That's one way to look at it, but not the correct one IMO. They mentioned that at the time of the Arms buff, Priest was one of the weakest classes in the meta. A new expansion has changed things, so reverting the buff isn't so much admitting a "mistake" as ripping off a bandage that's no longer needed. I'd rather Blizzard make changes, even if some of them may be undone in the future, than let a certain meta sit for 4 months.
"Midrange" is a hybrid deck, not one of the three main archetypes.
Basically. Midrange is what happens when you take an Aggro deck, slow it down by adding some removal, and exchange some of the cheaper minions for beefier minions that have a better chance of surviving on the board while you work toward some kind of win condition: overwhelming board pressure, a combo, or simple attrition. There's a wide range of midrange decks, and some of them win faster than others, so I don't mind the definitions this article used as they're closer to rock-paper-scissors.
Please, no Raid the Sky Temple. I'd be okay with any of the others. When it comes to my free Legendary(ies) at the start of an expansion, however, it's almost always a Rogue card, so... guess I'll be trying Quest Rogue first.
No "Explosive Reorigination: If there are any Bombs in your deck, shuffle them into your opponent's deck" card, so yeah. I don't think we'll see many Highlander decks once the meta has settled. I'm actually excited to play Priest this expansion. My favorite decks in Hearthstone are midrange decks where I can keep my minions alive and buff or synergize with them.
While it won't be the fastest Quest to complete, the payoff is pretty significant since it looks like Priest will be able to build relatively sticky boards of high Health minions. Those minions can be healed if your opponent doesn't have enough Attack on the board to clear them cleanly, and their high Health makes them ever-present Inner Fire threats. I don't think Priest will rule the meta, but it's going to be more dangerous than I thought. Plagues could be a pretty hard counter to what Priest is trying to do.
Keep in mind that, whether or not SoU Quests receive more support, they're intentionally designed to be both less restrictive in terms of completion (and, thus, deckbuilding) and less impactful in reward. We're not generating game-altering (or game-ending) effects with these Quests, which is good because most of them can be relatively easily completed in the mid-game.
It looks like the four Leaguers will correspond to each of the four "good guy" classes, so it's just more thematically appropriate. Elise is a Druid, confirmed, and I bet Reno is a Paladin, Brann is a Hunter, and Finley is a Mage. It doesn't line up quite perfectly, but it's close enough.
12 rounds of Swiss?! Whew, seems like a lot of Hearthstone. Is that comparable to large tournaments in other CCGs? I don't think the HCT ever had more than 7 rounds, and tournaments like DreamHack never had more than 9, but I'm not entirely sure.
I'm not complaining about more HS, and I suppose it's a good thing for players to be able to offset unlucky losses with more games, but 7 rounds is a lot to play in one day.
Thanks, Flux. It's good to have a clear understanding of what happened, and I hope those who decide to stay on Hearthpwn have a positive experience with the new owners. I'm probably one of the rare people who used Hearthpwn mainly for news content; I can find decklists on HSReplay and, though I used to be a huge forum user when I was younger, I feel like I don't have enough time nowadays. I'd rather leave a quick comment on an article instead. This means my preference is based on the site that looks and performs better, and that's Out of Cards.
That's one way to look at it, but not the correct one IMO. They mentioned that at the time of the Arms buff, Priest was one of the weakest classes in the meta. A new expansion has changed things, so reverting the buff isn't so much admitting a "mistake" as ripping off a bandage that's no longer needed. I'd rather Blizzard make changes, even if some of them may be undone in the future, than let a certain meta sit for 4 months.
Basically. Midrange is what happens when you take an Aggro deck, slow it down by adding some removal, and exchange some of the cheaper minions for beefier minions that have a better chance of surviving on the board while you work toward some kind of win condition: overwhelming board pressure, a combo, or simple attrition. There's a wide range of midrange decks, and some of them win faster than others, so I don't mind the definitions this article used as they're closer to rock-paper-scissors.
Please, no Raid the Sky Temple. I'd be okay with any of the others. When it comes to my free Legendary(ies) at the start of an expansion, however, it's almost always a Rogue card, so... guess I'll be trying Quest Rogue first.
No "Explosive Reorigination: If there are any Bombs in your deck, shuffle them into your opponent's deck" card, so yeah. I don't think we'll see many Highlander decks once the meta has settled. I'm actually excited to play Priest this expansion. My favorite decks in Hearthstone are midrange decks where I can keep my minions alive and buff or synergize with them.
While it won't be the fastest Quest to complete, the payoff is pretty significant since it looks like Priest will be able to build relatively sticky boards of high Health minions. Those minions can be healed if your opponent doesn't have enough Attack on the board to clear them cleanly, and their high Health makes them ever-present Inner Fire threats. I don't think Priest will rule the meta, but it's going to be more dangerous than I thought. Plagues could be a pretty hard counter to what Priest is trying to do.
Give her a break, she's 90(00) years old.
It's no secret how good these cards are.
There's a reason why this card is an Epic. Sometimes, Blizzard wants to give you 100 Dust without having to think too much about it. Thanks, Blizzard!
Keep in mind that, whether or not SoU Quests receive more support, they're intentionally designed to be both less restrictive in terms of completion (and, thus, deckbuilding) and less impactful in reward. We're not generating game-altering (or game-ending) effects with these Quests, which is good because most of them can be relatively easily completed in the mid-game.
The Sha of Salt is truly the most powerful of them all.
It looks like the four Leaguers will correspond to each of the four "good guy" classes, so it's just more thematically appropriate. Elise is a Druid, confirmed, and I bet Reno is a Paladin, Brann is a Hunter, and Finley is a Mage. It doesn't line up quite perfectly, but it's close enough.
Copyright (probably)! But yeah, it was a clear tribute to that song.
Quests? Oh noooooooooooooooooo
Mmm, all this speculation is delicious, like spaghetti.
Spaghetticulation.
It's the Kripp's turn to skip!
Balance, in all things.
12 rounds of Swiss?! Whew, seems like a lot of Hearthstone. Is that comparable to large tournaments in other CCGs? I don't think the HCT ever had more than 7 rounds, and tournaments like DreamHack never had more than 9, but I'm not entirely sure.
I'm not complaining about more HS, and I suppose it's a good thing for players to be able to offset unlucky losses with more games, but 7 rounds is a lot to play in one day.
Sure, it'd be better if it reduced the Attack of all enemy minions, but it's 0 Mana. There are at least 3 situations where it can enable removal:
1. Cabal Shadow Priest
2. Shadow Word: Pain or Forbidden Words
3. Free (or, at least, less painful) trade with minions
Compare that to Dr. Boom's Scheme, which doesn't do anything that a Warrior can't already do quite well, and it's definitely not the worst Scheme.
Thanks, Flux. It's good to have a clear understanding of what happened, and I hope those who decide to stay on Hearthpwn have a positive experience with the new owners. I'm probably one of the rare people who used Hearthpwn mainly for news content; I can find decklists on HSReplay and, though I used to be a huge forum user when I was younger, I feel like I don't have enough time nowadays. I'd rather leave a quick comment on an article instead. This means my preference is based on the site that looks and performs better, and that's Out of Cards.
Divine Shield meta!