I had a similar idea on post nerf otk priest but I would do -2 seance (can't copy enemies anyway) -1 stegodon (why instead of infiltrator), -1 vivid nightmare (don't need 2 I think) and I would do +1 zilliax ( will save you so many times) +1 infiltrator and +2 scheme (gets you to the late game and combo with the power word)
Well this was some of my thought process i guess when i put the cards together:
i haven't actually played cloning gallery before so i am unsure if it summons only one copy if you have two copies in your deck, or not, so i wanted to include 5 minions. otherwise i would probably swap it for infiltrator, although it's nice to have high health minions in priest sometimes.
vivid nightmare is extremely good for pulling off clutch otk combos, especially with more limited options for copying minions in standard without using other minions to clutter your graveyard. it costs only 3 mana so you can get yourself an extra Prophet Velen or Malygos before playing your Mind Blasts for example. also great if you want to multiply Archmage Vargoth for whatever reason (mind blast artillery)
I wanted to include only the minions that can enable an OTK with mind blast and a couple taunt minions to make removing them more costly. i am thinking now however that i don't want to have too many variables because [Hearthstone Card (mass resurrect) Not Found] can only resurrect 3 minions, and it could all be the same one potentially. I want to have a very high chance of summoning Vargoth with that card, so it will be cast twice. I'll probably remove the stegodon.
seance seemed worth running at the time with options being limited not for copy spells but now that you mention the Lazul's Scheme i realize i completely overlooked that card and it could be very good to have, especially since i expect to be holding cards a while
i probably still won't run Zilliax for now to limit different minions in my deck but i really have no idea how the meta is going to play out tomorrow =D
How's everyone spending their last few games before RoS is live, if you are playing at all? I've been having fun with OTK priest thanks to the early legendary and it's pretty fun to set up a board of archmages to cast a barrage of Mind Blasts. IveI got the list i am using, and an idea of how i may attempt to play it in the new standard year.
Murlocs are getting just about everything. Lots of strong cards this set for murlocs and i would be surprised if we don't see this minion a lot, especially in shaman.
Well this was some of my thought process i guess when i put the cards together:
How's everyone spending their last few games before RoS is live, if you are playing at all? I've been having fun with OTK priest thanks to the early legendary and it's pretty fun to set up a board of archmages to cast a barrage of Mind Blasts. IveI got the list i am using, and an idea of how i may attempt to play it in the new standard year.
I find myself switching between warlock and priest quite often.
Those could be 3 really good posts!
Done!
Grats, good luck opening them!
Hard to say exactly but it usually takes a few hours after it becomes availment on PC.
Ohh shit mana curve. Nice!
Murlocs are getting just about everything. Lots of strong cards this set for murlocs and i would be surprised if we don't see this minion a lot, especially in shaman.
For 1 mana this just crazy. It will be used heavily, but i am glad to see it.
Great card, and i am glad to see the effect of Wailing Soul return. Silence priest loves this.
Being an elemental this may have better synergy with some decks. Nothing special however.
Going all out for secret paladin this year, although this is neutral so mage, hunter, and rogue will be able to trigger this as well.
Situational card draw but it's stick is pretty nice. It will definitely be used where appropriate.
Vanilla elemental. I guess this will have it's purpose interacting with other cards.
A fairly meh card but there's relatively few of them this set.
It's decent i guess, if you have a way to take advantage of the stealth.
Great card. Rager meme is dead.
This will be abused heavily in decks with many spells.
This is great, even if you can't manage to take advantage of the text, it's still 6 health your opponent must remove.
If nothing else it's good value for silence priest. You may see this in a future co-op brawl too who knows.