dapperdog
Lv.20Dragon Scholar
Comments
Well, if you've got the bundle then why not try [card]envoy rustwix[/card] in place of tickatus. The only reason why you'd run [card]tickatus[/card] is to win the long game, and since rustwix gives tons of value it might be a decent replacement.
Unfortunately that would also mean you're essentially playing at a disadvantage in the mirror match.
After a few hours of game, here's my take;
Dont let all the weapon hate fool you. Weapon rogue is legit, very tight. You're mostly only going to lose because of healing. Even in many cases if they kill your weapon you're still going to just win from there on. [card]Nitroboost poison[/card] doing lots of work.
Been seeing …
Happily we finally got that interface for xp gain in this patch. So that's a major step forward.
On an slightly unrelated note, we also finally got that damn interface for xp gain.
Sorry, see xp on the title just want to make a note of it without actually creating a thread.

For anyone wondering.
Maybe the problem is that we're looking at the card in the morning, and not at night as intended. Either that or he just had a massive shave experience.
Better hope that they have unique voice lines this time.
Its in context of his statement, which was about people spending money and immediately get something out of it. I guess I should've quoted the whole sentence instead.
[quote from="Dean"]We don't do a good job of transitioning players from purchase to fun. There is a lot of work in the way that can make it feel like your money …
I guess we can pretty much wipe out that last lingering hope for a rotating wild system, because its clear that they either don't want to commit to it (let's face it, balancing two systems of standard would mean more manpower), or just plain don't want to do it. Although, with the amount of work they're doing with wild at …
Change the matchmaking to be by skill. Sure. And then wait 10 minutes for a game anything higher than 4 wins at low levels.
That reward thing by skill level is probably impossible to implement. Since its easy to tank one's MMR, the lower MMR rewards would likely be bad. And if its bad then no one would want …
Total number of wins and total number of losses. That is the one thing that you'll either be bragging about or cowering in extreme fear from.
This is perhaps the hardest to evaluate, but it really just boils down to what kind of player you really are in hearthstone. If, like me, you're one of those guys that alternate between serious laddering and playing weird non-meta decks, then having a larger collection of somewhat useless cards is the optimal way to go. In this case, its …
Quote From Shwarzinator What in God's name were they thinking? DK Uther's weapon for 1 mana twice? Unbelievably broken right out of the gate. Of all classes to get this card along with Rally!. Paladin gets even worse to deal with. Fucking retards. Only thing more horrific than this card is all the unending ad videos on this …
Its a tech card, one so niche it might as well not exist. Basically, you'd play this and feel happy for one turn and then they remove it and then you're sad. Outside of blocking 3 leper gnomes coming in at once, what is this thing really targeting to do?
Wouldn't ironbeak owl simply be better if you needed …
Quote From Horus My thoughts directly went to [card]Tinker's Sharpsword Oil[/card] too - wasn't it Hall of Famed for that matter?
Far as I know, it was never HoF. It just rotated like everything else, its after all a GvG card.
When you need a murloc to survive on 2, this one's your man. It's also a soft taunt, because even the mildest buff will snowball the game, so there's that I guess.
Maybe bring back murloc pally? If this gets on, expect to see plenty of crabs next.
When you need that rag on turn 9 to deal with a specific minion, this one's your guy.
On paper, this is nuts. Buffing this even once virtually guarantees value trades over the entire board. But there's that catch, it only takes 1 damage at a time, but it still gets KOed by destroy, transform, and even equality effects deals with it.
So we play this on 5, and it gets immediately destroyed by a removal card, …
If it has armor, this becomes a monstrous 4/6 on 3. But not having taunt, and the fact that any deck that plays this card would likely be a tempo deck, can hp on 2 with a prayer really guarantees this monster of a card on 3, rather than the tiny little runt hiding behind the curtains that it is?
…Its a bizarre card to say the least. You equip this turn 1, and then turn 2 hp into swing, and then if you trade with a minion, you need to hp again on turn 3 (or play something like sheild block) to swing again. Conditions after conditions, and this only hits for 6 damage.
Plus, there's the fact …
Its just a godsent, ever since [card]zilliax[/card] rotated, there has not been any comparable card that keeps face decks at bay. And here is one card that gives you 4 health for 1 mana, and since its armor you can just play this turn 1 without losing value.
Basically for any deck that cant naturally heal, at least in …