I don’t play a lot of HS nowadays, mainly due to the insane lag on mobile. It came to a point I can’t even finish a game without exiting and re-entering the app, and most of my games are ruined.
Does this happen on LoR as well? If not, I might consider playing it instead of HS just for the ability to actually play the game.
I just did the SN1P-SN4P+2 Mechwarpers+Faceless Manipulator+small Mech that LK will ignore during the Frostmourne phase. No longer possible with the changes to Echo, though.
On the subject of voting in the finals, I just kept voting using the same system as I used before the finals, so most cards get 4-5 stars. I was under the impression voting your card 5 stars and all others 1 star is considered competing in bad faith, but if it’s acceptable by the community I guess I’ll also do it...
I want to ask for more feedback for my card. What did you vote and why? What could I have done better? And what should I do better next time?
In the interest of honesty I gave the card a three, although it could have been a four I suppose. There's nothing inherently wrong with the card, I would say, but I didn't find it particularly novel or exciting. It's alright, in just about every aspect. Alright flavor, alright balance (maybe a little strong), and alright creativity. I imagine some would find it un-fun, though, as I said originally, so that might have hurt the vote.
Thinking back I noticed I've been pretty harsh in my votes lately. Something I need to think about/fix on my end.
Honestly, a lot of people vote way, WAY too harshly in here. It came to a point where I’m hesitant to rate cards at all, because my ratings just plummet relative to the ratings I give other cards.
That being said, a pleasant surprise to be in the finals, GL to everyone!
@grumpymonk thanks for the feedback! If I may defend Siqara (seen as it’s the one I went with), there’s actually quite a lot of cards this synergises with: Both Ambushes, Shadows (those that summon a copy of a minion), The Darkness, Bombs (with Seaforium Bomber), Felhound Portals, etc.. Plus, this is a custom emblem, meaning it can be easily imagined as being printed in a set with even more support.
About your card, there’s not really anything lacking about it as a tech card, so 5 stars!
Chainwhip - Even though I dislike DH as a class, I gotta admire the cleverness of the design. This mechanic would be perfect in DH, with its many ways to gain extra attack. Only complaint is the art isn’t very well centered. Would vote 5 stars after an art fix.
Longtongue - a neat card, I suppose. It’s not incredibly interesting, but that doesn’t mean it’s not good. Only thing I didn’t get is the 3 Attack, seems pretty random? Anyway, there isn’t anything lacking here, so 5 stars.
Switch Teams - so just Duel reversed for 1 extra Mana… I like the meme deck idea, but the card as a stand-alone would get a 3 stars from me.
@Demonxz95
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I mean, Bomb Warrior certainly didn’t need buffs in RoS. I feel like this would be more of a “salt the wounds” card for Warrior, so 1 star docked on balance. There’s also exactly one deck you can play this in, so not terribly creative either. I’d vote 3-4 stars.
@shaveyou
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Incitus - a very interesting effect, honestly. The word “Cost” should be capitalized though, and you may want to change the emblem to not get caught up into any “would be broken in BRM” arguments. Would give 5 stars after the fixes.
Roaring Inferno - not only does this greatly disrupt your opponent at not too great a cost from something like a handlock (docking 1 star for balance), it also fails the most important aspect of the competition IMO - it doesn’t matter if this is shuffled into your opponent’s deck or yours, making the thing that is supposed to be the competition’s center an obsolete detail (docking 2 stars in creativity). I would give it 2 stars.
@Wailor
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while the idea is neat, it has the same flaw mentioned in @shaveyou’s Roaring Inferno: the “opponent’s deck” part is optional and could as easily be swapped with your deck. The token is also not properly capitalized (I Told Ya). I would rate it 3 stars after the formatting fix.
@thepowrofcheese
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disregarding the art issue, which I’m sure you’ll fix, it seems like a neat card. I’d vote 5 stars with a fitting art.
@Hordaki
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It’s a clever idea, I guess. I’m not too big on DH as a class, but I don’t see why this wouldn’t get 5 stars. I may or may not be biased because one of my cards uses a similar mechanic lel
@Conduit
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I don’t have much to add to @linkblade91’s feedback for Benedictus and @KANSAS’s feedback for Infiltration, sooo… yeah. Both are pretty useless.
I think reducing the rarity and limiting it to one time is warranted. Right now it just feels like a cheaper Yogg that can also be played aggressively, if you see your opponent plays lots of non-targetable spells.
@ShadowsOfSense while I certainly don’t agree that it’s a better Counterspell, I think it’s much too good for its Cost, since 1) your opponent still wastes the mana, and 2) gets the spell back at a RAISED cost. Honestly, it would be not only more balanced, but also much more elegantly designed if it didn’t have the “costs (2) more” part
I agree with @Pokeniner, the balance certainly docked a star for me. In fact, I didn’t really like the complexity of the effect, it just felt a little forced. I didn’t dock another star for that to not be overly harsh, but I was considering it.
Bit still, the quality level is way over a lot of the initial submissions. In fact, I didn’t give any finalist less than 4 stars this time around, gj guys!
Man, I thought for sure my card would make it to the finals :(
oh well, GL to the finalists!
Maybe it looked too scary. If you play this late in the game when your opponent has a small hand, it comes close to being a 3 mana Time Warp. Of course the board isn't affected, but anyway... at least to my eyes it looks scary and a bit outlandish. I mean, having unplayable cards in hand because of an effect isn't something we're used to right now. Is there an example for this in the game? I can only imagine it might look like corrupted cards from that warlock watcher minion.
Good luck to all the finalists! And fingers crossed for my favorite this week, Counter Shot. Saving Grace should have made it, too, it was really a fair Ice Block with paladin flavor.
I suppose. I still think the card is balanced though, since very rarely your opponent has one play and nothing else, and even more rarely are they going to have that situation at the exact turn you have the secret up, meaning it would almost never be a “skip your turn” mechanic (not to mention the minions) while still retaining a high power level and being pretty useful most of the time. As for being outlandish, I thought that would make it more likable for the creativity, but it’s apparently TOO weird lol
And yeah, it would look something like corrupted cards, albeit with a different visual representation to differentiate the effects
Neither of those. I’ll give you guys some more guesses before the hint
Never mind... I can’t even finish the tutorial before the app glitches and closes. So much for trying LoR : (
I don’t play a lot of HS nowadays, mainly due to the insane lag on mobile. It came to a point I can’t even finish a game without exiting and re-entering the app, and most of my games are ruined.
Does this happen on LoR as well? If not, I might consider playing it instead of HS just for the ability to actually play the game.
I just did the SN1P-SN4P+2 Mechwarpers+Faceless Manipulator+small Mech that LK will ignore during the Frostmourne phase. No longer possible with the changes to Echo, though.
Think of a place,
whose drinks make eyes droop
then, a container,
filled with worms or maybe soup
third, a way of speech,
so curt it’s almost rude
lastly, a kind of movement,
continuous and smooth
Arch-Villain Rafaam
@DescentOfDragonsOp your turn
@KANSAS Millhouse wouldn’t work that way, just like Augmented Elekk doesn’t shuffle infinite copies of a card into your deck
Here are a few ideas. Which one is better?
EDIT: changed Hakkar a little
Wow, ANOTHER pleasant surprise! Thanks everyone!
On the subject of voting in the finals, I just kept voting using the same system as I used before the finals, so most cards get 4-5 stars. I was under the impression voting your card 5 stars and all others 1 star is considered competing in bad faith, but if it’s acceptable by the community I guess I’ll also do it...
Honestly, a lot of people vote way, WAY too harshly in here. It came to a point where I’m hesitant to rate cards at all, because my ratings just plummet relative to the ratings I give other cards.
That being said, a pleasant surprise to be in the finals, GL to everyone!
@grumpymonk thanks for the feedback! If I may defend Siqara (seen as it’s the one I went with), there’s actually quite a lot of cards this synergises with: Both Ambushes, Shadows (those that summon a copy of a minion), The Darkness, Bombs (with Seaforium Bomber), Felhound Portals, etc.. Plus, this is a custom emblem, meaning it can be easily imagined as being printed in a set with even more support.
About your card, there’s not really anything lacking about it as a tech card, so 5 stars!
Should we skip @Live4vrRdieTryn?
Smore feedback:
@linkblade91
Longtongue - a neat card, I suppose. It’s not incredibly interesting, but that doesn’t mean it’s not good. Only thing I didn’t get is the 3 Attack, seems pretty random? Anyway, there isn’t anything lacking here, so 5 stars.
Switch Teams - so just Duel reversed for 1 extra Mana… I like the meme deck idea, but the card as a stand-alone would get a 3 stars from me.
@Demonxz95
@shaveyou
Roaring Inferno - not only does this greatly disrupt your opponent at not too great a cost from something like a handlock (docking 1 star for balance), it also fails the most important aspect of the competition IMO - it doesn’t matter if this is shuffled into your opponent’s deck or yours, making the thing that is supposed to be the competition’s center an obsolete detail (docking 2 stars in creativity). I would give it 2 stars.
@Wailor
@thepowrofcheese
@Hordaki
@Conduit
I think reducing the rarity and limiting it to one time is warranted. Right now it just feels like a cheaper Yogg that can also be played aggressively, if you see your opponent plays lots of non-targetable spells.
First options for this week’s comp
Oh you just KNOW I gotta get that bonus
Next: a minion having to do with random effects without being random itself
@ShadowsOfSense while I certainly don’t agree that it’s a better Counterspell, I think it’s much too good for its Cost, since 1) your opponent still wastes the mana, and 2) gets the spell back at a RAISED cost. Honestly, it would be not only more balanced, but also much more elegantly designed if it didn’t have the “costs (2) more” part
I agree with @Pokeniner, the balance certainly docked a star for me. In fact, I didn’t really like the complexity of the effect, it just felt a little forced. I didn’t dock another star for that to not be overly harsh, but I was considering it.
Bit still, the quality level is way over a lot of the initial submissions. In fact, I didn’t give any finalist less than 4 stars this time around, gj guys!
I suppose. I still think the card is balanced though, since very rarely your opponent has one play and nothing else, and even more rarely are they going to have that situation at the exact turn you have the secret up, meaning it would almost never be a “skip your turn” mechanic (not to mention the minions) while still retaining a high power level and being pretty useful most of the time. As for being outlandish, I thought that would make it more likable for the creativity, but it’s apparently TOO weird lol
And yeah, it would look something like corrupted cards, albeit with a different visual representation to differentiate the effects