Straight out of my mind is Carnival Clown. With lightning bloom or innervate you'll never run out of a board full of clowns.
Or you can use this with Strongman and make 2 8/8 taunts for 2 mana
The possibility of this card is great, but because it costs 2 and provides a decent buff, its really likely just going to end up in some form of token/aggro druid. Most druid late game are excellent enough that this card is just overkill. Maybe down the line we'll see some mid game taunt minion that druid can really take advantage of.
I don't think it's overkill, mostly because of the strongman, I've played some fast corrupt druids and sometimes you end up with only 1 strongman for the turns you need it and this can be an extra one in that situation. And if you don't need that extra strongman you have the extra Clown if needed
Great spell and it's only 0 mana, but the randomness will not allow it to work on every board (or will make it even more frustrating when the opponent lucks out on the targets). But Mages love 0 mana spells so much, won't be surprised to find two copies of it in most archetypes.
Being a 0 mana spell you can use your actual mana to erase the minions you want and then freeze the rest, so it's not so random.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 3 years, 3 months ago
Drawing this in Rogue is way more consitant than other cards, since you can get this through Secret Passage for example. Still not completly sold on it.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 3 years, 3 months ago
Since Paladin has several minions that can heal him and others with really good stats/effects I think this is pretty good since you can get back on the game from the turn you did not develop because of playing this.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 3 years, 3 months ago
I was drinking and this made me spit, 5/5, don't even know all the Shadow cards but I don't think I need to since just getting 1 or 2 extra spells should be enough for this to be good.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 3 years, 3 months ago
Most decks that want this kind of AoE damage effects are Control and Combo decks and you DON'T WANT to burn your deck in almost any situation. So yeah, unless new cards make your deck indestructible for a turn or watev I'm giving this 1 star.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 3 years, 3 months ago
Yeeaaaah, love that it changes the creature as well, would have liked if it also had an effect depending on the beast like poison and trample or whatev just for the gimmick. Cool card though, 2 for 2/2 rush is not bad for being the worst scenario, other scenarios are just great.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 3 years, 3 months ago
I don't know, I feel like for turns 1 and 4 you need to kill 2/3 health minions, for turns 5 and 9 there are 4/5 health minions and for later turns is more too so it's like you need more damage anyway for waves you will only kill 1 thing and damage the rest. I'm not saying this should do more damage but I'm not sure what other tools there is to actually deal the damage you need, like spell power in priest.
Renew is still around so I think this is pretty solid.
I don't think it's overkill, mostly because of the strongman, I've played some fast corrupt druids and sometimes you end up with only 1 strongman for the turns you need it and this can be an extra one in that situation.
And if you don't need that extra strongman you have the extra Clown if needed
Being a 0 mana spell you can use your actual mana to erase the minions you want and then freeze the rest, so it's not so random.
This is great, target draw and discount are great, comparte this to Insight and how that one is.
This is interesting, I don't think I would be buying one, but the option for mostly returning players is really good.
Great stats and even just dropping secrets this can be interesting.
Drawing this in Rogue is way more consitant than other cards, since you can get this through Secret Passage for example. Still not completly sold on it.
+2+2 for 3 mana is incredible, 5/5 card
but is that really worth a card slot?
Wandmaker nerf for rogue (?
I don't know, I don't see it being played outside a weird "inspired" deck.
Not much to say, even without the discount effect this looks like a solid card.
Pretty solid, you can drop it to generate an instant threat or just play it with a spell and it is worth stat wise.
Since Paladin has several minions that can heal him and others with really good stats/effects I think this is pretty good since you can get back on the game from the turn you did not develop because of playing this.
I was drinking and this made me spit, 5/5, don't even know all the Shadow cards but I don't think I need to since just getting 1 or 2 extra spells should be enough for this to be good.
Most decks that want this kind of AoE damage effects are Control and Combo decks and you DON'T WANT to burn your deck in almost any situation. So yeah, unless new cards make your deck indestructible for a turn or watev I'm giving this 1 star.
I was trying to think the best current target for this, but then again I only needed to get to the comments
Yeeaaaah, love that it changes the creature as well, would have liked if it also had an effect depending on the beast like poison and trample or whatev just for the gimmick.
Cool card though, 2 for 2/2 rush is not bad for being the worst scenario, other scenarios are just great.
I don't know, I feel like for turns 1 and 4 you need to kill 2/3 health minions, for turns 5 and 9 there are 4/5 health minions and for later turns is more too so it's like you need more damage anyway for waves you will only kill 1 thing and damage the rest.
I'm not saying this should do more damage but I'm not sure what other tools there is to actually deal the damage you need, like spell power in priest.
Plus Taunt! As a control Priest player I love this card
Good and different tech card, also nice stats, not as dead as other tech card stats haha