Interesting take on the deathknight class. Here's some of my observations;
- You can try expanding on the rune charges concept. Right now, from what I understand, its essentially just Upgrade! that incidentally also upgrades descriptions. But what if its a weapon that doesn't rely on its numbers for power, like say The Fist of Ra-den? Overall, I get what you're trying to do, but its just one of those interactions in hearthstone that's not intuitive at a glance, and that's usually not a good thing.
- Most of your cards are designed with a weaker side of balance in mind, like 5/5 taunts for 5, or freezing elemental, a 5 mana freeze target. Since blizz will be redesigning the core cards at some point, I'm sure you're better off making them slightly above the usual average for an evergreen card.
- A lot of cards require freezing to be good, and yet there's no card that freezes multiple targets. Kinda makes the whole thing too redundant. I think something like a 3 mana freeze 3 targets is optimal or even expanding deathloc to also freeze targets. Or otherwise, who'd play cards like frostwake, probably one of the weakest card Ive ever seen.
- Finally, let's have a look at your hero power. So its summon a 2/2 for 3 mana, which can be upgraded. Unfortunately, as we have seen with Hack the System, even a 4/3 for 2 that can be summoned multiple times isn't really up to snuff. Also the setup for this to be even mildly amazing is so difficult its likely never worth doing.
Heartwarming cost 4, while sterner stuff cost 3. Its weird how anyone would contemplate playing the former over the latter when its obvious that sterner stuff is simply the better card, and easier to play. Both should cost ideally 3, and maybe even summon the ghoul out, because why not? If jade idol can go 1 mana 4/4 in most times, I dont see why 3 mana 4/4s that cant even damage heroes is in anyway broken.
Also, silencing effects that last throughout the game doesn't work. Comparable cards are frost lich jaina's lifesteal effect and crystal core. This wouldn't be broken anyway, because if you choose to ignore a minion on board, it should be fairly obvious what would happen. Plus, there's no silence in standard outside the much useless ironbeak owl so that's not really an issue.
The cost is a little iffy. 3 mana at the start? Why not just make it a 1/2 for 2? I think its still balanced even as a 2 mana 2/2. You can only do this once anyway, and it can't damage heroes.
Overall, nice job. Having a class that works like paladin, but centralized on the one particular minion generated by hp is smart. Maybe team5 should start taking notes.
They really need to relook into this 20 health bs at the start of duels, since it inherently gives face decks a near insurmountable advantage (unless you're warlock of course). Dhunters being able to chip damage on your face constantly throughout the battle simply by playing cards doesn't help, and if there needs to be any changes made at all, consider that being number 1 on that list.
Also, is it just me or are duels mode inherently taking much longer time to match me up with an equal player? Last time I tried (4 wins 0 loss) took me somewhere around 5 minutes to get a match. Pretty sure me playing at casuals isn't the issue here.
It really depends if you really want them at all. Galakrond's awakening, if we take that as a measure, only had few playable cards today, and nearly all of them are rares. If you're short on cash, probably better to just get the better cards and ignore the rest. As for me, there's a few epics in the current set I really want, so if the mini set isn't worth it I'd rather have a better chance at getting what I want.
Not to mention that the end of month rewards will add some of the rares into your collection for free anyway.
Its a nice change, a fixed price for 35 cards or 2000 gold. Either way, you don't have to gamble your packs if you dont want to. And if the legendaries/epics suck (a good chance they wouldn't since they're essentially selling these things), then feel free to skip and get all the commons and rares via packs (or not, up to you)
I'm actually okay with this kind of idea. No doubt 15 bucks is no small amount, but this time round the options are clearer so you don't have to spend all that cash just because you needed a specific rare card from the mini set.
Would love it if they reveal the cards early so I can decide whether to get a few more packs now before they get diluted.
Honestly your puppeteer is really interesting, a smart play on something that exist but with a caveat. You can simply change the deathrattle to read "If the minion is still alive, give it back", so the theme of the hold being broken if the controller dies is still here. In that case, you can safely increase the power level of this card since the only card they have to make it permanent is silence, maybe mind control up to 3 attack? That'll set it apart pretty neatly from the others like Cabal Shadow Priest and acolyte.
Dont have to worry about them keeping the minion. In many cases the only way priest have to do this is silence. 2 cards for 1 conditional mind control is still fair, considering that Cabal Acolyte is already doing this.
Its been a while since I last even heard of this game. Its ftp now, but I doubt anyone but the most loyal of players are still there.
I will agree that its characters are pretty solidly designed. Too bad these kind of side scroller games are pretty much ignored when it comes to multiplayer games.
I expect an announcement by the end of next week. The midexpansion should hit around Feb, so there's no sense in not hyping it up with a release schedule.
Its ironic how that's true. Even in the cinematic (battle for azeroth? Not sure) the first thing we saw was him using mass rez. Why blizz keeps wanting to push out a warrior king image for both Wyrnns is kinda baffling, considering that King Terenas never really got off his throne even when the horde was at his footsteps.
If this is a priest skin, then its a further slap in the face for the lack of rogue skins all round.
Yes, it does look good. But I highly doubt they would actually sell this as a priest skin. The fact that he looks exactly like a rogue doesn't help matters. While I'm sure no one's that dumb, if I encounter this in a game without any prior knowledge its conceivable that I would have mulligan my cards expecting to face a rogue, not priest.
Is there some button to get to the last page of this thread?
Not wanting to be salty, but as I start clicking towards page 44 I get this great urge to make a write up in a salt thread about how stupid not having an "end of thread" button is.
It is a 5 mana weapon after all. Truth be told, that Dread Corsair swing was perhaps the one thing that kept evolve shaman relevant over the deluge of Kobold Stickyfingers everywhere. Basically its now 1 turn too slow, which is plenty considering how often the deck falters in the early game. There's also the fact, as you mentioned, that a full dust refund provided more than enough reason to stop playing evolve shaman and most players duly obliged.
Hunter and paladin can never truly be oppressive because the current iterations of both decks need board to win and cant bypass taunts as easily as say, soul dhunter. They also can't reload in the same way as shaman does, and generally not as unpredictable as rogues, priest or mage.
Playing priest isnt as bad as it used to be, so there's some plus.
Its likely an expansion of the basic set, of which in this case would be completely free for all players. This means every player will start the game with a set of cards and will only need to concentrate on the expansions, instead of both expansions and classic.
An easy guess would be that the expanded basic set would be completely ineffectual, or at very best contain only very general cards, like Acidic Swamp Ooze. Certain iconic cards may be retained, like Unleash the Hounds, or Backstab, but the vast majority of the cards will be in the same line as Psychic Conjurer or Brightwing.
Its both a good and a bad thing. The good thing is that it does actually make it easier for new players to come in. The bad would be that expansion cards would be more important than ever, and having fun in hearthstone becomes even more expensive (and that's a scary thought, considering the present)
Its just a vestige of history. Like the human tail bone, it simply exists because it used to be there, much like an empty carton of milk in the fridge, everyone know its trash but no one wants to take up the task of getting rid of it.
The difficulty of a low rolled quest is about the same as a high rolled quest, and the difference in the xp reward is small enough that it might as well not exist while being just big enough to annoy the shit out of players who have limited play time, but would want to maximize as much as they can, like myself.
There's absolutely no reason whatsoever to allow a 1000xp quest roll to guarantee a 900xp quest, while the reverse is not true.
It actually just occurred to me that if they remove that HoF as we know it, do we still get the dust back? Seems like a trivial thing to ask, but when Alec specifically mentioned "This means there is no additional benefit to crafting or hoarding extra Edwins today." it might indicate that the dust refunding might also be gone. Wouldn't want to risk it, honestly.
Really depends on how desperate you are for dust. If not, then there's essentially no difference to not dusting. The only main benefit here is you get to craft a golden edwin for a discount, assuming you already have the regular, that's probably about it.
1. Mulligan for consecrate or Turalyon
2. Play cards. Equality + clear in one turn is nearly impossible. Never attempt to save for a combo turn.
3. If you manage to play turalyon on 6 and not die, chances are good you're going to win.
Interesting take on the deathknight class. Here's some of my observations;
- You can try expanding on the rune charges concept. Right now, from what I understand, its essentially just Upgrade! that incidentally also upgrades descriptions. But what if its a weapon that doesn't rely on its numbers for power, like say The Fist of Ra-den? Overall, I get what you're trying to do, but its just one of those interactions in hearthstone that's not intuitive at a glance, and that's usually not a good thing.
- Most of your cards are designed with a weaker side of balance in mind, like 5/5 taunts for 5, or freezing elemental, a 5 mana freeze target. Since blizz will be redesigning the core cards at some point, I'm sure you're better off making them slightly above the usual average for an evergreen card.
- A lot of cards require freezing to be good, and yet there's no card that freezes multiple targets. Kinda makes the whole thing too redundant. I think something like a 3 mana freeze 3 targets is optimal or even expanding deathloc to also freeze targets. Or otherwise, who'd play cards like frostwake, probably one of the weakest card Ive ever seen.
- Finally, let's have a look at your hero power. So its summon a 2/2 for 3 mana, which can be upgraded. Unfortunately, as we have seen with Hack the System, even a 4/3 for 2 that can be summoned multiple times isn't really up to snuff. Also the setup for this to be even mildly amazing is so difficult its likely never worth doing.
Heartwarming cost 4, while sterner stuff cost 3. Its weird how anyone would contemplate playing the former over the latter when its obvious that sterner stuff is simply the better card, and easier to play. Both should cost ideally 3, and maybe even summon the ghoul out, because why not? If jade idol can go 1 mana 4/4 in most times, I dont see why 3 mana 4/4s that cant even damage heroes is in anyway broken.
Also, silencing effects that last throughout the game doesn't work. Comparable cards are frost lich jaina's lifesteal effect and crystal core. This wouldn't be broken anyway, because if you choose to ignore a minion on board, it should be fairly obvious what would happen. Plus, there's no silence in standard outside the much useless ironbeak owl so that's not really an issue.
The cost is a little iffy. 3 mana at the start? Why not just make it a 1/2 for 2? I think its still balanced even as a 2 mana 2/2. You can only do this once anyway, and it can't damage heroes.
Overall, nice job. Having a class that works like paladin, but centralized on the one particular minion generated by hp is smart. Maybe team5 should start taking notes.
They really need to relook into this 20 health bs at the start of duels, since it inherently gives face decks a near insurmountable advantage (unless you're warlock of course). Dhunters being able to chip damage on your face constantly throughout the battle simply by playing cards doesn't help, and if there needs to be any changes made at all, consider that being number 1 on that list.
Also, is it just me or are duels mode inherently taking much longer time to match me up with an equal player? Last time I tried (4 wins 0 loss) took me somewhere around 5 minutes to get a match. Pretty sure me playing at casuals isn't the issue here.
It really depends if you really want them at all. Galakrond's awakening, if we take that as a measure, only had few playable cards today, and nearly all of them are rares. If you're short on cash, probably better to just get the better cards and ignore the rest. As for me, there's a few epics in the current set I really want, so if the mini set isn't worth it I'd rather have a better chance at getting what I want.
Not to mention that the end of month rewards will add some of the rares into your collection for free anyway.
Its a nice change, a fixed price for 35 cards or 2000 gold. Either way, you don't have to gamble your packs if you dont want to. And if the legendaries/epics suck (a good chance they wouldn't since they're essentially selling these things), then feel free to skip and get all the commons and rares via packs (or not, up to you)
I'm actually okay with this kind of idea. No doubt 15 bucks is no small amount, but this time round the options are clearer so you don't have to spend all that cash just because you needed a specific rare card from the mini set.
Would love it if they reveal the cards early so I can decide whether to get a few more packs now before they get diluted.
It did. Was probably one of the few cards that can effectively counter Spreading Plague back in the day for aggro and midrange.
One day perhaps they will have a card that reads "all healing now damages instead" and then shadow priest will be born.
Makes me really wonder how many times you lost your fist to a stickfingers playtesting this dream of a meme.
@ DavnanKillder
Honestly your puppeteer is really interesting, a smart play on something that exist but with a caveat. You can simply change the deathrattle to read "If the minion is still alive, give it back", so the theme of the hold being broken if the controller dies is still here. In that case, you can safely increase the power level of this card since the only card they have to make it permanent is silence, maybe mind control up to 3 attack? That'll set it apart pretty neatly from the others like Cabal Shadow Priest and acolyte.
Dont have to worry about them keeping the minion. In many cases the only way priest have to do this is silence. 2 cards for 1 conditional mind control is still fair, considering that Cabal Acolyte is already doing this.
Dying? Are there still players in that game?
Its been a while since I last even heard of this game. Its ftp now, but I doubt anyone but the most loyal of players are still there.
I will agree that its characters are pretty solidly designed. Too bad these kind of side scroller games are pretty much ignored when it comes to multiplayer games.
I expect an announcement by the end of next week. The midexpansion should hit around Feb, so there's no sense in not hyping it up with a release schedule.
Its ironic how that's true. Even in the cinematic (battle for azeroth? Not sure) the first thing we saw was him using mass rez. Why blizz keeps wanting to push out a warrior king image for both Wyrnns is kinda baffling, considering that King Terenas never really got off his throne even when the horde was at his footsteps.
If this is a priest skin, then its a further slap in the face for the lack of rogue skins all round.
Yes, it does look good. But I highly doubt they would actually sell this as a priest skin. The fact that he looks exactly like a rogue doesn't help matters. While I'm sure no one's that dumb, if I encounter this in a game without any prior knowledge its conceivable that I would have mulligan my cards expecting to face a rogue, not priest.
Lol you're right. Never realised that before. Thanks
Is there some button to get to the last page of this thread?
Not wanting to be salty, but as I start clicking towards page 44 I get this great urge to make a write up in a salt thread about how stupid not having an "end of thread" button is.
It is a 5 mana weapon after all. Truth be told, that Dread Corsair swing was perhaps the one thing that kept evolve shaman relevant over the deluge of Kobold Stickyfingers everywhere. Basically its now 1 turn too slow, which is plenty considering how often the deck falters in the early game. There's also the fact, as you mentioned, that a full dust refund provided more than enough reason to stop playing evolve shaman and most players duly obliged.
Hunter and paladin can never truly be oppressive because the current iterations of both decks need board to win and cant bypass taunts as easily as say, soul dhunter. They also can't reload in the same way as shaman does, and generally not as unpredictable as rogues, priest or mage.
Playing priest isnt as bad as it used to be, so there's some plus.
Its likely an expansion of the basic set, of which in this case would be completely free for all players. This means every player will start the game with a set of cards and will only need to concentrate on the expansions, instead of both expansions and classic.
An easy guess would be that the expanded basic set would be completely ineffectual, or at very best contain only very general cards, like Acidic Swamp Ooze. Certain iconic cards may be retained, like Unleash the Hounds, or Backstab, but the vast majority of the cards will be in the same line as Psychic Conjurer or Brightwing.
Its both a good and a bad thing. The good thing is that it does actually make it easier for new players to come in. The bad would be that expansion cards would be more important than ever, and having fun in hearthstone becomes even more expensive (and that's a scary thought, considering the present)
Its just a vestige of history. Like the human tail bone, it simply exists because it used to be there, much like an empty carton of milk in the fridge, everyone know its trash but no one wants to take up the task of getting rid of it.
The difficulty of a low rolled quest is about the same as a high rolled quest, and the difference in the xp reward is small enough that it might as well not exist while being just big enough to annoy the shit out of players who have limited play time, but would want to maximize as much as they can, like myself.
There's absolutely no reason whatsoever to allow a 1000xp quest roll to guarantee a 900xp quest, while the reverse is not true.
It actually just occurred to me that if they remove that HoF as we know it, do we still get the dust back? Seems like a trivial thing to ask, but when Alec specifically mentioned "This means there is no additional benefit to crafting or hoarding extra Edwins today." it might indicate that the dust refunding might also be gone. Wouldn't want to risk it, honestly.
Really depends on how desperate you are for dust. If not, then there's essentially no difference to not dusting. The only main benefit here is you get to craft a golden edwin for a discount, assuming you already have the regular, that's probably about it.