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ChocolateChipCooke

Unicorn Reveler
Joined 07/26/2019 Achieve Points 1160 Posts 337

ChocolateChipCooke's Comments

  • This is either obviously busted which makes it bizarre that it was printed in its current state, or it's going to end up being just solid.

    But I don't see how this isn't busted.

    I expect this to get nerfed pretty quickly.

  • This card is going to be annoying no matter how you cut it.

    Not looking forward to playing against, but I suspect it will be norm for at least Priest with any kind of defensive taunt game plan.

  • Obviously broken.

    They nerfed Innervate for a reason. Now that there are so many other strong cards that revolve around combos, this card will be game-breaking.

    They're going to have to nerf it, but I don't really see how they can nerf it at this point...

  • Volcanic Potion with an upside? This will definitely see play in Soul Fragment Warlock, but I think Dark Skies just takes its spot in every other Warlock list.

    Maybe the extra healing pushes it over Dark Skies, but I think it depends on the minions in the meta.

  • I think this is probably too slow, but I suspect it will see some play here and there.

    The extra body is great, but the minion will rarely stick for a turn, so it requires a combo play more often than not to be useful.

  • More support for Big Warrior, and this might actually be busted...??

    Thanks to Commencement and the other Big Warrior cards, I suspect we will see a lot of this card and other frustrating Big Warrior minions.

  • Super strong 1-drop. Rogues will love this, and tempo Mage might be plausible thanks to this and some of the other minions added this expansion.

    I'm looking forward to trying out a tempo Quest Rogue with this nifty minion.

  • This seems absurdly good to me, and I think Devolve is good enough evidence for me to think that.

    Obviously there is layers of RNG attached to this (which minions get targeted plus the devolving itself), but it seems really strong against everything except wide boards of tiny minions.

    I expect to see this in any control-oriented Mage lists.

  • Has a lot of potential, but I don't think this will actually see play for it's intended purpose.

    I think it is more likely this sees play in aggro lists just because it is a 4/2 weapon.

  • This likely won't be super strong in standard, but wild discolock is having a party right now.

    Maybe we will see more discard support in the future with targeted discard and this card will become more desirable in standard.

    Alright egg, but two 2/1's aren't the best payoff for an egg.

  • I'm not sure if this is busted or just ok.

    It seems like it will be busted if you can get it on curve with Soul Fragments in your deck, but I don't know how often that will actually happen.

    Nevertheless, aggro Soul Fragment Warlock seems like it will love to use this card.

  • Seems good, but, generally, stats aren't enough to make a card playable anymore, especially when spread over multiple bodies. Great Arena card, but I don't see it being an auto-include in constructed.

    If the 1/1 Demons had rush or taunt or something, this card is auto-include in DH. Since that isn't true, I don't think this 4 man 7/6 is going to be good enough (I can't believe those words are coming out of my mouth!) since cards like Hyena Alpha are arguably stronger and aren't staples in the meta.

  • I just don't think Warlock has remotely enough support for this card to see any play.

    9 mana is so slow for the effect, especially considering the available demons.

    Love the theme/art of this card, but I guess I'll never get to see it.

  • Really strong card because it allows for so much versatility in how to abuse the deathrattles.

    I expect to see this in many decks of various types: from aggro egg decks to combo deathrattle shenanigans to ridiculous heal decks, etc.

  • The card on its own is pretty slow, but thanks to the big Warrior support, this card might see an uncomfortable amount of play thanks to Commencement.

    Not looking forward to playing against this, but hopefully I see it less than I anticipate.

  • Seems like another Violet Haze, but better because Taunts are generally more consistent than Deathrattle minions.

    I'm not sure that this will actually see play, but maybe wild Taunt Warriors will like this card.

  • Control decks are going to love him!

    I'm not sure if any class outside of Priest will be able to regularly make his effect very strong, but I'm not going to be surprised if they can.

    I expect this to be a staple in Highlander decks and control decks for quite some time.

  • Very strong card. Its mana cost allows it to be very versatile.

    Buffing aggro minions twice with cheap spells? No Problem.

    Pushing additional burn damage to face? No Problem.

    Multiple board wipes? No Problem.

    I expect this to be a staple in Shaman for the foreseeable future.

  • Another new effect for Hearthstone that is exciting to see!

    I think this will be an auto-include outside of hyper-aggro and weapon decks just because the effect is so simple yet strong.

    Unfortunately, DH has made weapon removal so prevalent that I expect this to get Ooze'd on turn 2 on the regular.

    Nevertheless, I am super excited to try this out and see if my prediction is right!

  • Another cool idea with great flavor, but I don't think this will see any play outside of fun/meme decks.

    The stat line with cost might actually make this potentially playable, but the RNG spell probably isn't going to cut it in any competitive deck.