Heh, I like the card flavor. Get those stowaway bombs or Albatrosses out of my deck! But of course, duplicating cards and putting those duplicates into your deck is a thing that Rogue does. Pogo Hopper shenanigans, here I come...
UH OH!!!! This card is busted. Sure, it's a Legendary, so only one copy and you might draw it very late, after you've already drawn your Dragons. However, with a slow enough deck you can safely mulligan for this card and its effect is quite strong for any Dragon deck. Dragons are generally mid- or late-game minions, so -2 Mana is significant for most of them.
Salt Factory Albatross. Sure, 2 copies of this might not be more effective than causing a mild annoyance. More than 2 (copying, double-trigger Deathrattle, etc.)? That's an effective Highlander counter.
Not a Deathrattle, so not good. If you have mega taunts and your opponent doesn't have any spell removal, maybe. Shaman seems to be getting slow Control tools, a slow-but-potentially-high-value Legendary (Bandersmosh), and good removal in DoD. Maybe it can play a slow enough game that this card can contribute to that Control/removal strategy.
I won't say that this would need to start in your opening hand. I'd be okay with it any time in the mid-game, depending on the size of the spells I've included. If it's in the bottom ~20% of your deck, though? Yeah, that'd feel bad.
With its stats, you'd probably have to play it on a turn where you can combo it and take advantage of +2 Spell Damage immediately. That limits its ceiling - that, and the fact that it's 4 Mana. I'm skeptical.
The Poisonous and low cost make it a versatile tool, and if you can capitalize on the potential Dragon synergy, it's even better. I don't think it'll be meta-defining, but it'll see play.
Vanilla statted Beast with a synergistic bonus effect that requires 2 Mana to activate? Well, the effect is strong, but I don't know how clunky it'll be to play. Drop it on Turn 2 and it might survive; if so, you'd also need to do something with 1 Mana on Turn 3. A 2/3 on Turn 4 isn't impressive, but the tempo would be nice. I don't think we'll see much of it, unless Secret Hunter is really strong otherwise.
Of course, we'll all try to use this on an empty board, which is unlikely, but if your opponent only has one minion, it's still a 50/50 chance of 7 face damage. SMOrc it up, boys.
Unless there's a bunch of wimpy shrimp-Dragons that'll be added in DoD, most Dragons are beefy minions. The effect, if you can draw enough portals, is pretty strong. If you can draw enough portals... it's definitely a slow card.
Better than Rogue's Galakrond? Maybe, but I feel like Rogue's Galakrond fits the class's default deck style (tempo) more than this fits Warrior. I suppose there could be a good Midrange (Dragon?) Warrior that would like the buffs on Turn ~7, and the Hero Power would help clear minions or act as a finisher. Also good in an Aggressive Warrior, depending on how bad the Invoke cards will (probably) be in terms of Aggro.
Heh, I like the card flavor. Get those stowaway bombs or Albatrosses out of my deck! But of course, duplicating cards and putting those duplicates into your deck is a thing that Rogue does. Pogo Hopper shenanigans, here I come...
UH OH!!!! This card is busted. Sure, it's a Legendary, so only one copy and you might draw it very late, after you've already drawn your Dragons. However, with a slow enough deck you can safely mulligan for this card and its effect is quite strong for any Dragon deck. Dragons are generally mid- or late-game minions, so -2 Mana is significant for most of them.
Salt Factory Albatross. Sure, 2 copies of this might not be more effective than causing a mild annoyance. More than 2 (copying, double-trigger Deathrattle, etc.)? That's an effective Highlander counter.
Not a Deathrattle, so not good. If you have mega taunts and your opponent doesn't have any spell removal, maybe. Shaman seems to be getting slow Control tools, a slow-but-potentially-high-value Legendary (Bandersmosh), and good removal in DoD. Maybe it can play a slow enough game that this card can contribute to that Control/removal strategy.
Shudderwock. Bandersmosh. WHY IS HAGATHA ON DRUGS?
Bad card btw.
I won't say that this would need to start in your opening hand. I'd be okay with it any time in the mid-game, depending on the size of the spells I've included. If it's in the bottom ~20% of your deck, though? Yeah, that'd feel bad.
With its stats, you'd probably have to play it on a turn where you can combo it and take advantage of +2 Spell Damage immediately. That limits its ceiling - that, and the fact that it's 4 Mana. I'm skeptical.
Flexible, potentially strong. Not a great stat line. What Dragons would Mage play? Not sure how to feel about it until we see the whole set.
1-Mana 1/3, the BEST* stat line! And it's got strong removal synergy on Turn 2 if you can't remove it. Wee.
*FUN!
2 Mana, deal 3 damage is good enough on its own. We'll be seeing this in a variety of Hunter decks.
The Poisonous and low cost make it a versatile tool, and if you can capitalize on the potential Dragon synergy, it's even better. I don't think it'll be meta-defining, but it'll see play.
I don't think I'll be Rushing to play this card.
Vanilla statted Beast with a synergistic bonus effect that requires 2 Mana to activate? Well, the effect is strong, but I don't know how clunky it'll be to play. Drop it on Turn 2 and it might survive; if so, you'd also need to do something with 1 Mana on Turn 3. A 2/3 on Turn 4 isn't impressive, but the tempo would be nice. I don't think we'll see much of it, unless Secret Hunter is really strong otherwise.
It's probably not a great card, but I'm giving it 5 stars because of the flavor.
Of course, we'll all try to use this on an empty board, which is unlikely, but if your opponent only has one minion, it's still a 50/50 chance of 7 face damage. SMOrc it up, boys.
One thing you want as a Dragon deck is MORE DRAGONS. This card has good stats on its own, plus it can get you more Dragons? Two, please!
Sure, I'll try a Dragon Druid deck. This card alone might make it good.
G E T G O N K ' D !
Unless there's a bunch of wimpy shrimp-Dragons that'll be added in DoD, most Dragons are beefy minions. The effect, if you can draw enough portals, is pretty strong. If you can draw enough portals... it's definitely a slow card.
Better than Rogue's Galakrond? Maybe, but I feel like Rogue's Galakrond fits the class's default deck style (tempo) more than this fits Warrior. I suppose there could be a good Midrange (Dragon?) Warrior that would like the buffs on Turn ~7, and the Hero Power would help clear minions or act as a finisher. Also good in an Aggressive Warrior, depending on how bad the Invoke cards will (probably) be in terms of Aggro.