DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 3 years, 3 months ago
I'm a bit sad when some cards appear that are just a better version that others (Blessing of Might). Great card though, will see play if Aggro pala is a thing for sure.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 3 years, 3 months ago
I don't think you can play both wathtowers in a single deck, both seem to do very dif things but I guess it can work. Just dropping two 5s is good enough so I think this will see play in any deck that has watchtowers in them.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 3 years, 3 months ago
Not sure about the cost and stats but if this sticks it can be very dangerous since they just drop a board with 6 mana. 3/5 will see experimentation I think.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 3 years, 3 months ago
Really cool, not as likely to survive since the minion that it is resummoned won't defend him and it should give a good amount of stats to be valuable.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 3 years, 3 months ago
If this is a way to deal with Taunt minions it doesn't seem that good since the taunt would be played mostly by control decks that want to survive, but those decks also have AoE so they can just do that and this becomes kinda a dead card.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 3 years, 3 months ago
In most situations I don't think you want to hit minions with your weapons, specially if they are not generated by a hero power so I don't think this is good since the buff is too little and the effect does not do what you need it to do. About wild I find it strange that a kingsman would prioritize minions but I would like to see that anyway.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 3 years, 3 months ago
Since frenzy is only attacking other minions, I think this needs additional support for being good like applying a Shield of Honor after it attacks, but still I don't think it's worth it.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 3 years, 3 months ago
First I read SUMMON instead of PLAY and I was really scared.
It's a cool card and I like the mechanic, it's not fully aggro since it's better the more late game you play this along other murlocs, so it's dif from other murloc strategies.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 3 years, 3 months ago
Stats are really bad for constructed, even having poisonous, it could see play in the first expansion though since there may be not much to go around, I'm thinking mostly a midrange hunter.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 3 years, 3 months ago
I guess it's fine, though I think this can make Golden cards feel less special and it's not like everybody has their fav legendaries in gold so for the people who doesn't have too many gold cards this makes those cards feel worse.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 3 years, 3 months ago
You could also run this in a zoo that draws the deck really quick, still I don't think you want minion removal and lifeasteal, I guess you are looking for more agression at that point, but it could work though.
I'm a bit sad when some cards appear that are just a better version that others (Blessing of Might).
Great card though, will see play if Aggro pala is a thing for sure.
Renew will be the go-to with this card, you can even do renew+hero power for 7 mana Flamestrike, great card.
I don't think you can play both wathtowers in a single deck, both seem to do very dif things but I guess it can work.
Just dropping two 5s is good enough so I think this will see play in any deck that has watchtowers in them.
I can see this in aggro druid, very interesting, 4/5 since i think I'll see a a solid amount of play.
If the opponent is aggro it can be difficult to remove this and you can drop it in control and protect it, I think this is pretty solid.
Too bad DH doesn't have a prime since I'm sure it would cost 4 or less, I hope they add one like the studies they did in the last miniset.
Not sure about the cost and stats but if this sticks it can be very dangerous since they just drop a board with 6 mana. 3/5 will see experimentation I think.
If you end up replacing most draw spells for minions that also draw it's really good since you are not falling behind on the board, in theory.
Really cool, not as likely to survive since the minion that it is resummoned won't defend him and it should give a good amount of stats to be valuable.
Yeah I mean, this can be a strong early minion, I love taunts so nice to see the mechanic being empowered.
If this is a way to deal with Taunt minions it doesn't seem that good since the taunt would be played mostly by control decks that want to survive, but those decks also have AoE so they can just do that and this becomes kinda a dead card.
Not sure how many nature spells are support for Token decks but if there are enough this is great.
In most situations I don't think you want to hit minions with your weapons, specially if they are not generated by a hero power so I don't think this is good since the buff is too little and the effect does not do what you need it to do.
About wild I find it strange that a kingsman would prioritize minions but I would like to see that anyway.
Since frenzy is only attacking other minions, I think this needs additional support for being good like applying a Shield of Honor after it attacks, but still I don't think it's worth it.
First I read SUMMON instead of PLAY and I was really scared.
It's a cool card and I like the mechanic, it's not fully aggro since it's better the more late game you play this along other murlocs, so it's dif from other murloc strategies.
I like it, now Flurry (Rank 1) is way better.
Really good card, removing cheap minions you haven't drawn from the deck and creating a board is great.
Stats are really bad for constructed, even having poisonous, it could see play in the first expansion though since there may be not much to go around, I'm thinking mostly a midrange hunter.
I guess it's fine, though I think this can make Golden cards feel less special and it's not like everybody has their fav legendaries in gold so for the people who doesn't have too many gold cards this makes those cards feel worse.
You could also run this in a zoo that draws the deck really quick, still I don't think you want minion removal and lifeasteal, I guess you are looking for more agression at that point, but it could work though.