ChocolateChipCooke
LV.7Unicorn Reveler
Comments
333 totalProbably one of the weaker studies cards in the set.
Just like the other studies, this enables combos and tempo plays never seen before, but demons just aren't super strong compared to other tribes/effects.
I doubt this will …
I'm afraid for my sanity if this sees play in a competitive deck... or decks.
Since ramp Druid is currently viable, I'm scared my fears will come true.
Strong card, but I'm hoping I'm overreacting.
Because this was one of the first cards released, I was shocked and thought this would be a star card. After seeing the rest of the cards, I now know that this is likely going to be pretty average for …
I thought this would be pretty weak, but it seems like Odd Rogue will be using this as an auto-include, so maybe some standard, hyper-aggro, weapon deck will get the same use out of it.
It seems like it …
Not sure if this is busted or just ok. Maybe this replaces Crimson Sigil Runner since it consistently draws a card and can guarantee your outcast goes off that turn.
1-mana draw a targeted card is very strong, but …
Ridiculously strong card. I suspect this to be a staple in standard and wild for quite some time.
Combo enabler and tempo/swing plays possible make it sure it will find some kind of home, especially since it is playable …
I didn't think this would be good upon first glance, but after seeing it in use, it seems kind of ridiculous.
It has a bunch of underlying synergies that make it scarier and scarier.
Miracle decks, self damage …
Doesn't seem very good; "in your hand" holds back cards from being playable most of the time.
Maybe some kind of swarm decks can make this work, but 5 mana is a steep cost to pay.
Usually having …
I'm not sure if this is going to be a sleeper like Corridor Creeper or meh-to-bad like Jumbo Imp. I suspect it will be somewhere in-between because the effect is defensive in nature and doesn't have the evolve potential. …
This is a neat idea, but I'm not sure a board full of 1/1's is going to make this good enough (even in a spell damage package)...
[card]Serpentshrine Portal[/card] just seems better in almost every situation to me.
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This card is good; in fact, so good it can even be run in decks without the Soul Fragment package. I suspect that this will be in almost every Warlock deck in standard, replacing Unstable Felbolt as the early single …
This effect is obviously ridiculously strong, but I don't think this will actually see much play simply because Demon Hunter prefers to have tempo minions on board, and this card ruins that game plan.
In the future when a …
Unfortunately, I think this is going to be a solid meta card, especially in Shaman. I don't like that it is dual class with Mage, but there's nothing we can do about that now.
Totems with 3 health can …
If a buff-oriented list can survive the meta without requiring defensive spells, then this card will be a 5/5.
But I'm not sure a buff only list will be strong enough in either class to make this reach it's …
As many others have shared, I don't like this card.
The effect has no counter-play, and it is not going to be enjoyable to be on the receiving end of this card. Moreover, other cards that don't have counter-play …
I'm very excited for this card as I am for all of the spell damage support cards being added to standard.
I look forward to seeing how the new spell damage Shaman turns out now that this and others …
After seeing the rest of the expansion's cards, this card doesn't seem like it's going to make the cut for Demon Hunter. The effect is strong, but I think the damage is too low, cost is too high, and payoff …
This cards seems like it will be really nifty and cute when it works or when it is randomly added/discovered. It probably won't make it into any lists on its own, but maybe an aggro-demon list will make this playable, …
This doesn't seem great to me, but it is a 5 mana 5/12 that can get better, so maybe this does see play?
When this goes off, I suspect it will be a nightmare to remove, but will it …
This card is going to probably be absurd, especially since Mage got a handful of spell damage support this expansion.
Unless this gets nerfed, I expect this to be Mage's staple card draw in standard and wild until something …