dapperdog
LV.20Dragon Scholar
Comments
5,694 totalOn paper, this is nuts. Buffing this even once virtually guarantees value trades over the entire board. But there's that catch, it only takes 1 damage at a time, but it still gets KOed by destroy, transform, and even equality …
If it has armor, this becomes a monstrous 4/6 on 3. But not having taunt, and the fact that any deck that plays this card would likely be a tempo deck, can hp on 2 with a prayer really guarantees …
Its a bizarre card to say the least. You equip this turn 1, and then turn 2 hp into swing, and then if you trade with a minion, you need to hp again on turn 3 (or play something like …
Its just a godsent, ever since [card]zilliax[/card] rotated, there has not been any comparable card that keeps face decks at bay. And here is one card that gives you 4 health for 1 mana, and since its armor you can …
At first I was thinking what would warlock do after [card]veiled worshipper[/card] rotates and they lose that massive card draw engine, and here comes that one card that handlock needs.
Basically you're drawing 3 cards for 3 mana. How …
Probably not going to see play. Not because the card is bad, but because warlock doesn't need cards like this. [card]Tickatus[/card] already ensures that you're always going to win the value game outside of rogue, and [card]cascading disaster[/card] is 4 …
Its [card]bonemare[/card], with a lower cost. That's should suffice as a review.
Its an okay card, decently doing what it needs to. But it may not be good enough. 1 damage doesn't really kill much, and it costs 2 mana so that's perhaps a little too steep.
The overload factor is …
Unless tempo secret rogue comes into play, this card will almost never see play. The problem here is that you're playing a good 3/3 for 1 mana on 3, which is good tempo, but because outside of [card]bamboozle[/card], rogue secrets …
Its just pure evil. Period
There are cards currently in play that actually does nothing but draw a card, like [card]insight[/card] and [card]far sight[/card]. This card bricks those cards in hand, and makes warlock's hp redundant.
Its not …
[card]Tinker's sharpsword oil[/card] was one of the most powerful cards in rogue. And this card is basically that, but slightly smaller.
Its just straight up broken. Corrupting this is just too easy, and even with the regular dagger and …
I really love the design of this card. Been wanting to play ysharaaj priest for some time, but kept getting curb stomped so I lost hope.
This card rekindles that hope, from a hopeless candle, to a slightly less …
In warlock, there's better cards, but in priest, this is just want they needed, a mid game mass removal card that isn't just doing 2 damage.
I like this card, alot. Just a shame that for some reason we're …
Okay, so this card is not exactly trash, but its not going to be a world beater neither. The effect is strong, even close to completely broken. but there's simply no card currently that heals your entirely board for nothing, …
The thing about this card is that it allows you to choose to divine shield your minions or not, since its a spellburst effect (does nothing on awakening). Unfortunately, given that its a spellburst effect, you need something cheap to …
Its basically a card for big decks. Outside of that its not anywhere near good enough. 2 damage barely kills anything, and 4 health isn't big enough to dodge most removal cards.
So good for big decks, dead for …
This will break the meta with pure pally or in fact any pally that can curve 1-2-3 into this on 4.
So this will ideally bring back a 1/3, either murglgle or [card]shotbot[/card], and [card]goody two-shields[/card]. On turn 4. …
Its [card]grave vengeance[/card], its 15 damage over 3 turns. If your opponent is not holding an ooze or stickyfinger, you're straight up going to win. And this card can get cheaper. The only other broken card I can think of …
Its not really that bad, given that [card]ray of frost[/card] still exist. But I've always thought that killing the minion the same turn you freeze it is often a bad idea, and cards that do that never gets on.
…
Its too conditional to be good. Your opponent will easily prepare for it, so this card must either win you the game outright or it does nothing. Not to mention that you're going to have to plan 2 turn ahead, …