfless Sidekick in a big warrior deck?)
Honestly i don't see the use of this card. The only time it can be "decent" is in Arena just to get a weapon from your deck. That's it.
Oh wait i know a good use of it! Use it in shaman to get Doomhammer without overloading! for only 7 MANA! Thats the normal price including the overloaded mana crystals! Pay the same mana for Doomhammer with a free 6/6 alongside it! Whoo! that will *OBVIOUSLY* make shaman viable! xD
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 6 months ago
Hmm seems very slow. Venomous Scorpid seems like a better card. Why play a 3 mana 3/3 just to get 2 RANDOM dream cards over 2 turns, which are often bad. And it's dormant, so it's 3 mana do nothing on turn 3... You could Maiev Shadowsong it again, but even then WHY? That's such a bad play. The only deck that MIGHT experiment with it is Control Priest, just to try get Ysera Awakens... This is such a bad card..
It might see play in arena, but even then. Do you REALLY want to play nothing on turn 3, while your opponent probably plays a 3/4? Can you really afford to do nothing on turn 3?
Hmm seems like a HORRIBLE card. 1 health is way too fragile, and it's a start of turn effect. Start of turn effects have only been good on Doomsayer and Skull of the Man'ari and that's basicly it... and lets not start talking about the caravans...
Seems interesting, paladin got a lot of support for this kind of archetype, but is it stronger than libram/Secret Pally? Not sure. Probably not. Still it seems like a interesting card and it probably will get some more support that we haven't seen yet. Let's keep an eye out for this one, because it might turn out really strong.
(i wouldnt be surprised it the paladin Questline is going to be: "play x divine shield minions")
Oooh super good weapon tech. the bad thing about weapon tech is that it's a SUPER BAD draw, and just sits there in your hand against classes with no weapons. But this "downside" is completely removed because for the low price of 1 mana you can put in back into your deck and draw something better.
100% sees play whenever weapons are popular, and considering every class is getting a weapon, like Prismatic Jewel Kit and Runed Mithril Rod i think it will see a lot of play.
In wild might see play, but Gluttonous Ooze is still a super good weapon removal card. Rustrot Viper has some strong comepition.
Insta 5 star card. Warlock + Mana Cheat = Broken Game. Warlock abuses Mana cheat the hardest of any class in the game because of their great and consistant draw, and i'm sure Runed Mithril Rod could have some.... "big implications in wild", where warlock always manages to break the game when they get any kind of mana cheat. In standard it's really good, mana cheat is just so strong.
Meh not sure about it. It is a powercrept Rabid Worgen but why would you want to use it's Tradable? 3 mana 3/3 rush also doesn't seem the greatest these days, pretty sure not even rush warrior wants it. Still it might make it in some decks. Yeh im not sure about this card.
Certainly playable. Nice armor gain, but if you compare it to Shield Block it kinda feels.. underwelming? considering you need to pay 1 mana to use it's tradable effect. Actually after looking at some other 3 cost armor gain cards, i noticed that Heavy Plate is basicly Ice Barrier that you can trade back into your deck.
But still, i think Control warrior will still use it, because it's armor gain. Also the Silas Darkmoon OTK deck might enjoy it.
In wild... IT'S ODD COSTED. But i'm still not 100% sure if ODD Warrior will use it. It might help getting to the Silas Darkmoon OTK earlier. (For the ODD Warrior decks that run that combo.) I'm interested to see whether it makes the cut, but i'm guessing it doesn't because Shield Block is honestly superior in a lot of ways.
Incredible card. 4 mana deal 3 is great for mid game, and in control vs control matchup you can just use it's tradable to spend 1 mana for drawing a new card. Basicly it's Hellfire that doesn't target your/your opponents FACE, and you can spend 1 mana to basicly "refresh" your draw, should you top deck it.
I think that in standard it will 100% see play in Spell mage and maybe hero power mage?
In wild i dont think it will see play considering Flame Ward is cheaper and does the same damage. Oh and Flame Ward has the benefit of being a secret AND it doesn't damage your own minions. The only real deck that might use it is Reno Mage, because it's a reno deck. And Secret and APM/Mozaki mage obviously doesn't play it.
Finally some shadow priest support. Makes it so you technically don't really need to run Shadowform anymore. However it does need some more support. Shadow priest seems like more of a aggresive deck because of the hero power, but the current shadow spells are a lot more control focused. So i wouldn't be surprised if some kind of control shadow priest shows up that either kills their opponent with the hero power, or uses the hero power as removal.
In wild i think this might give rise to some shadow priest deck. Such a deck always suffered from the "darn, my Shadowforms are my last 2 cards" syndrome, so with that gone it might make the deck... semi viable? At least it buffs the deck from garbage into meme tier at the very least.
But yet again, we gotta wait for some more support for it, which im 100% sure were going to see this expansion, the HS team has already teased it a while ago AND they wouldn't print Darkbishop Benedictus without support, that would be REALLY weird. Still i'm glad we get another version of Archbishop Benedictus, considering the original Archbishop Benedictus is such a fun card.
[Hearthstone Card (Spikeridge Steed) Not Found] came back as a priest spell. Hmm honestly i'm not sure what to think about it. It seems good SOMETIMES when you get it from random generation, but it doesn't seem good enough to run in your deck... Wait the only deck i see this getting play is in N'Zoth, God of the Deep Priest decks, ONLY if the Elekk is a beast minion. (Which i'm like 99% sure it is.)
In wild i don't see it getting any kind of play, Ress/Big priest prefers big minions with additional effects (Deathrattles, etc.) and Reno priest will never run it, because it just messes things up for them.
So if i get it right, the ram is going to be a 2/2? If so then it's just a solid buff. It buffs ANY minion, which is great. Way better than those spells that only buff minions of a certain tribe, which hunter has plenty off.
It's also pretty good for trading into a taunt cheat minion, because of the immune effect.
But still, i'm not sure hunter want this kind of effect, it might be too expensive for FACE hunter. Also, it feels like a more control-ish kinda card which Hunter isn't really known for. I'm really interested to see if Ramming Mount makes it into some hunter decks.
That Rag skin... ITS SO GOOD. If it's not that expansive, then i might buy it. Bye Bye Morgl and Thunderking.
.. I REALLY hope Rag has some good emotes!
I ended up with these offers:
Tavern Special: 2 random Forged in the Barrens Legendaries, 35 Forged in the Barrens Packs for 29,99 Euros.
Bob's Bargain: 2 random Wild Legendaries, 40 Wild Packs for 29,99 Euros.
FINALLY they offered me the wild bundle. Last time they did something similar they didn't despite Wild being my most played mode. But even though i would like to get it, it seems to expensive to me.
I see some people got cheaper versions of the offers (19,99 euro instead of 29,99) and honestly i wish i got the cheaper version. If i got the cheaper version (even if that meant less packs) i would have actually thought about getting it, because you still get the 2 legendaries. (Even though Wild Legendaries are pretty bad, considering there are a lot of useless legendaries* in wild. But hey a good amount can still be fun to use in some meme decks!)
(*Ahem The Skeleton Knight i unpacked out of my first wild pack.*)
Opened a total of 4 standard and wild packs.
On my 3th standard pack i got Ysiel Windsinger. Maybe usefull for some combos in wild? Not sure though. Oh and 1 Chain Lightning (Rank 1) in my 2nd pack, so thats nice.
And in my 1st Wild Pack i got The Skeleton Knight. Whoo 400 dust! :P
Already knew the Wild Legendary was probably a BAD legendary, but this is worse than i could have ever imagined lol. Was kinda hoping for at least a bad legendary that i could use in a meme deck. Unfortunatly The Skeleton Knight is too bad to fit into a meme deck. (Already tried using him in Big warrior for fun, lets say it didnt go well lol. At least one opponent conceded once i played The Skeleton Knight, just out of pity/respect or something lol.)
"Even Steven" (Destroy 7 minions with a single Against All Odds.")
There REALLY making a lot of ODD/EVEN puns with Against All Odds, i love it! :D
Oh i just noticed.. Steven.. St EVEN. No wonder they went with that name lol.
"Ugh, It's MY Life, Mom" ("Spend x Health on Warlock cards.")
Okay thats just a funny name for an achievement lol.
My favorites:
Against All Odds is definatly my favorite one. I bet were going to get a new priest spell in a future expansion/mini-set that's the opposite of Against All Odds with a flavor text that makes a ODD joke.
Alright, thanks for mentioning that! Kinda forgot they stopped using it. :)
Hmm interesting card. I like the flavor of it though. It's kinda remeniscent of EVIL Totem, but it gives adventurers instead. Which are basicly worse lackeys. Hmm i feel like some decks MIGHT experiment with it, but outside of that i feel like were going to see it mostly in arena.
Man i wish we got some kind of build around card for adventurers. Just something that makes us WANT to play adventurers, something like Kargal Battlescar. Just some kind of reward for playing adventurers.. :P
I feel like we might get some kind of Adventurer Synergy in the future though. Seems weird if there going to give us this mechanic only to never support it. (Even though they have done similar things in the past, hello freeze shaman.) If were going to see adventurer synergy it's probably in another mini set this year.
Very good for deathrattle DH. Might see play/experimentation in some aggro decks as well. Basicly a Piloted Shredder that is more consistent in terms of stats, because you always get a 2/2.
Also seems good in arena. In wild probably wont see any play.
So i read the effect and thought "wow thats good", then i saw it was 7 mana. The biggest dust a card can be. Best case scenario it fetches a weapon you build your deck around, like Woecleaver..(why even play Selfless Sidekick in a big warrior deck?)
Honestly i don't see the use of this card. The only time it can be "decent" is in Arena just to get a weapon from your deck. That's it.
Oh wait i know a good use of it! Use it in shaman to get Doomhammer without overloading! for only 7 MANA! Thats the normal price including the overloaded mana crystals! Pay the same mana for Doomhammer with a free 6/6 alongside it! Whoo! that will *OBVIOUSLY* make shaman viable! xD
Hmm seems very slow. Venomous Scorpid seems like a better card. Why play a 3 mana 3/3 just to get 2 RANDOM dream cards over 2 turns, which are often bad. And it's dormant, so it's 3 mana do nothing on turn 3... You could Maiev Shadowsong it again, but even then WHY? That's such a bad play. The only deck that MIGHT experiment with it is Control Priest, just to try get Ysera Awakens... This is such a bad card..
It might see play in arena, but even then. Do you REALLY want to play nothing on turn 3, while your opponent probably plays a 3/4? Can you really afford to do nothing on turn 3?