BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 6 months ago
Hmm seems like a good minion. Great tool for surviving early game against decks like FACE Hunter. I really like this card!
Felrattler is basicly a 3 mana Swipe that can only target minions, which is VERY good i.m.o.
Pretty sure Deathrattle DH will 100% use it, and maybe some slower DH decks might use it as well? OTK DH might use it to try survive early game a bit more consistantly.
In wild i'm not sure if ODD-DH will use it. They might experiment with it in order to help against the ODD-Palladin matchup? Yeh i'm not that sure.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 6 months ago
A good sigil? What blasphemy is this?
Great card for slower DH decks, and might fit well into Deathrattle DH to survive early game. It might also fit well into Soul DH. Also worth mentioning is that it probably fits into Token DH, but that deck is absolute garbage. (Still felt like i had to mention that.)
In wild it probably wont see any play. Maybe in some memey deck that's kinda slow it might see play, but it wont see play in actual meta DH decks. (Because it's not ODD costed.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 6 months ago
Seems good, BUT Big DH doesn't have the tools to function just yet. But once it gets more support it might see a bunch of play. However Illidari Inquisitor is a better demon for more tempo/midrange DH decks that use N'Zoth, God of the Deep.
Oh and the most interesting thing is obviously the pirate part. Has anyone seen the pirate pool in standard? It's ONLY 2 MINIONS! Southsea Captain AND Circus Amalgam! This means 2 thing: You and your opponent are VERY likely to get a stealth minion, and were probably getting Pirate rogue support in the future! This is some nice foreshadowing if were actually getting more pirates in rogue!
More hand distruption. If somehow it also benefits you it might be useable, but idk what type of rogue deck would be looking for stuff like this. I mean look at Shenanigans, that card has a ton of support with secrets, is similar to this and yet still sees zero play.
The thing about secrets is that it's too slow for todays meta. Paladin and Hunter are very strong early game, and when are you playing 2 mana do nothing? I wish Shenanigans was better, i really like it. (And Secret Rogue.)
The only good thing about Savory Deviate Delight is that it's a decent tech card, thats almost always a bad effect for your opponent. Still i do think it might not see much play in standard. Maybe in wild it ight see play considering there are plenty of decks like: most highlander decks, APM mage, Raza Priest and Big Priest that don't like to get their minions turned into absolute garbage. And Pirate/Kingsbane rogue also doesn't care that much about their own minions, so they MIGHT experiment with it.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 6 months ago
Hmm this seems... interesting. On the one side it's Rogue, which is more of an aggro/midrange class. But on the other side if your playing some kind of slower rogue deck, maybe it makes sense? If you see a big treath you can Sap it, and *with some luck* get rid of it with Savory Deviate Delight. The only time i see this seeing play is if the meta SLOWS DOWN a lot, which is NEVER happening with all the powercreep FACE decks keep getting. (*Cries in Control Player)
Oh and the most interesting thing is obviously the pirate part. Has anyone seen the pirate pool in standard? It's ONLY 2 MINIONS! Southsea Captain AND Circus Amalgam! This means 2 thing: You and your opponent are VERY likely to get a stealth minion, and were probably getting Pirate rogue support in the future! This is some nice foreshadowing if were actually getting more pirates in rogue! (Completly messed up this part, apologies!)
The only deck in standard that MIGHT use it is of course Stealth Rogue, which probably won't mind getting an stealth minion and disrupting their opponent. Worst case scenario you get a pirate/amalgam, and you probably wont mind rerolling a Sneaky Delinquent token from the deathrattle into another minion and disrupting your opponent in the progress.
In wild it might see some play? Pirate/Kingsbane rogue might experiment with it, and worst case scenario it's a tech card against OTKs. This is an easier way of dealing with those OTK decks, considering Dirty Rat requires you to kill the minion immidiatly. Oh and it's probably also good against Raza Priest and Big Priest. Actually in wild it might be a pretty good tech card! And it's 1 mana, so maybe ODD Rogue might try it out? Probably not considering they just aim FACE.
Edit: As Tumbleweedovski mentioned to me, i completely forgot it's ALL pirates not just neutral/rogue ones. And i forgot to click on the rogue icon when looking up all the pirates, so i also messed that up. My bad! :)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 6 months ago
Alright i'm going to probably be a bit too pre-mature with this, but it's a good/balanced 5/5 star card.
It's most of the time a better Exotic Mountseller, because you almost always prefered to get the rush minions from Exotic Mountseller. The only time Exotic Mountseller is better is if you want a more sticky board of minions, considering 2 health isn't that hard to remove.
I think it will 100% see play in 3 druid decks in standard. First one is some kind of beast/taunt druid deck, because it synergizes well with Fangbound Druid. But i don't see that deck being that competative.
In standard, the 2 real decks it will fit in are Celestial Alignment Druid because it can setup a board that's hard to deal with, AND most importantly Deviate Dreadfang druid. Yes it's own deck. It would function just like Exotic Mountseller druid worked before Exotic Mountseller rotated. I'm really wondering how good that deck will be now that it's back, and how well it will function in the meta. I'm personally thinking it will be probably a mid-high tier 2 deck, or worst case scenario at the bottom of tier 2.
In wild i don't think it sees play. Celestial Alignment druid is currently an OTK deck, and with Lady Anacondra it seems really strong. Who needs Deviate Dreadfang when you can OTK your opponent? Oh and obviously it won't see play in other OTK druid decks and Token Druid, which are the most common druid decks. Also Hadronox druid will NEVER use it because it's a beast and messes up Witching Hour.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 6 months ago
Seems decent. Fangbound Druid has a deathrattle AND taunt, so it's exactly the kind of minion you want to play alongside Plaguemaw the Rotting. But the big problem for the card is card draw, which is something Druid doesn't have that much off. Oh and it's only good if you have a beast in your hand, considering you want the discount.
Considering you want the effect if you include this into your deck, then it might fit into Guardian Animals Druid? The most popular version of that kind of deck is Primordial Druid, which doesn't seem like it wants to include it?
Oh and for wild: Probably see play. I dont think this sees this play in the upcoming Celestial Alignment Druid, OTK Druid or Token Druid. The only deck that might experiment with it is Wall Druid, because Fangbound Druid Discounts Hadronox.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 6 months ago
Step one: Play Celestial Alignment, step 2 win the game by getting 10 mana back in 1 turn AND fill your board with lots of minions with cards like Deviate Dreadfang in standard, or win with a Malygos OTK in Wild.
Lady Anacondra is a Completely insane card that will either break the game and become very oppresive.... or at worst it will be part of a really annoying/super unfun deck to face of against. Hmm maybe Mutanus the Devourer was made in order TRY to help decks in standard deal with Lady Anacondra? Meh probably not.
I seriously hope their going to nerf her effect by making it so she can't discount <1 mana, just to avoid crazy Celestial Alignment stuff. But hey they probably want to first allow people to abuse that combo for a few days in order to sell the mini set well, just to nerf her a couple days after the mini set comes out. :P
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 6 months ago
"They are aware of the fact that cost reduction cards more often than not will become problematic in Wild at some point. APM Mage is really close to that point, nerfing Sorcerer's Apprentice could be an answer."
Personally as much as i would also like to see a nerf to Sorcerer's Apprentice i would rather like to see Incanter's Flow nerfed instead, as that's the big mana cheat/problem card in APM Mage. Seriously, sometimes you don't even need Sorcerer's Apprentice as long as you played 2x Incanter's Flow early into the game. (Honestly i'm kinda tired of conceding after mages coin out Incanter's Flow turn 1 into 2nd Incanter's Flow on turn 2...)
If they still nerf Sorcerer's Apprentice i'm just worried how their going to nerf her. Raising the cost of Sorcerer's Apprentice might make it so Archmage Antonidas OTK decks might need an Emperor Thaurissan tick in order to work, slowing down the deck in an already very hyper-aggro filled meta. And changing the effect of Sorcerer's Apprentice COULD potentially completely kill off every Archmage Antonidas OTK deck in the game. (Imagine if she can't discount spells to 0 mana...)
Don't get me wrong, i wouldnt mind seeing Sorcerer's Apprentice nerfed, but i certainly hope that their going to handle that potential nerf well, otherwise it might make a lot of people upset. (Especially the Archmage Antonidas OTK players that would suffer as colleterall damage because of APM mage...)
Oh and it's VERY interesting that Wild is getting more popular in China, i'm pretty sure we all know Blizzard loves China so i wouldn't be surprised that they might give Wild more attention as long as wild gets even more popular in China! (At least we can hope that it will...)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 6 months ago
Alright this is exactly the kind of thing shaman needed! and i'm surprised there is no overload:4 attached to it! Okay memes aside, Shaman uses a LOT of nature spells so your probably going to get the effect off most of the time. This will 100% see play in every shaman deck in standard for quite some time, even if they get more card draw!
In wild it's probably going to find a home as well. Elemental Shaman will surely make space for it, and most elemental shaman spells like Earthen Might and Elementary Reaction are nature spells. Actually after checking the other nature spells in the game so far, boy is Primal Dungeoneer GOOD. Devolve and Maelstrom Portal, some of the most used removal spells in Wild.. oh and Evolve as well are nature spells, so it even works well with those spells!
Yeah this is an insanely good shaman card that will see a LOT of play! (Finally a good shaman card? feels like it's been AGES... But shaman does still need a wincondition....)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 6 months ago
Hmm mostly seems anti-OTK tech, which most people already play Shadow Hunter Vol'jin for. Still Mutanus the Devourer seems too expansive. The only world i will ever think it will see play is in a very control heavy meta... Which is never gonna happen.. (*As a Control Player, this hurts so much..) This seems like interesting tech to use after a warlock plays any 7 cost card (*ahem uncorrupted Strongman), just to destroy their Tickatus.
The other place where it might be nice is in some kind of disruption deck. A deck that might use it is disruption shaman with Shudderwock, just to empty their opponents hand of minions. Also it costs 7 mana, so in wild some memey deck can double the battlecry with Brann Bronzebeard. Hmm maybe some Renolock might slot it in? Meh probably not... But who knows maybe some more memey renolock list might slot it in... But even then it's 7 mana. Most games end before turn 5 in Wild. However if they last longer your probably in a rare control vs control or (slow) OTK vs Control matchup, so there it might be playable?
Not gonna lie, i kinda expected more from "the final boss" of the Wailing Caverns... I won't be surprised if it gets buffed to 6 mana in the future...
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 6 months ago
Hmmm... The spell pool for it currently seems pretty bad... and incentificing freeze mage decks isn't that great either. Still if it DOES get the effect off it seems pretty powerfull! Don't underestimate it's effect, getting a 3 mana 4/5 worth of stats + 1 card drawn is very good. Also Mage did get freeze support with cards like Rimetongue. Frostweave Dungeoneer will be a pretty bad card for now (Which might see play/experimentation in maybe hero power mage just for card draw?) HOWEVER seeing how much their pushing freeze mage i'm pretty sure that freeze mage is going to get a lot more support in future expansions.
Just checked the Wild pool, and yeh it's not going to see play. APM and Secret mage don't want it. The frost spell pool is actually pretty limited... Still don't forget about Frostweave Dungeoneer, once it gets a little bit more support it most likely become a very solid card. (in an archetype that might be really annoying to play against...)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 6 months ago
Very good effect!... as long as you pull a Holy spell... and Priest uses mostly shadow spells... hmm. Still Priest isn't known for drawing a lot of cards, so i still think it will see play in a majority of priest decks just for the card draw. (And worst case scenario it might pull some C'Thun, the Shattered pieces before Tickatus deletes them.)Devout Dungeoneer will obviously be a lot better in standard with each expansion, because of newly printed holy spells. Right now the holy spell pool in priest is mostly big buffs and (cheap) removal spells.
Hmm looking at the Wild Holy spell pool and it's not that great. Most Holy spells in wild are MOSTLY ress spells or big buffs. Sure there are some removal spells like Lightbomb, but their mostly cards that are used by ress priest (Which will never run Devout Dungeoneer) and Raza Priest. (Which already has a lot of shadow spells in deck, and i don't think raza priest wants Devout Dungeoneer either...)
Let's hope we get some more good Holy spells that make it more reliable for getting the discount! (okay even though the card doesn't sound THAT good, it's still card draw in priest, which priest lacks. So don't underestimate this card!)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 7 months ago
Personally i check Outof.cards a few times per day to check if there is any news/new articles about Hearthstone (Which is the only card game i play), and obviously to see if there are any new HS decks posted that seem interesting! After checking that i look at recent forum threads, read some and if i feel like it i comment in them. (And if i feel EXTREMELY salty i might post in the salt thread every once in a while..)
Obviously with every HS card reveal season i check Outof.Cards like every few hours and i comment on every new card revealed, and i often join in on discussions about those new cards! (Which helps expanding my English vocabulary sometimes, and of course getting better at writing in English.)
Oh and obviously i wait for new word searches, those are fun! :)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 7 months ago
Just playing some slower contol-ish decks and ONLY queing into Tickatus Warlock for 15 games IN A ROW! Not only that, but in 6 out of those 15 matches my opponent got 2 "randomly" discovered Tickatusses from Demonic Studies... Such a FUN game when they mill your entire deck, AND go into their infinite value Lord Jaraxxus that almost nothing can outvalue/outlast... (Pretty sure only Neeru Fireblades imps can outlast that hero power...) How is any slow strategy supposed to compete against That?!?
Where are all these Paladins that people complain about constantly? i would LOVE to play against those Paladins constantly instead of Tickatus/Lord Jaraxxus Warlock for even MORE games in a row!!!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 7 months ago
Well my horrible reviews of the nerfs and corrections buffs*
Nerfs first i guess.
Crabrider: Crabrider NEEDED to get nerfed, it was way too strong. This nerf is WAY more then i could have imagined, i thought it would have been -1 hp or something. This nerf honestly kinda feels like it killed the card, this nerf SEEMS way too harsh. At least it now actually functions as a "control tool" that clears some small minions/tokens. A.k.a. it now functions the way the HS team first invisioned this card.
Refreshing Spring Water: This seems like a almost pointless nerf to me. Don't get me wrong, it's still nice that it got nerfed, but THE MAIN PROBLEM was Incanter's Flow and that didn't get nerfed. Which means that spell mage won't be that much weaker, AND APM mage can still do absolutely broken things in wild.
Mankrik: Fair nerf, that summon was WAY to hard to remove. Great nerf.
Hysteria: And we continue with MURDERING anything control related. Hysteria was one of the best tools to actually stay alive in the early game with Priest and Warlock and now it's gone. Why is it "gone" well because it costs 4 mana, which means you cannot run Hysteria alongside Kazakus, Golem Shaper. This nerf effectively killed Kazakus control Priest, which already had to sacrifice Xyrella and Blademaster Samuro. My guess is that the deck will now run a list without kazakus, but still it's unfortunate that they decided the nerf one of the only GOOD control decks... Sometimes i wonder if they actually spin a wheel to decide on nerfs...
For the buffs: (Only the ones worth mentioning, at least to me.)
Razorboar: Might help deathrattle DH, but from my experience playing the deck A LOT Razorboar was horrible and was cut from popular versions of the deck a lot. With +1 attack i don't think it will be good enough, but hey now that it might trade a bit better it might finally see play.
Dark Inquisitor Xanesh: this isn't a buff, it's a correction because this is how the card should have ALWAYS worked. I have played a lot of corrupt Priest and honestly this buff won't change anything. Why? Because priest still lacks card draw and unless they get better draw you will still have a lot of "dead" cards in hand, or cards that feel REALLY bad to play uncorrupted...
Deck of Chaos: Does absolutely nothing. I have played a lot of Deck of Chaos Warlock as well, and it's REALLY unreliable. Sure you can now play Deck of Chaos 1 turn earlier... BUT it still means that you have to draw it first. "But Warlock has a lot of draw!" you might be thinking right now, well look at how Deck of Chaos has performed so far. Even with all the draw you can get, your still going to be unlucky most of the time and not draw it. At least it's now a miniscule bit easier to complete achievements that need Deck of Chaos... (Man i hoped this buff would have been so much better...)
N'Zoth, God of the Deep: Wow, this is a perfect example of "how do we murder a cards flavor with 1 change." Old gods have always been 10 mana with a big powerfull effect, and to see N'Zoth, God of the Deep go to 9 kinda hurts me a bit. Sure now you can play it alongside Animated Broomstick, but the problem still is that when you play N'Zoth, God of the Deep you probably have a full board of minions. Also playing N'Zoth, God of the Deep on 9 still isn't good enough because it has no immediate effect. When you play N'Zoth, God of the Deep your probably behind and need to play it in order to survive, and just summoning some stats isn't good enough these days.
Personally i would have LOVED it if they changed N'Zoth, God of the Deep from "Battlecry: Resurrect a friendly minion of each minion type." into "Battlecry: Resurrect a friendly minion of each minion type, give them rush". Right now it's a 2 card combo AND you need to have 1 space open for Animated Broomstick... which seems kinda weird considering N'Zoth, God of the Deep is supposed to be this BIG card/wincon you build your entire deck around... If it gave the minions rush on it's own it would actually make the card pretty good. (Of course if would cost 10 mana again with the build in rush.)
The "nerfs" and "buffs" this time around don't feel that great, and honestly i don't think anything really changes... Which is kinda sad, i REALLY hope that these changes suddenly give rise to more variation/fun in the meta but so far i don't see things changing that much. Sure aggro Pally decks might be a bit weaker, but we still got plenty of aggro decks. Oh and the only really good control deck got nerfed as well, so for people that like control decks (like me) it will just feel worse. Man i WISH we got buffs to some control cards like: removing 1 overload from Lightning Storm, and +1 dmg dealth or -1 mana cost on Rancor.... (Sure Control Warrior got some "buffs" but i'm not really excited about those changes...)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 7 months ago
5 Nerfs? Seems like their really hoping the buffs will make a good impact.
My guesses for neutral nerfs are: Crabrider (Probably almost confirmed nerf, that thing is insane.) and Mankrik. (Kinda sad about that, but Mankrik is just really strong and in almost every deck.)
Other nerfs i think will be: Incanter's Flow and probably Darkglare in order to nerf Darkglare Warlock and APM Mage in Wild. (I think Iksarr did mention that those 2 decks were on their radar for nerfs.) the 3th nerfed card i think will be: First Day of School, because this makes paladin super strong in the early game and it's always annoying to lose to a paladin who got premium 1 drops from First Day of School. I also hate it when my opponent get's Blackjack Stunners 90% of the time from First Day of School... (Also i wouldn't mind seeing a Secret Passage nerf.) :]
For the buffs i think the caravans are possible, but will be hard to balance. (I dont want the paladin caravan to be good lol.) Other buffs could be for Shaman, and i think maybe Mana Tide Totem to 2 mana? Would be very strong (Maybe too strong) but Shaman is bad right now because of their lack of card draw. And buffing Dunk Tank or Tidal Surge to 3 mana would be really cool.
Considering their thinking about buffing underperforming archetypes i would love to see a buff to Hero Power Mage, and i guess maybe self-mill warlock and control warrior could get some buffs?
Buff Idea's for those classes/decks would be: Rancor: either "deal 3 damage" instead of "Deal 2 Damage", or buffed to 3 mana, Shieldmaiden: from 6 to 5 mana, Neeru Fireblade's imps from 3/2 into 3/3s, Coldarra Drake to 5 mana, but it would lose some stats. (Probably -1/-1 or -2/-1) Maybe give Rimetongues 1/1 summons rush? Kolkar Pack Runner has that effect with any spell, so why can't Rimetongue minions have rush? Rimetongue only works with ice spells AND it costs 1 more mana. Sure the tokens freeze stuff, but with a card like Rimetongue that has a very narrow application, it should have at least a decent pay-off i.m.o.
It could also be really cool if they buff Headmaster Kel'Thuzad in some way. (I know this almost certainly won't happen, but I really want to use him without hurting my decks winrate :(
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 7 months ago
After playing this deck for a bit, i can certainly say it's a really fun deck and i have gotten a decent winrate with it. As said it's not that good against spell mages who ignore board, BUT i have seen a lot of spell mages actually using their burst to remove stuff instead of pointing face lol. The deck works pretty decently against warlocks, who often actually run out of clears... or because they dont have the time to play Tickatus. Control Priest is also a good matchup, because they need to remove everything twice. (Initial board of minions + minions after deathrattles trigger. Actually against priests i can often just get away with keeping Primordial Protector in mulligan lol.) But Paladin is a bit more tricky matchup, in my experience it depends on draw and your skill. (To be more precise, your skill on knowing how to play around the paladin secrets, and when you should trigger them.)
This is really fun deck to play, and it feels sooo good when i beat a FACE hunter with 1-5 hp left! It takes a bit to really learn the deck and use if effectively, but after you know how to use it it performs well on ladder. (ty for posting it Dapperdog, it's been a blast playing this deck!) :]
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 7 months ago
Death's Head Cultist seems really good alongside N'Zoth, God of the Deep. I really like this buff for N'Zoth, God of the Deep! Razormane Raider also seems like an intriguing choise, but it's still not that good of a card. I really like that they finally decided to still make this change! Even if Quilboars won't get any support outside of battlegrounds, it's still good to have new tribes for N'Zoth, God of the Deep decks!
Hmm seems like a good minion. Great tool for surviving early game against decks like FACE Hunter. I really like this card!
Felrattler is basicly a 3 mana Swipe that can only target minions, which is VERY good i.m.o.
Pretty sure Deathrattle DH will 100% use it, and maybe some slower DH decks might use it as well? OTK DH might use it to try survive early game a bit more consistantly.
In wild i'm not sure if ODD-DH will use it. They might experiment with it in order to help against the ODD-Palladin matchup? Yeh i'm not that sure.
A good sigil? What blasphemy is this?
Great card for slower DH decks, and might fit well into Deathrattle DH to survive early game. It might also fit well into Soul DH. Also worth mentioning is that it probably fits into Token DH, but that deck is absolute garbage. (Still felt like i had to mention that.)
In wild it probably wont see any play. Maybe in some memey deck that's kinda slow it might see play, but it wont see play in actual meta DH decks. (Because it's not ODD costed.)
Seems good, BUT Big DH doesn't have the tools to function just yet. But once it gets more support it might see a bunch of play. However Illidari Inquisitor is a better demon for more tempo/midrange DH decks that use N'Zoth, God of the Deep.
The ONLY time i see this getting play is if Celestial Alignment Druid becomes super OP broken, because Taintheart Tormenter shuts down Lady Anacondra shenanigans a little bit. I'm kinda happy were getting cards that can counter Lady Anacondra.
Oh and in wild i still don't think it will see play. It's EVEN-costed so that makes it even worse.
Whoops completely forgot it's ALL pirates! My bad! For some reason i thought it was only rogue/neutral ones.
Edit: Seems like i also forgot to actually click on the rogue picture, so it didn't show Rogue pirates either. My bad lol!
The thing about secrets is that it's too slow for todays meta. Paladin and Hunter are very strong early game, and when are you playing 2 mana do nothing? I wish Shenanigans was better, i really like it. (And Secret Rogue.)
The only good thing about Savory Deviate Delight is that it's a decent tech card, thats almost always a bad effect for your opponent. Still i do think it might not see much play in standard. Maybe in wild it ight see play considering there are plenty of decks like: most highlander decks, APM mage, Raza Priest and Big Priest that don't like to get their minions turned into absolute garbage. And Pirate/Kingsbane rogue also doesn't care that much about their own minions, so they MIGHT experiment with it.
Hmm this seems... interesting. On the one side it's Rogue, which is more of an aggro/midrange class. But on the other side if your playing some kind of slower rogue deck, maybe it makes sense? If you see a big treath you can Sap it, and *with some luck* get rid of it with Savory Deviate Delight. The only time i see this seeing play is if the meta SLOWS DOWN a lot, which is NEVER happening with all the powercreep FACE decks keep getting. (*Cries in Control Player)
Oh and the most interesting thing is obviously the pirate part. Has anyone seen the pirate pool in standard? It's ONLY 2 MINIONS! Southsea Captain AND Circus Amalgam! This means 2 thing: You and your opponent are VERY likely to get a stealth minion, and were probably getting Pirate rogue support in the future! This is some nice foreshadowing if were actually getting more pirates in rogue! (Completly messed up this part, apologies!)
The only deck in standard that MIGHT use it is of course Stealth Rogue, which probably won't mind getting an stealth minion and disrupting their opponent. Worst case scenario you get a pirate/amalgam, and you probably wont mind rerolling a Sneaky Delinquent token from the deathrattle into another minion and disrupting your opponent in the progress.
In wild it might see some play? Pirate/Kingsbane rogue might experiment with it, and worst case scenario it's a tech card against OTKs. This is an easier way of dealing with those OTK decks, considering Dirty Rat requires you to kill the minion immidiatly. Oh and it's probably also good against Raza Priest and Big Priest. Actually in wild it might be a pretty good tech card! And it's 1 mana, so maybe ODD Rogue might try it out? Probably not considering they just aim FACE.
Edit: As Tumbleweedovski mentioned to me, i completely forgot it's ALL pirates not just neutral/rogue ones. And i forgot to click on the rogue icon when looking up all the pirates, so i also messed that up. My bad! :)
Alright i'm going to probably be a bit too pre-mature with this, but it's a good/balanced 5/5 star card.
It's most of the time a better Exotic Mountseller, because you almost always prefered to get the rush minions from Exotic Mountseller. The only time Exotic Mountseller is better is if you want a more sticky board of minions, considering 2 health isn't that hard to remove.
I think it will 100% see play in 3 druid decks in standard. First one is some kind of beast/taunt druid deck, because it synergizes well with Fangbound Druid. But i don't see that deck being that competative.
In standard, the 2 real decks it will fit in are Celestial Alignment Druid because it can setup a board that's hard to deal with, AND most importantly Deviate Dreadfang druid. Yes it's own deck. It would function just like Exotic Mountseller druid worked before Exotic Mountseller rotated. I'm really wondering how good that deck will be now that it's back, and how well it will function in the meta. I'm personally thinking it will be probably a mid-high tier 2 deck, or worst case scenario at the bottom of tier 2.
In wild i don't think it sees play. Celestial Alignment druid is currently an OTK deck, and with Lady Anacondra it seems really strong. Who needs Deviate Dreadfang when you can OTK your opponent? Oh and obviously it won't see play in other OTK druid decks and Token Druid, which are the most common druid decks. Also Hadronox druid will NEVER use it because it's a beast and messes up Witching Hour.
Seems decent. Fangbound Druid has a deathrattle AND taunt, so it's exactly the kind of minion you want to play alongside Plaguemaw the Rotting. But the big problem for the card is card draw, which is something Druid doesn't have that much off. Oh and it's only good if you have a beast in your hand, considering you want the discount.
Considering you want the effect if you include this into your deck, then it might fit into Guardian Animals Druid? The most popular version of that kind of deck is Primordial Druid, which doesn't seem like it wants to include it?
The other deck it MIGHT fit in is some kind of Deviate Dreadfang deck, which probably would work similarly to the Exotic Mountseller did before Exotic Mountseller rotated.
Oh and for wild: Probably see play. I dont think this sees this play in the upcoming Celestial Alignment Druid, OTK Druid or Token Druid. The only deck that might experiment with it is Wall Druid, because Fangbound Druid Discounts Hadronox.
Step one: Play Celestial Alignment, step 2 win the game by getting 10 mana back in 1 turn AND fill your board with lots of minions with cards like Deviate Dreadfang in standard, or win with a Malygos OTK in Wild.
Seriously this thing in wild is INSANE. 0 mana Overflow/Nourish to draw/gain mana AND you can play Juicy Psychmelon (obviously also for 0 mana after Celestial Alignment) to draw OTK pieces. OH and considering i don't know how Celestial Alignment and Emperor Thaurissan work together, can Emperor Thaurissan discount the 1 mana minions to 0 mana? If so than wow, thats strong... Yet kinda useless considering they can probably OTK you the same turn they play Celestial Alignment.....
Lady Anacondra is a Completely insane card that will either break the game and become very oppresive.... or at worst it will be part of a really annoying/super unfun deck to face of against. Hmm maybe Mutanus the Devourer was made in order TRY to help decks in standard deal with Lady Anacondra? Meh probably not.
I seriously hope their going to nerf her effect by making it so she can't discount <1 mana, just to avoid crazy Celestial Alignment stuff. But hey they probably want to first allow people to abuse that combo for a few days in order to sell the mini set well, just to nerf her a couple days after the mini set comes out. :P
"They are aware of the fact that cost reduction cards more often than not will become problematic in Wild at some point. APM Mage is really close to that point, nerfing Sorcerer's Apprentice could be an answer."
Personally as much as i would also like to see a nerf to Sorcerer's Apprentice i would rather like to see Incanter's Flow nerfed instead, as that's the big mana cheat/problem card in APM Mage. Seriously, sometimes you don't even need Sorcerer's Apprentice as long as you played 2x Incanter's Flow early into the game. (Honestly i'm kinda tired of conceding after mages coin out Incanter's Flow turn 1 into 2nd Incanter's Flow on turn 2...)
Sure Flamewaker mage has always been a good deck thanks to Sorcerer's Apprentice but the deck mostly went nuts thanks to Incanter's Flow and Refreshing Spring Water, and Refreshing Spring Water already got hit with a nerf.
If they still nerf Sorcerer's Apprentice i'm just worried how their going to nerf her. Raising the cost of Sorcerer's Apprentice might make it so Archmage Antonidas OTK decks might need an Emperor Thaurissan tick in order to work, slowing down the deck in an already very hyper-aggro filled meta. And changing the effect of Sorcerer's Apprentice COULD potentially completely kill off every Archmage Antonidas OTK deck in the game. (Imagine if she can't discount spells to 0 mana...)
Don't get me wrong, i wouldnt mind seeing Sorcerer's Apprentice nerfed, but i certainly hope that their going to handle that potential nerf well, otherwise it might make a lot of people upset. (Especially the Archmage Antonidas OTK players that would suffer as colleterall damage because of APM mage...)
Oh and it's VERY interesting that Wild is getting more popular in China, i'm pretty sure we all know Blizzard loves China so i wouldn't be surprised that they might give Wild more attention as long as wild gets even more popular in China! (At least we can hope that it will...)
Alright this is exactly the kind of thing shaman needed! and i'm surprised there is no overload:4 attached to it! Okay memes aside, Shaman uses a LOT of nature spells so your probably going to get the effect off most of the time. This will 100% see play in every shaman deck in standard for quite some time, even if they get more card draw!
In wild it's probably going to find a home as well. Elemental Shaman will surely make space for it, and most elemental shaman spells like Earthen Might and Elementary Reaction are nature spells. Actually after checking the other nature spells in the game so far, boy is Primal Dungeoneer GOOD. Devolve and Maelstrom Portal, some of the most used removal spells in Wild.. oh and Evolve as well are nature spells, so it even works well with those spells!
Yeah this is an insanely good shaman card that will see a LOT of play! (Finally a good shaman card? feels like it's been AGES... But shaman does still need a wincondition....)
Hmm mostly seems anti-OTK tech, which most people already play Shadow Hunter Vol'jin for. Still Mutanus the Devourer seems too expansive. The only world i will ever think it will see play is in a very control heavy meta... Which is never gonna happen.. (*As a Control Player, this hurts so much..) This seems like interesting tech to use after a warlock plays any 7 cost card (*ahem uncorrupted Strongman), just to destroy their Tickatus.
The other place where it might be nice is in some kind of disruption deck. A deck that might use it is disruption shaman with Shudderwock, just to empty their opponents hand of minions. Also it costs 7 mana, so in wild some memey deck can double the battlecry with Brann Bronzebeard. Hmm maybe some Renolock might slot it in? Meh probably not... But who knows maybe some more memey renolock list might slot it in... But even then it's 7 mana. Most games end before turn 5 in Wild. However if they last longer your probably in a rare control vs control or (slow) OTK vs Control matchup, so there it might be playable?
Not gonna lie, i kinda expected more from "the final boss" of the Wailing Caverns... I won't be surprised if it gets buffed to 6 mana in the future...
Hmmm... The spell pool for it currently seems pretty bad... and incentificing freeze mage decks isn't that great either. Still if it DOES get the effect off it seems pretty powerfull! Don't underestimate it's effect, getting a 3 mana 4/5 worth of stats + 1 card drawn is very good. Also Mage did get freeze support with cards like Rimetongue. Frostweave Dungeoneer will be a pretty bad card for now (Which might see play/experimentation in maybe hero power mage just for card draw?) HOWEVER seeing how much their pushing freeze mage i'm pretty sure that freeze mage is going to get a lot more support in future expansions.
Just checked the Wild pool, and yeh it's not going to see play. APM and Secret mage don't want it. The frost spell pool is actually pretty limited... Still don't forget about Frostweave Dungeoneer, once it gets a little bit more support it most likely become a very solid card. (in an archetype that might be really annoying to play against...)
Very good effect!... as long as you pull a Holy spell... and Priest uses mostly shadow spells... hmm. Still Priest isn't known for drawing a lot of cards, so i still think it will see play in a majority of priest decks just for the card draw. (And worst case scenario it might pull some C'Thun, the Shattered pieces before Tickatus deletes them.)Devout Dungeoneer will obviously be a lot better in standard with each expansion, because of newly printed holy spells. Right now the holy spell pool in priest is mostly big buffs and (cheap) removal spells.
Hmm looking at the Wild Holy spell pool and it's not that great. Most Holy spells in wild are MOSTLY ress spells or big buffs. Sure there are some removal spells like Lightbomb, but their mostly cards that are used by ress priest (Which will never run Devout Dungeoneer) and Raza Priest. (Which already has a lot of shadow spells in deck, and i don't think raza priest wants Devout Dungeoneer either...)
Let's hope we get some more good Holy spells that make it more reliable for getting the discount! (okay even though the card doesn't sound THAT good, it's still card draw in priest, which priest lacks. So don't underestimate this card!)
Personally i check Outof.cards a few times per day to check if there is any news/new articles about Hearthstone (Which is the only card game i play), and obviously to see if there are any new HS decks posted that seem interesting! After checking that i look at recent forum threads, read some and if i feel like it i comment in them. (And if i feel EXTREMELY salty i might post in the salt thread every once in a while..)
Obviously with every HS card reveal season i check Outof.Cards like every few hours and i comment on every new card revealed, and i often join in on discussions about those new cards! (Which helps expanding my English vocabulary sometimes, and of course getting better at writing in English.)
Oh and obviously i wait for new word searches, those are fun! :)
Just playing some slower contol-ish decks and ONLY queing into Tickatus Warlock for 15 games IN A ROW! Not only that, but in 6 out of those 15 matches my opponent got 2 "randomly" discovered Tickatusses from Demonic Studies... Such a FUN game when they mill your entire deck, AND go into their infinite value Lord Jaraxxus that almost nothing can outvalue/outlast... (Pretty sure only Neeru Fireblades imps can outlast that hero power...) How is any slow strategy supposed to compete against That?!?
Where are all these Paladins that people complain about constantly? i would LOVE to play against those Paladins constantly instead of Tickatus/Lord Jaraxxus Warlock for even MORE games in a row!!!
Well my horrible reviews of the nerfs and corrections buffs*
Nerfs first i guess.
Crabrider: Crabrider NEEDED to get nerfed, it was way too strong. This nerf is WAY more then i could have imagined, i thought it would have been -1 hp or something. This nerf honestly kinda feels like it killed the card, this nerf SEEMS way too harsh. At least it now actually functions as a "control tool" that clears some small minions/tokens. A.k.a. it now functions the way the HS team first invisioned this card.
Refreshing Spring Water: This seems like a almost pointless nerf to me. Don't get me wrong, it's still nice that it got nerfed, but THE MAIN PROBLEM was Incanter's Flow and that didn't get nerfed. Which means that spell mage won't be that much weaker, AND APM mage can still do absolutely broken things in wild.
First Day of School: This is a "nerf" to aggro paladin, but to Libram/midrange paladin i think it's a big buff. 1 more minion increases the change to get strong 1 drops like Babbling Book, Blackjack Stunner, Gibberling, Prize Plunderer and Wand Thief. Honestly i.m.o. this is more of a buff than a nerf....
Mankrik: Fair nerf, that summon was WAY to hard to remove. Great nerf.
Hysteria: And we continue with MURDERING anything control related. Hysteria was one of the best tools to actually stay alive in the early game with Priest and Warlock and now it's gone. Why is it "gone" well because it costs 4 mana, which means you cannot run Hysteria alongside Kazakus, Golem Shaper. This nerf effectively killed Kazakus control Priest, which already had to sacrifice Xyrella and Blademaster Samuro. My guess is that the deck will now run a list without kazakus, but still it's unfortunate that they decided the nerf one of the only GOOD control decks... Sometimes i wonder if they actually spin a wheel to decide on nerfs...
For the buffs: (Only the ones worth mentioning, at least to me.)
Razorboar: Might help deathrattle DH, but from my experience playing the deck A LOT Razorboar was horrible and was cut from popular versions of the deck a lot. With +1 attack i don't think it will be good enough, but hey now that it might trade a bit better it might finally see play.
Dark Inquisitor Xanesh: this isn't a buff, it's a correction because this is how the card should have ALWAYS worked. I have played a lot of corrupt Priest and honestly this buff won't change anything. Why? Because priest still lacks card draw and unless they get better draw you will still have a lot of "dead" cards in hand, or cards that feel REALLY bad to play uncorrupted...
Deck of Chaos: Does absolutely nothing. I have played a lot of Deck of Chaos Warlock as well, and it's REALLY unreliable. Sure you can now play Deck of Chaos 1 turn earlier... BUT it still means that you have to draw it first. "But Warlock has a lot of draw!" you might be thinking right now, well look at how Deck of Chaos has performed so far. Even with all the draw you can get, your still going to be unlucky most of the time and not draw it. At least it's now a miniscule bit easier to complete achievements that need Deck of Chaos... (Man i hoped this buff would have been so much better...)
N'Zoth, God of the Deep: Wow, this is a perfect example of "how do we murder a cards flavor with 1 change." Old gods have always been 10 mana with a big powerfull effect, and to see N'Zoth, God of the Deep go to 9 kinda hurts me a bit. Sure now you can play it alongside Animated Broomstick, but the problem still is that when you play N'Zoth, God of the Deep you probably have a full board of minions. Also playing N'Zoth, God of the Deep on 9 still isn't good enough because it has no immediate effect. When you play N'Zoth, God of the Deep your probably behind and need to play it in order to survive, and just summoning some stats isn't good enough these days.
Personally i would have LOVED it if they changed N'Zoth, God of the Deep from "Battlecry: Resurrect a friendly minion of each minion type." into "Battlecry: Resurrect a friendly minion of each minion type, give them rush". Right now it's a 2 card combo AND you need to have 1 space open for Animated Broomstick... which seems kinda weird considering N'Zoth, God of the Deep is supposed to be this BIG card/wincon you build your entire deck around... If it gave the minions rush on it's own it would actually make the card pretty good. (Of course if would cost 10 mana again with the build in rush.)
The "nerfs" and "buffs" this time around don't feel that great, and honestly i don't think anything really changes... Which is kinda sad, i REALLY hope that these changes suddenly give rise to more variation/fun in the meta but so far i don't see things changing that much. Sure aggro Pally decks might be a bit weaker, but we still got plenty of aggro decks. Oh and the only really good control deck got nerfed as well, so for people that like control decks (like me) it will just feel worse. Man i WISH we got buffs to some control cards like: removing 1 overload from Lightning Storm, and +1 dmg dealth or -1 mana cost on Rancor.... (Sure Control Warrior got some "buffs" but i'm not really excited about those changes...)
5 Nerfs? Seems like their really hoping the buffs will make a good impact.
My guesses for neutral nerfs are: Crabrider (Probably almost confirmed nerf, that thing is insane.) and Mankrik. (Kinda sad about that, but Mankrik is just really strong and in almost every deck.)
Other nerfs i think will be: Incanter's Flow and probably Darkglare in order to nerf Darkglare Warlock and APM Mage in Wild. (I think Iksarr did mention that those 2 decks were on their radar for nerfs.) the 3th nerfed card i think will be: First Day of School, because this makes paladin super strong in the early game and it's always annoying to lose to a paladin who got premium 1 drops from First Day of School. I also hate it when my opponent get's Blackjack Stunners 90% of the time from First Day of School... (Also i wouldn't mind seeing a Secret Passage nerf.) :]
For the buffs i think the caravans are possible, but will be hard to balance. (I dont want the paladin caravan to be good lol.) Other buffs could be for Shaman, and i think maybe Mana Tide Totem to 2 mana? Would be very strong (Maybe too strong) but Shaman is bad right now because of their lack of card draw. And buffing Dunk Tank or Tidal Surge to 3 mana would be really cool.
Considering their thinking about buffing underperforming archetypes i would love to see a buff to Hero Power Mage, and i guess maybe self-mill warlock and control warrior could get some buffs?
Buff Idea's for those classes/decks would be: Rancor: either "deal 3 damage" instead of "Deal 2 Damage", or buffed to 3 mana, Shieldmaiden: from 6 to 5 mana, Neeru Fireblade's imps from 3/2 into 3/3s, Coldarra Drake to 5 mana, but it would lose some stats. (Probably -1/-1 or -2/-1) Maybe give Rimetongues 1/1 summons rush? Kolkar Pack Runner has that effect with any spell, so why can't Rimetongue minions have rush? Rimetongue only works with ice spells AND it costs 1 more mana. Sure the tokens freeze stuff, but with a card like Rimetongue that has a very narrow application, it should have at least a decent pay-off i.m.o.
It could also be really cool if they buff Headmaster Kel'Thuzad in some way. (I know this almost certainly won't happen, but I really want to use him without hurting my decks winrate :(
After playing this deck for a bit, i can certainly say it's a really fun deck and i have gotten a decent winrate with it. As said it's not that good against spell mages who ignore board, BUT i have seen a lot of spell mages actually using their burst to remove stuff instead of pointing face lol. The deck works pretty decently against warlocks, who often actually run out of clears... or because they dont have the time to play Tickatus. Control Priest is also a good matchup, because they need to remove everything twice. (Initial board of minions + minions after deathrattles trigger. Actually against priests i can often just get away with keeping Primordial Protector in mulligan lol.) But Paladin is a bit more tricky matchup, in my experience it depends on draw and your skill. (To be more precise, your skill on knowing how to play around the paladin secrets, and when you should trigger them.)
This is really fun deck to play, and it feels sooo good when i beat a FACE hunter with 1-5 hp left! It takes a bit to really learn the deck and use if effectively, but after you know how to use it it performs well on ladder. (ty for posting it Dapperdog, it's been a blast playing this deck!) :]
Death's Head Cultist seems really good alongside N'Zoth, God of the Deep. I really like this buff for N'Zoth, God of the Deep! Razormane Raider also seems like an intriguing choise, but it's still not that good of a card. I really like that they finally decided to still make this change! Even if Quilboars won't get any support outside of battlegrounds, it's still good to have new tribes for N'Zoth, God of the Deep decks!