Comments
317 totalHeh, I like the card flavor. Get those stowaway bombs or Albatrosses out of my deck! But of course, duplicating cards and putting those duplicates into your deck is a thing that Rogue does. Pogo Hopper shenanigans, here I come...
UH OH!!!! This card is busted. Sure, it's a Legendary, so only one copy and you might draw it very late, after you've already drawn your Dragons. However, with a slow enough deck you can safely mulligan for this card …
Salt Factory Albatross. Sure, 2 copies of this might not be more effective than causing a mild annoyance. More than 2 (copying, double-trigger Deathrattle, etc.)? That's an effective Highlander counter.
Not a Deathrattle, so not good. If you have mega taunts and your opponent doesn't have any spell removal, maybe. Shaman seems to be getting slow Control tools, a slow-but-potentially-high-value Legendary (Bandersmosh), and good removal in DoD. Maybe it can …
Shudderwock. Bandersmosh. WHY IS HAGATHA ON DRUGS?
Bad card btw.
I won't say that this would need to start in your opening hand. I'd be okay with it any time in the mid-game, depending on the size of the spells I've included. If it's in the bottom ~20% of your …
With its stats, you'd probably have to play it on a turn where you can combo it and take advantage of +2 Spell Damage immediately. That limits its ceiling - that, and the fact that it's 4 Mana. I'm skeptical.
Flexible, potentially strong. Not a great stat line. What Dragons would Mage play? Not sure how to feel about it until we see the whole set.
1-Mana 1/3, the BEST* stat line! And it's got strong removal synergy on Turn 2 if you can't remove it. Wee.
*FUN!
2 Mana, deal 3 damage is good enough on its own. We'll be seeing this in a variety of Hunter decks.
The Poisonous and low cost make it a versatile tool, and if you can capitalize on the potential Dragon synergy, it's even better. I don't think it'll be meta-defining, but it'll see play.
I don't think I'll be Rushing to play this card.
Vanilla statted Beast with a synergistic bonus effect that requires 2 Mana to activate? Well, the effect is strong, but I don't know how clunky it'll be to play. Drop it on Turn 2 and it might survive; if so, …
It's probably not a great card, but I'm giving it 5 stars because of the flavor.
Of course, we'll all try to use this on an empty board, which is unlikely, but if your opponent only has one minion, it's still a 50/50 chance of 7 face damage. SMOrc it up, boys.
One thing you want as a Dragon deck is MORE DRAGONS. This card has good stats on its own, plus it can get you more Dragons? Two, please!
Sure, I'll try a Dragon Druid deck. This card alone might make it good.
Unless there's a bunch of wimpy shrimp-Dragons that'll be added in DoD, most Dragons are beefy minions. The effect, if you can draw enough portals, is pretty strong. If you can draw enough portals... it's definitely a slow card.
Better than Rogue's Galakrond? Maybe, but I feel like Rogue's Galakrond fits the class's default deck style (tempo) more than this fits Warrior. I suppose there could be a good Midrange (Dragon?) Warrior that would like the buffs on Turn …