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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

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Nespirah, Enthralled - Assuming you can gather enough cheap fel spells this card is good. The card itself can drop early, does at least something, and you get to decide when the minion itself pops out without further spending any mana, meaning full value is yours to decide.

I say assuming because team5 have this tendency to introduce cards like …

Morchok - Its really not that great. Way too late game, doesnt do anything on board, and essentially its a zero mana 10/10 that can only be played on turn 10 and with zero control of what else comes after. So its not really mana cheat essentially, its more like a 10/10 freebie. A shame that its probably unplayable, because …

Not sure why there are last stands and then triumph cards, which more or less indicates who actually survived out of the heroes. 

Sylvanas's Triumph - If there were easier ways to discover or copy this card it'll be overpowered as hell. As it stands, its merely decent because the off chance of playing both copies in one game …

Add one more legendary that was introduced later;

Vyranoth - Its the sort of card thats funny to look at but is neither funny to build around nor I suspect very much funny playing it.

Chief among the deluge of problems on the viability of the card includes the fact that you need to actually play this, and …

Cho'Gall, Mastermind - Probably the best looking colossal so far, aesthetically. As for the card itself, I personally think its shit, and because of how his soldier's work, its not even 100% include into a deathwing deck. Imagine paying 9 mana to not do anything on board, even if we want to imagine that the twin arms as a 7/7 …

Genn, Cursed King - Its certainly an interesting payoff, since upgraded hp even in this meta doesnt count for much unless youre warrior or hunter. At least the conditions for triggering Genn is fairly simple, so you dont actually need to build around this. While I hesitate to call this playable, I can at least say its not a shit …

Archmage Kalec - Its enough of a gamechanger for mage, to perhaps encourage something that isnt combo. At current moment theres not enough revealed to show what this can do but you can rarely go wrong with a card like this. Only problem is obviously building around a card that cant be tutored, so the later you draw this card …

Ruby Sanctum - Theres defnitely a chance that team5 does a worldie and print absolutely no support for this until the third expansion of the year, we've been here before. As it stands, its a card that will only see play if theres a way to do face damage with it, and not much else.

Faceless Replicator - Its …

Sinestra - A really good colossal at a really good mana cost and pace. Basically what you want, but we all know this is basically a finisher and the play pattern is not a little toxic. Discover/generate a few damage spells from random sources and suddenly play this around turn 8-9 and spam your opponent to death while they watch. …

Yeah, I had a relook at the card since its actual official release and youre right, its cumulative over multiple turns.

I personally think this spend mana while holding thing is still gimmicky at best though, but we'll see what happens after release.

Stickybomb Saboteur - Seriously, this card is unplayable garbage. Fact that its effect will almost certainly waste 2 mana from your opponent is countered by the fact that youve just played a 4 mana card that only have a chance of an inconvenience, not even a guaranteed disruptive effect. Its nowhere near the level of established cards like cult neophyte …

For felwood treant, the point I was making is that the card is clearly printed with refresh in mind because quite clearly the permanent ramp wouldnt be relevant otherwise. Giving yourself 1 mana crystal - in effect paying 1 mana for a 2/2 - is hardly worth talking about in todays hearthstone.

I wouldnt hold my breath over the …

Arisen Onyxia - Im not exactly sure why Oxynia is so robotic given that resurrecting dragons isnt even new in the lore, but here we are. As for the card itself, it is incredibly powerful, but at such a high cost you can only imagine that it'll see play assuming the meta extends to turn 15 or something like that.

Fucking hell, priest mains must be quaking in their boots looking a this.

Well, what else can be said except that this card is shite. So the theory is that the tentacles will heal the main body after each attack so in effect its like a psuedo AoE that comes with a massive body, but the problem is the …

Its certainly very powerful but its trapped in a class that dont need it, assuming mage is even viable at all.

Facts are that mage have largely been unviable for the longest time, and with blackhorn around the good chance is that mage will remain unviable, or otherwise play a midrange minion heavy deck that will also be unviable.

Its basically a 4/9 with four 1/3 tokens that will grow if ignored.

Well, the main problem is it wont be ignored, and even if it was, its not like this card will threaten to do shit. Get rid of the tokens and this card turns into a joke, paying 6 mana for a 4/9 that dont even have …

Ultraxion - Gives deathwing decks the boost it needed because there is a point where if deathwing is just too good, all opposition would turn to faster decks as a counter. This card allows for deathwing to come sooner, which frankly is just insane. But that said, its a legendary so maybe its okay.

Magmaw - It wont save …

The Good: New expansion starts really well with cinematic, new boards, and the card reveals are not only hype but indicate that the power level of the next expansion will be anything but a wet noodle as we have experienced in the last three.

The Bad: It really does give the impression that this expansion will be …

Core set always set some expectations but thats a mountain to climb in my opinion. The immediate noticeable thing is that nearly all the AoEs have been removed from core, save by twisting nether which nowadays wouldnt get a look in even in a low power level format.

So either team5 commits itself to printing more AoEs in standard …

Just want to straight up say that DK's imbue is so underwhelming that I feel there has to be something else behind this that will make it good. Its just so weak in comparison with all other imbue hp that its impossible to be created without some underlying point of it. Compare this with hunter's imbue hp for example and …