dapperdog
Lv.20Dragon Scholar
Comments
It might be related to the free packs from watching the GM playoffs. I received 2 packs myself, not so sure why you have 4 though.
You upgrade those buildings with gold (regular hearthstone gold) while mercs and their abilities costs coins.
So yes, unless youve encountered a visual error, you're paying normal hs gold for those upgrades.
That's nice to know. Would be a real bummer if it weren't the case.
I think you're approaching this as a whale who has most of the stuff already so there's not much point in playing further because the very essence of replayability in a PvE game is mostly either challenge (some games can really ramp it up, even in something as mundane as zombie army 4 for example) or unlocking new stuff.
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Yeah, once I opened up my packs it turns out that you can get the same merc but different skins (golden, diamond etc.) so its entirely possible to get the 'same' merc twice.
Just curious. When you got your pre-order lich king, etc. Were those immediately playable, or do you actually have to get the merc before you can …
Even if its true, the question would be whether its acceptable for developers to knowingly release something in such a state. There's plenty of instances where games are released filled with bugs, game breaking or not, but its very rare for them to release it with a list of known bugs and proceed to let the public deal with it.
…I must have missed out on it; what workaround is there?
The xp gain bar is still appearing when I get it via achievements, so chances are good its fixed as you say, but wouldn't it be strange not to make it public.
Launching with bugs? Oh well, at least they're being honest with it. Not a good look though.
I can see that the bug where the xp gained not being shown on screen is not listed as fixed. Am I to assume that this is a new feature then? Its been here for a month now at least.
I think in this case the power level discussion is mainly about individual card power rather than card draw/generation. If its mainly about this, Im sure team5 would have no problems implementing this 'mass nerf' because there's really not a lot cards guilty of it right now.
The idea of variety is subjective, but power level doesn't really play …
The more I think about it, the more I would agree that a mass nerf is unnecessary, time consuming, and will likely end up not doing anything because if everything got watered down, then that's basically the new normal wouldn't it, so where have we actually gone? Besides which, I think we've learnt from the witchwood-rastakhan era that lowering power …
Anyone got their packs yet? Been up here for 3 hours and not a single one.
To be honest there really isn't a huge list of good brawls, and it would seem that they've at least remove some of the less popular ones like raven idols or macaws. At this point its really just a free pack per week, which isn't the worst thing ever.
Im pretty sure the viability of either is determined by their partners, and then determined by the matchups because lich king is a protector and diablo's a fighter.
If you already have a line up in mind, it might help in choosing because we don't actually know what to expect given that its a new game, and it might …
I think its more because the older players there have been doing this for a long time and wanted to move on to other stuff, because let's face it, pro players tend to grind this game for 8 hours or more per day and after years of doing so its kinda impossible for the game not to feel stale. I …
Its amazing how this 4 minute video engaged and informed me more than the entirety of that 30 min stream they did about a month ago.
They tried that years ago with the trinity series (now sadly discontinued), global games, and hearthstone collegiate (which is on hold for obvious reasons).
Its not that they were unsuccessful, but clearly the number of views did not reflect what they were trying to achieve, and let's be honest here, hearthstone is a largely single player game. There is …
It'll slow down the quest completion enough that its viable but gives enough room for a board to actually do something. Plus, that also adds another dimension to the deck's gameplan. You can draw, clear the board, or freeze, but it may not progress the quest so you cant just play blindly. In some games you can even sandbag them …
Quest mage's win rate according to hsreplay is over 55%. Granted I don't have a premium account so I can't give you a bigger picture, but its clear enough that quest mage is not a below 50% win rate deck. Its a polarizing deck that only really loses to either a burn end game or a combo faster than it …
In my opinion all they needed to do is to simply have the mage cast all three spells in one turn or it resets. That way they cant just clear and freeze everything and expect to still finish quest by turn 7. It'll also more or less remove ice barrier as an option, and playing cards like incanter's flow or …