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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

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Priest questline is ironically the most balance of them all, despite the quest reward literally reads 'destroy the opponent'. Mostly because its requirements will almost always leave priest vulnerable to a mutanus, and the fact that priest doesn't really need the quest to win. A built that curves is usually a midrange deck that is more than capable of closing …

It might be time for team5 to bite the bullet and simply admit that the stormwind quests as a whole are too powerful and too easily completed. I don't mind if the rewards are powerful, but it should at least be hard to complete, or there has to be more to the gameplay than just steamrolling towards quest completion. Handlock …

Major patch = Major bugs.

At least hearthstone hearthstone the game is still playable. Moving on.

Its all fun and games until you reach game 4 and suddenly minions start dropping like crazy and your OTK is substantially less consistent. Besides which Ive actually been seeing priest play other stuff like dragons. Probably because like I said, mind tether is good for the first few games and get much weaker as the game progresses.

Today in reddit:

Play hearthstone to play hearthstone

https://external-preview.redd.it/2Al6ffGNc7xUXEUPgwLC4_l_LhRK-zjJaI4fhCWPWpw.jpg?auto=webp&s=b3167ffc6ac29240c1659c55c6e6a081227c3334

Enough with the piggybacking. Just create their own servers and interface blizz. I haven't touched battlegrounds in a while now and having to stare at that game icon everyday wont make me want to click it.

Quote From NLbouncyknight

Because shaman was giga trash for a long time .
also there are enough counters to it 

-shadow priest
-Token druid
-Cntrl priest
-quest warrior
-Seed lock/seed handlock
-Miracle rogue

 


-shadow priest - [card]perpetual flame[/card] wrecks this deck
-Token druid - [card]perpetual flame[/card] wrecks this deck
-Cntrl priest - watch …

Gameplay is very pokemon-esque. You have 3 mercs, your opponent has the same amount of mercs, you choose attacks and then all the attacks comes out turn after turn, determined by a single stat, which in this case is the number on the tech chosen. And like pokemon, you collect mercs to be utilized as you see fit, which with …

4 years, 6 months ago · on Mercenaries: My First Impressions

Maybe its specifically designed by team5 to wean players off wild so they go back to standard. Curious to know if that's what preventing them from nerfing wild more often.

Handlock is one of the few counters to quest shaman so weakening it too drastically will almost certainly result in shamanstone yet again, not that it isn't everywhere in diamond 5 and above anyway.

Speaking of shamanstone, its actually strange to me how no one is talking about quest shaman and how powerful the deck actually is, both in …

If its going to offer up epic cards for all five cards per pack, I'd expect it to be quite expensive or very limited in offering. With the guaranteed in rares and commons, its usually only the epic cards that most people will even care to buy a pack for because unlike legendaries they are substantially easier to get per …

Its nice to know that this particular issue may be resolved. Because its kinda dumb to restrict people from playing whatever classes they like in duels, since its a largely constructed format, at least in the first few games anyway.

I wouldn't be too worried about the variety we will be seeing if everyone can choose what class they …

Im amazed that these builds actually reached 12 wins without either captured flag or meek mastery. The entire top end of duels is filled with nothing but these builds.

The only true difference between the old system and new system is just the amount of grinding it takes to reach 'rank 5', where you get the best monthly rewards outside of legend. Either way you're still required to have a win rate higher than 55% to get back because while the star bonuses is based on MMR, the floor …

How does the new matchmaking system guarantee a 50% win rate? Besides which, if the system adjusts to your relative skill level, isn't this a good thing?

I know theres a section of people that thinks the star bonuses past diamond 10 is a downer because it somehow kills the supposed skill required to reach legend, but that's why …

@Fluxflashor

"The random card back feature is currently on the backlog."

I think the intended message is that the random hero/coin feature is currently on backlog. We already have the random card back feature.

When they nerfed [card]guardian animals[/card] they clearly didn't compensate hunter for it. Dual class cards power level are always unequal between the two classes, can't just ignore them simply because its OP on one end and not the other.

As far as buffing priest cards? Im not exactly sure priest needs a buff. They're doing fine with shadow priest.

Lol, yeah. Kinda blanked on that. Literally corner themselves on that one. Unless of course that they're brave enough to assume that no one will play tamsin just to raise dead twice.

The one most obvious change would be to [card]flesh giant[/card], up to 10 mana. It may seem small, but flesh giants are dropping on turn 5 now, and that means quite a lot.

The second is less obvious. Don't really think d6 warlock are really doing much, haven't really seem many of them up in legend. [card]Stealer of souls[/card] …

Quote From HuntardHuntard

I might be crazy in saying this, but I like the meta. It is very simple. You see your opponents class and you know what to mulligan for. It might just be because I am playing Quest WL.

Yes, it is. And that's somewhat a problem, since diversity is supposedly the target. …

4 years, 6 months ago · on Quest Hate

Well, the small gift window and me having actual work to do means I'll be missing out, which sucks honestly. Especially since I'll likely to watching this thing later anyway, which prompts me to ask: if the gift window is so small, the reward being fairly big (2 stormwind packs), and the fact that it's likely to piss at least …