I think this card is absurdly strong because it works in so many different situation. Many have said that Consume Magic makes this card irrelevant, but the abundance of Evasive minions and minions with annoying effects but not Consume Magic worth effects is ubiquitous.
Being able to invalidate more taunt, deathrattle, and healing minions is really strong for a class that looks to aggro the opponent down quickly.
I had started doing this before the release of this article, but it is a good thing this article was released because I was commenting on the card pages and would have gotten 0 credit for my effort.
Back to square one!
(Thank you for including links to all of the card forums on this page!)
In another class, this is probably an auto-include in most lists because of the stats and dangerous effect. However, in Mage, I'm not sure they want to be running a minion with an effect that can be covered by one of their strong spells.
Perhaps I'm wrong, but I don't think this will make it past the experimentation phase of the expansion.
Unfortunately, I think this is going to be a solid meta card, especially in Shaman. I don't like that it is dual class with Mage, but there's nothing we can do about that now.
Totems with 3 health can get scary very quickly, especially when they only cost 2 mana. We'll see what happens, but I suspect this will be played in various Shaman lists.
This doesn't seem great to me, but it is a 5 mana 5/12 that can get better, so maybe this does see play?
When this goes off, I suspect it will be a nightmare to remove, but will it ever go off at a useful time? We'll have to see. Maybe it works in some kind of tempo Mage list.
This seems absurdly good to me, and I think Devolve is good enough evidence for me to think that.
Obviously there is layers of RNG attached to this (which minions get targeted plus the devolving itself), but it seems really strong against everything except wide boards of tiny minions.
I expect to see this in any control-oriented Mage lists.
This card is going to be a staple until it rotates. It's Shadow Bolt with a very strong upside, and it fills a void in Mage's current board control for the early game.
Now that spell damage is being pushed in Mage too, this card is definitely going to be the go-to removal for Mage until this rotates.
It's also nice that it forces board placement thoughts from the opponent.
I don't think this card is going to be great, but the "free" 10-mana in stats is probably going to disagree with me.
This is definitely a card I look forward to testing with Khadgar in some kind of summoning mage, but I don't know where else this fits in besides Highlander lists.
This card is solid, but probably one of the weaker studies cards (at least for standard). Perhaps this enables some combo shenanigans, but I don't know of any obvious ones off the top of my head.
The deathrattle pool is a little too large for this to be used for the discover part of the spell, so I suspect it will be used mostly to enable earlier plays of deathrattle minions already run in a deck.
Hunter loves 1 mana beasts with an upside, so this is definitely going to see play. The fact that the bunny has devil elements to it is fitting because that's exactly how I think people will feel about this card after a few weeks.
It's a new kind of egg. Not as strong as Nerubian Egg or Devilsaur Egg, but not as weak as Serpent Egg. I'm sure it will see play of some kind, but I'm not sure what deck it will fit into best. It's also a beast, so it has synergy that the other eggs don't have. Looks solid!
I think this card is absurdly strong because it works in so many different situation. Many have said that Consume Magic makes this card irrelevant, but the abundance of Evasive minions and minions with annoying effects but not Consume Magic worth effects is ubiquitous.
Being able to invalidate more taunt, deathrattle, and healing minions is really strong for a class that looks to aggro the opponent down quickly.
I had started doing this before the release of this article, but it is a good thing this article was released because I was commenting on the card pages and would have gotten 0 credit for my effort.
Back to square one!
(Thank you for including links to all of the card forums on this page!)
Super strong 1-drop. Rogues will love this, and tempo Mage might be plausible thanks to this and some of the other minions added this expansion.
I'm looking forward to trying out a tempo Quest Rogue with this nifty minion.
I'm loving the spell damage support for both Mage and Shaman, and this card will help those archetypes out wonderfully.
Spell damage Mage will likely include this, and any other Mage will be happy to get this off of random/discover effects for a spell damage minion.
Shaman is likely going to use this mostly for OTK setups, but it also just enables tempo spell damage plays.
I think this will be one of the better studies cards this expansion.
Absurd 1 drop that even Mage wants to run in every deck, especially with the new spell damage support.
5/5 - I expect we will see this until it rotates or is nerfed.
In another class, this is probably an auto-include in most lists because of the stats and dangerous effect. However, in Mage, I'm not sure they want to be running a minion with an effect that can be covered by one of their strong spells.
Perhaps I'm wrong, but I don't think this will make it past the experimentation phase of the expansion.
I initially thought this card would be auto-include in both classes, but I'm not so sure after seeing the rest of the expansion.
The card is definitely solid, but I'm not sure it will make the cut in any non-freeze Mage lists.
Cool, yet frustrating idea.
This card is going to probably be absurd, especially since Mage got a handful of spell damage support this expansion.
Unless this gets nerfed, I expect this to be Mage's staple card draw in standard and wild until something better comes around.
Unfortunately, I think this is going to be a solid meta card, especially in Shaman. I don't like that it is dual class with Mage, but there's nothing we can do about that now.
Totems with 3 health can get scary very quickly, especially when they only cost 2 mana. We'll see what happens, but I suspect this will be played in various Shaman lists.
This doesn't seem great to me, but it is a 5 mana 5/12 that can get better, so maybe this does see play?
When this goes off, I suspect it will be a nightmare to remove, but will it ever go off at a useful time? We'll have to see. Maybe it works in some kind of tempo Mage list.
This seems absurdly good to me, and I think Devolve is good enough evidence for me to think that.
Obviously there is layers of RNG attached to this (which minions get targeted plus the devolving itself), but it seems really strong against everything except wide boards of tiny minions.
I expect to see this in any control-oriented Mage lists.
This card is going to be a staple until it rotates. It's Shadow Bolt with a very strong upside, and it fills a void in Mage's current board control for the early game.
Now that spell damage is being pushed in Mage too, this card is definitely going to be the go-to removal for Mage until this rotates.
It's also nice that it forces board placement thoughts from the opponent.
Exodia Mage is back, and in Standard nonetheless!
This card is the ultimate shenanigans enabler, so it should be interesting to see what nonsense combos people come up with using this card.
Maybe it's time to try out Mogu Cultist again...
I don't think this card is going to be great, but the "free" 10-mana in stats is probably going to disagree with me.
This is definitely a card I look forward to testing with Khadgar in some kind of summoning mage, but I don't know where else this fits in besides Highlander lists.
I like the idea, but I don't think this card is actually going to consistent enough to pull off some kind of huge spell damage combo for lethal.
I want this card to work, but it feels like Chenvaala to me--a lot of hype, but little payoff in practice.
Nevertheless, it's an exciting card that I look forward to trying out.
I am super excited to play with this card! I love spell damage synergies, and I love that this enables both Shaman and Mage spell damage decks.
This card also seems solid since it damages all enemies and can scale. Despicable Dreadlord is a solid card, and Ras is even better.
Looking forward to trying him out in Odd Shaman and some kind of spell damage Mage in Standard.
This card is solid, but probably one of the weaker studies cards (at least for standard). Perhaps this enables some combo shenanigans, but I don't know of any obvious ones off the top of my head.
The deathrattle pool is a little too large for this to be used for the discover part of the spell, so I suspect it will be used mostly to enable earlier plays of deathrattle minions already run in a deck.
Blatant power creep on Alleycat.
Hunter loves 1 mana beasts with an upside, so this is definitely going to see play. The fact that the bunny has devil elements to it is fitting because that's exactly how I think people will feel about this card after a few weeks.
Deal to damage to a minion for 1 mana is already solid, so the fact that it has an upside that linearly increases means this has a lot of potential.
Beasts and Hunter go together so seamlessly, so this is bound to give Hunter another solid removal tool.
It's a new kind of egg. Not as strong as Nerubian Egg or Devilsaur Egg, but not as weak as Serpent Egg. I'm sure it will see play of some kind, but I'm not sure what deck it will fit into best. It's also a beast, so it has synergy that the other eggs don't have. Looks solid!