Normally you used to craft a wild common, that would unlock it for you, You set your filter to "all cards" then click crafting and craft one wild common
I"m not sure if the new mmr in the latest patch is the same for casual as it is in ranked.
Basically your silver/gold level etc is immaterial now to your MMR which is the only matching it's using in ranked (and maybe the same or just a different mmr)
when you win against people you gain mmr, if they're higher than you mmr wise you'll get more than if they're lower.
So I wouldnt worry about it, eventually if you win a lot in casual your mmr is going to go up, so you will be facing people who play T1 decks on casual
Not even sure if it differentiates between the 2 game modes any more you could be playing against somebody on the ranked ladder even though you chose to play in casual.
Only legend players get to see the rank of their opponent.
Something does seem screwy, you shouldnt able to tank your mmr down EVER if you've hit legend. There needs to be a floor so people can do EXACTLY as you want to, get to the rank then play fun stuff.
I gather because you're getting matched against people who are rated lower than you winning against them isnt going to raise your MMR. (or negligible)
I'm always around rank 20-15 in the old system always playing fun/meme decks but in the early part off this season I was facing off against legend card back guys who definitely werent playing meme decks they were there for the wins.
I just auto conceeded to those guys since it was wasting both of our times, eventually my mmr became better(worse) and the matches seemed fairer , more balanced.
You wouldnt want to run it, it's likely there simply for the 2 cards that summon random 1 cost minions for your opponent , one is in standard (3/9 taunt), one in wild (dragon)
They could add new classes in a temporary way, that last just for 2 years until they rotate to wild. So you would see new cards for that class for 2 years and then you'd change to a different temporary class
thats my version much the same I think, but uses raid the sky temple which IS sort of your win condition as you get cheaper burn spells etc
it's also possible to have only a few minions and use the "only spells in deck" later when you've drawn the minions.
Likely this deck type will get better as more sets come out with mage spells to support it, by the end of the year it could be very strong, spell only hunter was strong from day one not sure about this one yet.
It's true that most nerfs are there to stop a deck dominating standard and would be fine to be removed when the card goes to wild. Theres only a few that would continue to annoy even in wild.
Patches? Give it charge again or maybe give it rush instead?
Totemic definitely needs an unnerf, it's completely unplayable at the moment. The amount of totems that exist mean that it's very random
I think Tuskarr Totemic was a nerf done simply for the meta it was in, it's unusable in it's current state and wont be that much better going back to a random totem again. (certainly be fun again)
The stealth system looks pretty good, and the whole scenery having interactible things like the ability to throw things, move them around really feels more like D&D than the old games that were dialog and combat only.
Those are both neutrals, paladin is the divine shield class so it's not creep
The new reward system is better though they could still throw in a golden card here and there. Even if it's just a golden rare or common
Got a Cosmetic Lutri, and been playing a few lutri decks so very happy :)
Normally you used to craft a wild common, that would unlock it for you, You set your filter to "all cards" then click crafting and craft one wild common
I"m not sure if the new mmr in the latest patch is the same for casual as it is in ranked.
Basically your silver/gold level etc is immaterial now to your MMR which is the only matching it's using in ranked (and maybe the same or just a different mmr)
when you win against people you gain mmr, if they're higher than you mmr wise you'll get more than if they're lower.
So I wouldnt worry about it, eventually if you win a lot in casual your mmr is going to go up, so you will be facing people who play T1 decks on casual
Not even sure if it differentiates between the 2 game modes any more you could be playing against somebody on the ranked ladder even though you chose to play in casual.
Only legend players get to see the rank of their opponent.
Just a note and trick you CAN rearrange the order of your decks, you need to change them to wild.. then go back to the list
then change them back to standard again.
Doing this moves the deck to the bottom of your list.
Something does seem screwy, you shouldnt able to tank your mmr down EVER if you've hit legend. There needs to be a floor so people can do EXACTLY as you want to, get to the rank then play fun stuff.
I gather because you're getting matched against people who are rated lower than you winning against them isnt going to raise your MMR. (or negligible)
I'm always around rank 20-15 in the old system always playing fun/meme decks but in the early part off this season I was facing off against legend card back guys who definitely werent playing meme decks they were there for the wins.
I just auto conceeded to those guys since it was wasting both of our times, eventually my mmr became better(worse) and the matches seemed fairer , more balanced.
We'll have to see how it goes next season.
The ritualist can ALSO summon that 1/4 guy that you can hit to deal damage to their face :)
You wouldnt want to run it, it's likely there simply for the 2 cards that summon random 1 cost minions for your opponent , one is in standard (3/9 taunt), one in wild (dragon)
Likely they'll just be alternate art like its done for any other card in mtga, maybe some could be given out as event prizes
They could add new classes in a temporary way, that last just for 2 years until they rotate to wild. So you would see new cards for that class for 2 years and then you'd change to a different temporary class
https://outof.cards/hearthstone/decks/12920-spell-only-mage
thats my version much the same I think, but uses raid the sky temple which IS sort of your win condition as you get cheaper burn spells etc
it's also possible to have only a few minions and use the "only spells in deck" later when you've drawn the minions.
Likely this deck type will get better as more sets come out with mage spells to support it, by the end of the year it could be very strong, spell only hunter was strong from day one not sure about this one yet.
Yep very nice card, improved elvish archer, great with damage effect cards
I'm thinking the class may only get cards for 2 years worth of sets until it goes to wild, then maybe another class might appear.
I could be wrong I guess we'll see
Well from the picture theres figures in the foreground that have been turned to stone, so it may relate to whatever calamity happened here:
https://wowwiki.fandom.com/wiki/Petrified_Forest
it could just be our druid queen looking on whatever site that is, with a murloc nearby, hard to speculate and i dont know enough wow lore.
Although it's not in contention I think keeper of the grove should be upped a little maybe to a 2/3 he used to be 2/4 , now he's 2/2
People just play the 4/3 silence guy when they want silence in the 4 mana slot (for any class)
Druids should have a reason for picking keeper of the grove when they want silence.
It's true that most nerfs are there to stop a deck dominating standard and would be fine to be removed when the card goes to wild. Theres only a few that would continue to annoy even in wild.
Patches? Give it charge again or maybe give it rush instead?
Totemic definitely needs an unnerf, it's completely unplayable at the moment. The amount of totems that exist mean that it's very random
: Evil totem, 4 basic totems, Flametougue, Serpent Ward,Vitality Totem, Amalgam, Totem Golem
True a 3/4 is a 1 in 5 chance with the 10 totems.
They could simply increase it's cost to 4 mana make it a 3/3 and restore the random totem generation.
I think Tuskarr Totemic was a nerf done simply for the meta it was in, it's unusable in it's current state and wont be that much better going back to a random totem again. (certainly be fun again)
The stealth system looks pretty good, and the whole scenery having interactible things like the ability to throw things, move them around really feels more like D&D than the old games that were dialog and combat only.
zero in all but
shadow :8
Piltover: 16
Ionia: 11
The wont reset it but they may add more regions with their own progression