Archaeological Deck - Card Design Competition Discussion Thread
Submitted 4 years, 7 months ago by
ShadowsOfSense
Competition Theme: Archaeological Deck
This week we're taking a leaf out of Rafaam's book this week and messing with our opponent's deck!
- You must create a card which interacts with your opponent's deck in some way
- Some existing examples include Void Contract, Weasel Tunneler, Bad Luck Albatross, Deathlord, Mischief Maker, King Togwaggle and Gnomeferatu.
Cards which simply force the opponent to draw, like Coldlight Oracle, do not count.
Devizz wants us to mess around with the opponent's deck this week in any way you can think of!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
- Submission Phase: Starts on Mon, Apr 27 17:00 EDT (GMT -0400). Runs until Sat, May 2 17:00 EDT (GMT -0400)
- Voting Phase: Starts on Sat, May 2 17:00 EDT (GMT -0400). Runs until Sun, May 3 16:00 EDT (GMT -0400)
- Finalist Phase: Starts on Sun, May 3 17:00 EDT (GMT -0400). Runs until Mon, May 4 17:00 EDT (GMT -0400)
- Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
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Competition Theme: Archaeological Deck
This week we're taking a leaf out of Rafaam's book this week and messing with our opponent's deck!
Cards which simply force the opponent to draw, like Coldlight Oracle, do not count.
Devizz wants us to mess around with the opponent's deck this week in any way you can think of!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Welcome to the site!
Quick clarification - Can the effect be mirrored? Can it affect both decks?
Yes: Void Contract destroys both decks. Also there's Hakkar, the Soulflayer, which was one of Devizz's examples that we didn't use for some reason lol
The first thing that came to my mind when I saw this theme. I might lab out some more complex stuff, but I think this is a good starting point.
:)
I came up with three ideas, all in the name of pulling a minion from your opponent's deck on purpose:
It's all gonna blast!
Blasto here is a demolition expert working with Dr. Boom, and he's going to double the number of Bombs in your opponent's deck.
I... probably should have read it more clearly. Thanks!
Anyway, first couple of ideas:
Incitus can be used to boost a tempo deck, or work as a combo tool, but the mirrored effect means that this is a dangerous card to play against some opponents. Meanwhile, Roaring Inferno acts in a similar vein to Beneath the Grounds, only with the removal of resources rather than tempo gain of adding a 4/4 to your side of the board.
EDIT: Didn't see the posts above me. Feedback! (As always, this is my personal opinion, and is nearly always wrong)
Conduit: The idea is ok, although personally, I think very weak. The original Bendictus worked to stave off fatigue, allowing you to draw rapidly, and then top your deck off later on. This does the opposite. You could make you deck intentionally bad, but then...your deck is bad, and theirs is only half bad. This would work against Mecha'thun decks, but otherwise it's too weak. Also, a minor thing, but having the corrupted (uncorrupted? redeemed? purified?) Benedictus in the same set as the original is weird, flavour-wise.
Linkblade91: Out of the three I prefer Toxic Longtongue. Deck disruption that functions as it's own removal would be a new blend of mechanics as far as I'm aware. I know Burning Chainwhip almost has the same effect, but I prefer the frog, and if Burning Chainwhip existed in standard alongside Hoard Pillager...
As for Switch Teams, I get where you're going with it, but it feels overcosted, even for a meme focused card. I suppose you could build a deck focusing on strong battlecries/weak minions (maybe handbuff focused?), but it seems expensive.
DemonXZ95: I really like the idea, but this is undercosted. Clockwork Goblin loses 1 stat on vanilla for 1 bomb. While this is admittedly poor if you don't draw bomb-shuffle cards, or if your opponent somehow pulls them straight out again, the upside of this is potentially huge. It doesn't need to be a huge increase of cost, or decrease of stats, but I'd say this is too strong as it.
I'm pretty sure Uncontrolled Flame doesn't need "draw a card" since all cards with Casts When Drawn draw a card after they're drawn anyway, except if they're somehow played from the hand
This theme is quite hard, so I only have one card so far.
I have a lot of doubts in stuff such as cost, statline, the artwork of the token or even the name of the card (maybe it should be Doomseya?).
In any case, here's some feedback:
@Conduit
@linkblade91
@Demonxz95
@shaveyou
Here's my first idea. Not sure how I feel about it. Wanted to put the effect on a minion, but the artwork doesn't work well for the minion oval, so I figured I'd see how I felt about a spell.
I'm thinking the ability to choose which card your opponent draws next might be too powerful of an effect, and probably extremely unfun to play against.
EDIT:
I'm redacting this idea as Hordaki has the same idea. I'm giving him full rights to this idea if he wishes.
My first idea: an impatient Old Gods cultist. He can set up your game winning combo, but be careful, because your opponent gets their biggest minion too. In the early game, this will be a dead draw for both players. Either way, the game will inevitable end soon.
I make bad custom Hearthstone cards sometimes.
Not sure if I'll go with this, but here's my first idea:
An inverse of Sightless Watcher that gives you a peek into your opponent's deck and lets you sabotage their next draw.
-Hordaki (rhymes with Mordecai)
Check out the Tactician custom class!
I posted the same thing as a spell. I'm not feeling it though and want to do something else. So I give you full copyrights to the idea! :)
Mainly wanted to incorporate a way to punish Tempo and Aggro decks for the immense draw they get like Rogue and Demon Hunter. Discounting the spell also works for your opponent so you can make the trinket free with Galakrond, Togwaggle, or even Skull of Gul'Dan. Thoughts?
Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363
Before ppl ask, Yes. This does count as your opponent's draw, so they do get an empty draw when this pops up.
Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363
Alright, here's an idea I like much better! Do you think this is a bit overpowered?
:)
Feedback time:
Conduit - Echoing what the others have said, it's weird to have the "corrupted" version of Benedictus in the same set as the original. I'm also not entirely sure what the intended use-case of this card is: Archbishop Benedictus is used to stave off fatigue, but what's the goal of giving them so many cards?
shaveyou - I definitely prefer Incitus over Roaring Inferno. The latter is just too destructive: I know you have to pull them for them to do anything, but it's still a 3-mana "your opponent discards three cards" which seems insane.
Wailor - Doomsaya seems fine. The effect is mirrored, but any deck that wants to run Din'ju probably doesn't care much about their side anyway. It's a control thing. I see this as punishment against someone who can draw through their deck fast, and/or combined with a mill deck (eww, gross). "Prophecy" is spelled wrong, although I don't know if you did that on purpose or not :P
thepowrofcheese - I think it's a little redundant with Ancient Harbinger being in the same set, but I do like it. It creates an interesting battle between the decks, as-to who brought the bigger gun.
Hordaki - There's nothing wrong with this idea, per se, but it does overlap significantly with Sightless Watcher from a creative level. I feel you may lose some points for that.
Pokeniner - Forcing a dead draw is kind of mean; at least an Albatross is a 1/1 they can use. Maybe because it's a one-of you can get away with it. I'm not sure how I feel about this card. Sorry, I know that's not helpful :/
Here is my card
I designed this card perfectly aware that your opponent will probably never get this card back. It is a removal card that basically just straight removes it from the game. It doesn't trigger Deathrattles, it doesn't enter the res pool, nothing. If people think this would be too frustrating too fight against or too un-fun then I can come up with something else.
I would like some different art, but man finding art is so hard. I would appreciate some help if anybody has a good image that would fit the card
Feedback:
@Conduit, this card reminds me of Treachery only it has far fewer uses. Fewer meaning less than two. The only reason I could see someone playing this is if they wanted to give their opponent a bad draw. But then why not just play Bad Luck Albatross or even Weasel Tunneler?
@Linkblade91, I can't decide between Burning Chainwhip and Switch Teams. Burning Chainwhip looks more like a card Blizzard may actually make some day, but Switch Teams is very flavorful and fun. All I know is Toxic Longtongue it my least favorite of the three. I do think Burning Chainwhip should be a Warrior card though.
@Demonxz95, I don't like it because Bomb Warriors can be very frustrating to play against and this just doubles the frustration. I can't say exactly how balanced this is, but I do know that it isn't fun for anybody but the Warrior.
@Shaveyou, Incitus, Living Flame is interesting. It looks like the odd sort of neutral legendary blizzard would print. I like this one a lot more than Roaring Inferno. You just shouldn't be able to make your opponent discard random cards. In the early days of Hearthstone Illidan made both players discard and draw 3 cards and he was too good because he was able to disrupt your opponents strategy too well. This is the same but more frustrating.
@Wailor, not bad. I am concerned that this may cause too many players to be salty due to random draws making them lose. You could make it summon a Doomsayer instead and have it shuffle several portals instead. This would make the card a lot more interactive by giving the opponent a chance to escape the board clear.
@thepowerofcheese, I have nothing bad to say about this card. I think Blizzard may have overestimated how powerful tutoring your biggest minion is with Ancient Harbinger. This would be a nice card to replace that one.
@Hordaki, very nice. I think the effect is strong enough, but not too oppressive. I would argue that seeing your opponents cards isn't part of Demon Hunters theme, but they have only been a playable class for what? a month? I think we have some wiggle room for class identity.
@Pokeniner, I am not sure I like this. It feels kind of weird. The whole thing with shuffling this into the opponents deck just seems like it was tagged on to fit the theme. It isn't realistic, It feels too much like a "custom card" if you know what I mean. *edit* I can see you have already submitted your card. I would advise you to wait for feedback rather than just posting your first idea.
Carrion, my wayward grub.
First options for this week’s comp
Make The Cow King an alternate Warrior skin plz
Ok, new idea:
Can be used to mess up your opponents combo pieces. Just be careful, because Xavius could corrupt some vital cards of your own.
Edit: Oops, forgot to tag him as a demon.
I'll get some feedback in here soon.
Here's what I have for now:
The tech card nobody asked for, it hoses primes, bomb decks, anti-fatigue decks, fun rogue decks, jade druid, Bad Luck Albatross, Ysera, Unleashed, Archbishop Benedictus, among others.
This was my submission for CDC 1.03 ("Do you copy?"). I really liked it and almost made it to the finals. It fits this week's theme pretty well so I'd like to rework it. Two things came to my mind:
1) Looking for a different character/art and tweaking the stats
Or
2) Reducing the rarity and make it cast only one spell.
What do you think? How can I make this better?
Will add feedback later, really cool ideas so far!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
I think reducing the rarity and limiting it to one time is warranted. Right now it just feels like a cheaper Yogg that can also be played aggressively, if you see your opponent plays lots of non-targetable spells.
Make The Cow King an alternate Warrior skin plz
I assume this design is eligible, am I right? If not, then I'll try to find something else. If yes, then thanks for ensuring me. Onto the card itself, it's a big chunk of burst to finish off pesky Mecha'thun Warlocks (assuming they draw inefficiently to the point their deck is empty on the turn you want to play Niuzao) or Nomi decks, or even decks using Myra's Unstable Element.
@Wailor - The card is alright. Pretty decent body and can cause chaos. Nothing mindblowing in terms of design, but a stable one.
@shaveyou - I'd stick with Roaring Inferno. While it's more obvious in terms of criteria, I have a feeling Incitus will be abused in some combo decks despite the card also benefitting your opponent.
@Xarkkal - Also a fine card, because it disrupts the pace overall, but it's not the most consistent disruption. Just make sure to add a way to track which cards are corrupted in the actual game.
@Demonzx85 - Please no. I think we don't want that many bombs in our decks.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
Smore feedback:
@linkblade91
Longtongue - a neat card, I suppose. It’s not incredibly interesting, but that doesn’t mean it’s not good. Only thing I didn’t get is the 3 Attack, seems pretty random? Anyway, there isn’t anything lacking here, so 5 stars.
Switch Teams - so just Duel reversed for 1 extra Mana… I like the meme deck idea, but the card as a stand-alone would get a 3 stars from me.
@Demonxz95
@shaveyou
Roaring Inferno - not only does this greatly disrupt your opponent at not too great a cost from something like a handlock (docking 1 star for balance), it also fails the most important aspect of the competition IMO - it doesn’t matter if this is shuffled into your opponent’s deck or yours, making the thing that is supposed to be the competition’s center an obsolete detail (docking 2 stars in creativity). I would give it 2 stars.
@Wailor
@thepowrofcheese
@Hordaki
@Conduit
Make The Cow King an alternate Warrior skin plz
Feedback time!
grumpymonk:
Xarkkal:
Destroyer:
KANSAS:
Conduit:
Pokeniner:
Hordaki:
thepowrofcheese:
Wailor:
shaveyou:
Demonxz95:
linkblade91:
Neoguli:
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Thanks everyone for the feedback. Turns out I'm pretty bad at evaluating my own cards xDD
In any case, I present three new cards:
Feedback:
@thepowrofcheese
@Hordaki
@Pokenier
@Conduit
That said' it looks very underpowered: it costs the same as pre-nerf Bad Luck Albatross, only shuffles one minion, it requires you to have board presence AND you lose a minion (even if a terribly bad one). Unless there's a minion that can actively harm the opponent just by being drawn, I don't think the mana cost of this card is justified. In order to fix this, I'd reduce its cost to 0 or make it an inverse Gang Up.
@DestroyerR
Doomseer Annaxis is probably my favourite, but it looks like the kind of card that will get very mixed reviews.
Finally, Silkmother Siqara is my least favourite, despite the fact that I like her flavor.
@Xarkkal
@grumpymonk
@Niuzao
Okay forget about recycling my old card, I had a new idea! I want to turn the highlander condition around and check if my opponent has no duplicates in his deck. This will certainly happen at some point in (almost) every match, so the effect won't be useless if your opponent doesn't go highlander. But you will benefit from it way earlier if he does!
The first idea that came to my mind was a Demon Hunter Card granting your Demons Lifesteal. I went with buffing Demons in hand and making the card itself expansive to prevent a buffed Demon to be played on the same turn. I could switch it to buff minions on board, but that would be totally OP in my eyes. What do you think?
Edit: I would be very grateful if one of the staff could confirm or deny that checking for duplicates is enough interaction with the opponent's deck to qualify for this competition. No need to be happy about a cool idea if it's bound to be disqualified. ;-)
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Came up with this yesterday. It works like Renounce Darkness. Replaces your Hero Power and any class cards in your hand and deck. It then does it for your opponent as well.
Costs 1 so you can tutor with Call to Adventure. Has Taunt so it's not completely useless when tutored that way.
Feedback:
linkblade91 - Whip and Switch Teams seem too weak to me. Both hurt you more than they do for you… Toxic Longtongue is really nice, especially since you could also destroy a different minion than the one you pull.
Demonxz95 - I love the design, flavour, balance etc… But I also hate this card from the bottom of my heart!
shaveyou - Incitus seems balanced since your opponent really gets to use the benefit first. I'm not a fan of Raoring Inferno. Discard three cards seems too much. Also the way the Token is worded your opponent also draws three EXTRA cards total. Not sure if that's intended?
thepowrofcheese - I'm a bit scared what this could do in aggro decks. If your highest cost minion costs 4 and your opponent gets a dead draw. But with Leeroy gone I think it should be fine.
Hordaki - I'd say this is more useful than the original. Nice idea and good balance.
Pokeniner - This just seems overly complicated and inconsistent with the established 'Casts When Drawn' mechanic.
Conduit - This card costs too much. You already have to pay for your minion that you won't have on board anymore. At most 1 Mana imo…
KANSAS - I like everything about this card except name and art. Warlocks in WoW have a spell called 'Banish' that fits perfectly to what the card does… For art I'd prefer a warlock casting the spell than just seeing a lonely guy. Just me nitpicking though…
DestroyerR - I love Anaxxis. I'd pick that. Go'thol has some wording issues ('enemy deck' doesn't exist) and I would reduce the number of cards to 3. Siqara is technically worded correctly, but it feels clunky to me. That's just me nitpicking though…
Xarkkal - Why stop at half? I think you can go all the way!
grumpymonk - Very nice and necessary tech card. Would run!
Neoguli - Nice idea but unplayable? Any deck that plans to go to fatigue runs Archivist… or kills you the turn they empty their deck.
Wailor - Despair has nice flavor, but seems too weak to see play. Librarian card text is unclear, but I like the effect. I'd prefer 'Battlecry: Order your opponent's deck from highest to lowest Mana Cost.' over the inverse. And make it 7 Mana. 10 is waaay too much!
anchorm4n - Checking for Highlander decks is a nice idea, but i would put it into a set that actually has Highlander support like SoU. That also means no Demon Hunter…
Seems interesting. However, the worst you can do is give your opponent one bad draw for 3 mana. And you'd need to do the same type of minion twice if you want to disrupt a Highlander deck. And you really don't want to give them a decent minion. You're also delaying their fatigue. Seems more beneficial to your opponent than to you.
---------------------------
Anyway, here is my first idea:
I'm considering just placing the discovered card on the bottom of the opponent's deck instead of replacing it.
The card would be 1 or 2 mana then though.
Any thoughts?
Do folks think this counts in terms of the requirements? It doesn't technically interact with the opponent's deck itself, but the battlecry does create deck interactions that wouldn't otherwise exist.
Two ideas so far. The first is a "don't mind this, just Priest doing Priest things" card. Horrific Vision is all about N'Zoth: it takes good, wholesome minions, summons corrupted copies, and makes them serve N'Zoth (in Hearthstone terms) by adding the Deathrattle. Said Deathrattle represents the infinite nature of N'Zoth's minions, but it's more of a Shaman effect, so perhaps it doesn't fit.
I also considered "...swap their Attack and Health", which would reflect the madness aspect of Horrific Visions, but would not synergize with Hearthstone N'Zoth (thematically). Mechanically, it might be better; maybe you DON'T want a garbage 1-drop being summoned by N'Zoth, even if it's sticky on board. Perhaps you want your own, busted Deathrattles to be summoned by N'Zoth! I also considered increasing the number of copied minions and making it a Legendary spell, but 1) Then it couldn't/shouldn't be in Whispers of the Old Gods, as that set was long before the first Legendary spell, and 2) I don't think the effect is unique enough to warrant that.
As for Nether Ritualist, I think it's too similar to shaveyou's Roaring Inferno. I wanted to tap into the curse aspect of Warlocks (and the name could be amusingly appropriate if a key card is destroyed), but it seems like several people had similar ideas when it comes to Warlock screwing with their opponents. I also don't love the wording; I modeled it after Clockwork Goblin, since there are no other cards to support the Curse of Doom mechanic and it needs to be explained (does it?). And... well, maybe it shouldn't even be a minion, just a spell on its own! Incidentally, I'll be happy if "Troll Bomb Warlock" never becomes a thing.
So does this count or nah?
Self proclaimed good at battlegrounds
Yes. As much as I despise the effect, yes, it is legal.
I will change the name to "Banish". I didn't know that was a Warlock ability in WoW. As for the art, I have had a very hard time finding something good. This art was mainly a placeholder until something better turns up.
The card was originally called "into the depths" and it was a Shaman card but the art sucked and I wanted to re-do it. Then I had the idea for the "exile" thing and it just seemed to fit Warlock more. And as TheHoax91 mentioned above, Warlocks have an ability in WoW called "Banish" so I will change the name and art to fit that and keep it as a Warlock card.
Carrion, my wayward grub.
After some consideration I figured Alandien's effect is probably too strong for such a weak restriction. I will make her a Highlander Card herself and store her away for future competitions.
I want to keep the mechanic, though, so here's my alternative card:
Feedback would be very welcome and pretty pretty please somebody tell me the effect qualifies!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
I kind of like the idea of wanting no duplicates in your opponents deck, but simply gaining lifesteal doesn't seem like enough of a benefit to justify the risk. I would change the ability to be something more relevant against highlander decks. The difference of gaining 7 life isn't enough to make people want to play this.
Make it cheaper, slightly better against normal decks, and make the ability more relevant against highlander decks. I really like the concept, but the card is pretty weak as it is.
Carrion, my wayward grub.
Thank you! I think the easiest way to improve it would be to lower the cost. At 6 mana, maybe even 5, it would be way stronger. But at that power level I could as well change my mind and submit the legendary :D How do you like that one?
As for the effects, I didn't want to do the obvious and shuffle stuff in their deck that negates the highlander benefits. Instead I tried to find solid effects that go along with the class identity. The point is, those cards already are useful against highlander decks AND regular decks, because every deck eventually becomes a highlander deck if the game goes on long enough. So what I'm trying to do actually is pushing Control Demon Hunter as an archetype with a strong late game card which has a huge benefit if you should happen to face a highlander deck.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Unfortunately, we've come to the conclusion that it does not qualify. It's similar to how we feel about Coldlight Oracle: the effect involves their deck, certainly, but you're not really interacting with it.
Also, that's a Dreadlord, not a Pit Lord :P
Hey all! Here's my idea for this week, playing on the Scheme mechanic to disrupt your opponent:
What do you think? My main concern is the cost--should it be more expensive since you could potentially shuffle upwards of 5 Imps into the deck?
Aaand here's my feedback for those that haven't submitted.
@Conduit
@linkblade91
@Demonxz95
@shaveyou
@Wailor
@Xarkkal
@thepowrofcheese
@Hordaki
@KANSAS
@DestroyerR
@grumpymonk
@Neoguli
@TheHoax91
@Thez
@meisterz39
@dembro
@anchorm4n
Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.
I found some better art, what do you think?
Carrion, my wayward grub.
This might end up being the first competition I don't submit in if I can't get anything. I'm obviously not going to submit my current card due to feedback.
Speaking of feedback though, here's some feedback:
Infiltration is better, although I'm not sure what you'd use it for.
Toxic Longtongue is alright, but 3/1 is a really weird statline for a Poisonous minion.
Switch Teams just feels like "ghetto Duel" to me. Not really feeling this one.
Besides what I already said about Uncontrolled Flame not needing "draw a card" on it since it will already draw a card naturally, Roaring Inferno seems okay. Discarding your opponent's stuff is dangerous territory to go to, but there isn't really a lot of options in the competition.
How would Donathan order cards of the same mana cost? Would it just be random or use alphabetical order for the cards? If it's the latter, then it would have a different result depending on the language of your game. WoW-nerds would also tell you that that's Nieles Aran in that artwork.
All-Seing Raven is cool. That anti-synergy with Ossirian Tear though.
Despair is neat. Normally, the Hero Power has anti-synergy with Secrets, but this one actually encourages you to use it. That said, Recruits are basically the only great target for it.
Xavius is pretty neat. I like the disruption without actually getting rid of their cards. Disruption is a bit dangerous to go with as an idea, although the options here are limited, so I understand.
Anaxxis is kinda cool. Not gonna lie.
Siqara is pretty neat, although I'm not sure there's enough support for it.
Alandien doesn't count for the competition though. It doesn't actually interact with their deck. Impatient Pit Lord is the same deal.
The class for Burning Chainwhip is supposed to be Demon Hunter. It just isn't very noticeable. I chose correctly; it's Hearthcard's fault, not mine XD
Fairly irrelevant overall, because according to feedback I think I'll stick with Toxic Longtongue. Thanks everyone who sent some words my way <3 I'll provide some more feedback to the people who came later....later.
Thank you all for the feedback so far. This one is really challenging trying to find a new, unique, interesting and balanced way to interact with your opponent's deck.
I'm still mulling over changes to Xavius, Nightmare Lord, but in the meantime came up with another idea that I figured I'd put out there for feedback.
I'll get feedback for others out today.
Two new cards.
A vampire's bite is very strong. Bloodrose will bite a minion in your deck and turn it into a vampire, but her bite doesn't make them just slaves. They make her copies of herself. - Bloodrose herself is a 6/6 for 6 with Lifesteal which is good, but you give one to your opponent, who can then give one to you, and then you give one to your opponent, and it's a curse that spreads.
I like Wildfire, but it might be in poor taste to make with what's happened in Australia with the deadly fires that have been happening there. Not sure. I'm thinking it could also be 3 mana.
Too bad, but thanks for letting me know this early in the competition. Back to the drawing board it is.
@Dermostatic: That's a nice idea with great flavor. If you find the place for it, you could make it shuffle a worthless imp into their deck like in Impbalming. The cost is fine.
@KANSAS: The new name and the new art fit your card a lot better. Well done!
@Demon: Both of your new cards look good. Wildfire would be way more playable in a competitive sense. The card is pretty strong so I feel better with 4 mana.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Feedback:
@Conduit
Infiltration: This effect is cute on paper, but seems really hard do anything with in practice. Unlike Treachery, you can't interact with the card you just gave to your opponent on the same turn. It's not a bad idea; I'm just struggling to find a reason why I would include in any of my decks.
@linkblade91
Toxic Longtongue: I like this better than the weapon. You can decide where it attacks. I would probably word it more like Wild Bloodstinger and add more health, but it might make the card too powerful.
Switch Teams: Isn't this card Duel!? That card was 5 mana, and it didn't see any play.
I like Toxic Longtongue the best out of the three.
@Demonxz95
@Shaveyou
Roaring Inferno: There's a reason while Blizzard stays away from forced discard, and it that it just isn't fun to play against in a game where you can't interact with your opponent outside of your turn. At 3 mana, this just seems like too much, even if not done right away. I would increase its cost to 5 or have if shuffle two instead.
@Wailor
All-seeing Raven: I really like this card; it's my favorite out of the three. It's very skill-testing, but there's something a little off the wording imo. Maybe make it "Choose One: Leave it on top; or put it on the bottom.
Despair: I like this works differently from the other secrets, where your opponent is incentivized to kill the largest minion instead of the smallest. Solid card.
@thepowrofcheese
@Hordaki
@KANSAS
@DestroyerR
Doomsser Anaxxis: I like this one the most. There's some UI and memory issues concerns, but I think they can be dealt with. I like the idea of having fatigue set in temporarily, and that it's symmetrical, so it can abused heavily.
Silkmother Siqara: This effect just seems too narrow to me. There's not that many of the those types of cards in the game, and Bomb Warrior is sad that it can't run it (though it's probably too good for that type of deck).
@Xarkkal
Hemet 2000: I think that this is a solid effect, but this seems a little overcosted to me. Also, this seems more like a tech card, rather than as a build-around. I'm not sure that I would make this a legendary.
@Niuzao
@TheHoax91
@Thez
I get to the rest of the cards later.
I'm a little weary of submitting a tech card, plus I need to think of a better name for it (it just sounds weird to me) and maybe more fitting art. So here's another idea. It's way for priest to remove minions that also gets around deathrattles. It can be used early and also scales up in the late game.
Edit: I've gotten a lot of positive feedback for Cleansing Surveyor, so I'm going to go with that.
Back with more feed...back.
KANSAS - It's better than Recycle, that's for sure, although Recycle was crap so I don't begrudge your card for that. I don't mind the "frustration factor" of this card because I like games that go to Fatigue, but I can understand how that's not true for everyone.
DestroyerR - You already submitted so it doesn't really matter, but thankfully you picked your best card. This is the exact kind of card something like Ambush Rogue needed.
Xarkkal - I think Xavius is interesting, but I also wonder what his use-case would look like. Void Contract gets people to Fatigue faster, but what purpose does Xavius serve besides annoying both players? I guess the answer is "combo disruption", but I still feel like people would not play Xavius because they don't want to disrupt their own deck.
grumpymonk - A little expensive for a tech card, but then again Skulking Geist also costs 6-mana. This kind of card might eventually see actual development, so we might as well get it out of the way in the custom world first haha :D A good card, all around.
Neoguli - I'm inclined to say that Niuzao would not count for this competition, much like how anchorm4n's Impatient Pit Lord doesn't work. You're not actually interacting with the opponent's deck; you're just checking to see if it's empty.
Wailor - Donathan is very disruptive, and that's not the worse thing given he's 10-mana. But as you kind of noted, I'm just not sure he's a "winner". It's really hard to say. For what it's worth, I like All-Seeing Raven, although "do nothing" is an odd second option. How would the Raven work with cards like Fandral Staghelm?
Shivershine - I must apologize for my frankness, but I legitimately hate this card. Assuming I'm reading it correctly, your opponent would lose their Hero Power and all of their class cards? Then what was the point of them playing their deck in the first place? For 5-mana you've turned the game into an RNG fiesta, where they have to hope that their now-random collection of cards is somehow better than your own.
TheHoax91 - Is this replacing your opponent's Neutral cards with crappy Paladin Secrets? That is absolutely devastating against many decks. I'm sorry but this doesn't seem fair at all: it should be at the very least more expensive so you cannot tutor it with Call to Adventure or Crystology. Otherwise you can easily tutor this card and play it on the same turn, annihilating your opponent's strategy with a reliable combo.
Thez - I take it the card you've replaced with a Coin is gone forever? That seems a little harsh, but then again this is otherwise a 3-mana "do nothing" so I guess you can get away with it.
meisterz39 - I'm inclined to say that it does not meet the requirements of the theme.
dembro - I like Horrific Visions more than Nether Ritualist, although giving a minion a Deathrattle does not allow it to be resummoned by N'Zoth. He cannot resummon Da Undatakah, for example. In that way, you would have to get lucky and actually pull a natural Deathrattle minion from your opponent's deck.
MenacingBagel - Seems particularly evil, but yes it would count.
Dermostatic - Considering that the Rogue often manages to shuffle 10-14 times with their Togwaggle's Scheme, I think "5 Imps" is potentially underselling it. I don't know if it needs to cost more considering it doesn't do anything right away, but I know for sure that I would despise this card being played on me.
I noted that some people find it weird that the frog can attack things other than what it pulls, so I made a variant to gauge which is better. Original on the left, new one on the right:
The new Toxic Longtongue pulls its phrasing from Wild Bloodstinger, as grumpymonk noted. It no longer has Rush because it's guaranteed to specifically attack the minion it summons, for better or worse. As-to why it has 3/1 stats...I don't know, I just picked something lol. I wanted it to have 1 Health to ensure it would die, to compensate for the Poisonous. It's the inverse of Vilebrood Skitterer.
Edit: Should I make it a Hunter card instead?
With the new version, it functions just like a spell that destroys a random minion in your opponents deck. Maybe change it to Stealth instead of Rush to make it more interactive?
Carrion, my wayward grub.
So, I really didn't think my last card through. Oh well. At least I can cross a meme card off my list of cards to make.
@grumpymonk thanks for the feedback! If I may defend Siqara (seen as it’s the one I went with), there’s actually quite a lot of cards this synergises with: Both Ambushes, Shadows (those that summon a copy of a minion), The Darkness, Bombs (with Seaforium Bomber), Felhound Portals, etc.. Plus, this is a custom emblem, meaning it can be easily imagined as being printed in a set with even more support.
About your card, there’s not really anything lacking about it as a tech card, so 5 stars!
Make The Cow King an alternate Warrior skin plz
OK, I've changed up the card a little. It's a bit cheaper and now only shuffles a copy into your opponent's deck. Again, the uses are kinda niche, but I feel like if it was printed people would experiment with it and I'm sure some meme deck would arrive.
Is this any better?
:)
Thank you for your feedback. I realized my card is way to strong and tuned it down...
I hope this is acceptable now =)
More feedback:
@meisterz39
@dembro
Nether Ritualist: This card is fine design-wise, but it doesn't stand out to me all that much as a scaled-up Gnomeferatu. I would make it a 3/4. This type of effect isn't as strong as it appears in my opinion, but I rather leave as a minion then as a spell that Yogg effects can cast multiple times.
@MenacingBagel
@Dermostatic
@Demonxz95
Wildfire: The second sentence could be shortened to: "Remove a card from your opponent's deck for each." (see DOOM!). As for the design itself, its a good nod to Druid fatigue decks of the past, but it would be giving the class direct milling for the first time, so I'm not sure how that would be received. As for the name, how about Scorched Earth? Its references a war tactic and still fits the flavor from my point of view. I would keep it at 4 mana.
@DestroyerR. Thank you very much! I see the synergies now. When I first saw your card, it reminded me a little of another card in the thread that doubled your bombs, so that was all I could think of lol.
For those who just changed their cards:
@linkblade91
Maybe increases its health so it doesn't die to small minions?
Edit: Never mind, its already submitted. Its the one I like the so the most so far.
@Conduit
In all seriousness though, I like this a lot better as your not giving up much for a benefit that you're not going to see until much later.
@TheHoax91
New day, new ideas!
This beauty got me 7 downvotes in less than an hour on imgur. I see this in a Control Mage deck as a disruption tool. Probably very polarising and the art would be hard to find, so here's another card:
The discover hits our own deck because a gambler usually knows the stacks, but not the outcome. I wanted it to have an immediate impact so the swapped card gets added to hand. Here starts the trouble: I'm not sure about the wording.
1) Should it be a "random" card from my opponent's deck?
2)Is it okay to add "it" to your hand, meaning the card from the opponent's deck?
For the stats I used Hench-Clan Burglar as a reference.
I was also toying around with something cost-related like reducing the cost of the swapped card by 1 or pulling a card from the opponent that costs 1 more than my own, but there's only so much space there. It could work out if the card doesn't get added to hand, though.
Feedback would be very welcome!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Mi final attempt before submitting.
The difference between Garren and Johana is because I'm not sure if it's better to present a minor, existing character or a made up one with an artwork that fits the fantasy of the card better.
I'll give some feedback this afternoon.
i did not despair after my major fuck-up last week. So far I have had these ideas.
Salvation is helping to etablish the Paladin as the merciful guy who can either give his enemies a second chance to turn to the good or save his own people. It is simple but beautiful.
Gogmadar is the saving grace for discard decks. You discarded your important win condition? No problem, he gets it back for you. He can unleash all the cardy that never got a chance to be played... if the game is going for the longer run. Currently discard is only viable as aggro since you do not really want to lose important cards as a control player but Gogmadar enables this kind of a longer term discard-playstyle.
I will give some Feedback to the other people in this thread later.
Unfortunately Feuerrabe, the prompt this week is to design cards that interact with your opponent's deck. They are allowed to affect both decks, but not yours alone; both of your cards would need to be reworked.
Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.
Decided to make the effect more Hakkar like so it wouldn't just be a one-sided damage card since as Demonx said Bomb warrior doesn't get the best cred. Although I'm not sure if this made it worse or better
Self proclaimed good at battlegrounds
Found some art I’m happy with for my card. I’m glad that people seem to like it! It’s a flexible card that can disrupt your opponents draw and can influence how you build your deck.
TheHoax - A 1 Mana 2/2 with an upside is far too strong. Make it 2 Mana or a 1/2 or something. I do like the disruption it gives
Feuerrabe - Your submission needs to affect your opponent’s deck. It can be a mirrored effect, though neither of your cards would work well that way. Cool ideas though.
Wailor - I agree that Johana’s much better art fits better with the card’s theme. I like it more than the Raven or the minor character.
anchorm4n - Mass Polymorph is a big no from me. I know the theme is to mess with decks, but that straight up destroys decks. The Gambler is a very complicated card, I’m not sure how it would be played or if anyone would ever play it.
I make bad custom Hearthstone cards sometimes.
EU
Blow up your whole deck, then play this.
Profit!
Okay guys, last try for this week. What would you say if Embiggen and Baku the Mooneater had a baby? It's quite hard to balance since it will usually effect all of our minions but on average only half of the opponent's. That's why I felt better reducing the buff to +1/+1. Is this any good?
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Thanks for the input, I retooled it as a Priest card. Although I also came up with another card I might go with instead.
Underbelly Trickster is a Plot Twist for your opponent's deck and a strong anti-combo tool.
-Hordaki (rhymes with Mordecai)
Check out the Tactician custom class!
I finally submitted my card, but I'm gonna give a bit more feedback to everyone who didn't submit.
@Thez
Only issue, stealing from your opponent's is a Priest mechanic (not Rogue's), but there's no way to change the class without ruining the flavor, which is the strongest point of the card, so…
Oh, I'd also change the expansion, since it doesn't feel like a Classic card at all, especially because of the Discover part. Gadgetzan would be quite fitting. RoS would also be alright.
@meisterz39
If you decide to go with it, make sure to upgrade his stats to 7/7 or something like that. I agree he should be expensive in order to prevent it from being too abusable, but there's no need to butcher his stats like that.
@MenacingBagel
@Dermostatic
@Xarkkal
@grumpymonk
@Conduit
@anchorm4n
@thepowrofcheese
@Zeratia
As a matter of fact, I submitted a card very similar to Unholy Justice in the old forum and it was poorly received (it costed 3 mana, so that may be part of its issue too lol)
@Hordaki
I should definitely pay more attention to what I am reading. I could not find a way to make Salvation work for this contest but here is the reworked version of Gogmadar.
Let your opponent suffer as much as you did. I think that destroying cards in your opponents deck is less annoying than forcing them to discard something from their hand. He comes quite late which gives the opponent time to finish you or get his important pieces together and you need to charge him with your discard-effects to make him effectful.
Feedbacktime:
@MenacingBagel
@thepowrofcheese
@Zeratia
@Anchorman
@Xarkkal
@Dermostatic
@meisterz39
I hope I did not forget anyone, it is my first time giving feedback and it is a bit exhausting to look at the people who posted here and check if they already submitted or not.
Hey guys, sorry it's been a crazy couple of days and I haven't gotten around to giving feedback to anyone yet, which makes me feel bad :(
Thank you everyone for your feedback I'll try and go through and find people who haven't submitted yet and get some feedback out.
I think I have finally come up with the card that I'm going to go with. I have some balancing concerns and wanted to see what everyone's thoughts on this one are:
I felt it's effect was too powerful to be a neutral card like the other Chickens. I'm thinking because of the mech tag and the ability to magnetize onto this, that 1 mana might be too cheap for it. Think it's safe at 1-mana to stay with the chicken flavor?
If I recall correctly, the other chickens don't get the benefit unless their health is raised somehow. If you want to match that, I'd say make it so that it has to survive damage instead of just taking it. Other that, you're good to go!
Very excellent point and great idea!
Feedback:
@MenacingBagel
@Zeratia
@anchorm4n
@Hordaki
@Feuerrabe
Can we change the cards we already posted?
EU
Unfortunately not :C
I decided to make an entirely new card because I realized id hate playing against grub and so would everyone else. So here's my new one I'll try to make some feedback later but no assurance it will be good.
Had to edit because I forgot the deathrattle on the chest
Self proclaimed good at battlegrounds
Thanks everybody who tried to help me out this week. I've just submitted my card and will try to think things through before posting here next week ;-) The thing is that I'm still new to this and every idea that comes to my mind feels terribly exciting so that I want to share it with you :D
One more round of feedback:
@Feuerrabe:
@Xarkkal:
@MenacingBagel:
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
I got an idea from anchorm4n's feedback and decided to just make it so once you take the bomb damage you get the card back so there's not as much dragging the damage and cards out.
Self proclaimed good at battlegrounds
I took the critique from Xarkkal and anchorm4n into consideration and created this version of Gogmadar.
I definitely want to keep thepart with can't be discarded since I kinda want a lategame oriented win condition for discard WL. Sure, it is a powerful effect, but so are many other cards for 10 mana. I would definitely submit this, but I will wait one or two days before doing so to receive more feedback.
This is the first time I am trying to make a custom card. Is it balanced/makes sense?
First of all: welcome to the website! And double-welcome to our side of things :D It's cool to see new faces.
Second: the card makes sense, but it is an odd duck in-that I don't know why it's a Rogue card; "Corrupting" has always been a Warlock thing. Other than that, it's a much better Recycle but Recycle is both old and bad, so maybe it's okay. Not a bad first effort at all!
Welcome! You'll love it here. A former rookie to rookie.
Like link said, this is way better off as a Warlock card. This is kinda of a mix of Recycle and Chaos Gazer. I like the card, it has great potential.
Welcome Swizard! Always great to see new faces!
For your first time making a customer card, this is a good first effort! I have to agree with linkblade about it being a little strange a rogue card. Corrupt has only been seen in Warlock, but this is a decent job moving that effect to the Rogue class.
I'm a stickler for format and grammatical errors. Just curious, are there extra spaces around "Corrupt it"? The spaces around those two words feels large to me. I don't know if that was you, or the Hearthstone card generator.
You will want to have the text "When drawn, they have one turn to play it" in italics. Look at cards like Zul'jin or Burgle as examples. Text in parentheses is always in italics. Something like this:
Corrupt it. (When drawn, they have one turn to play it!)
Thanks for all the comments! I changed it to a warlock card with a new image
That looks a lot better. Great job.
Last minute reminder to submit your cards! Good luck to everyone! There are some very interesting cards this week, this was a hard one and I'm impressed with what people came up with!
Thanks for the reminder!
If anyone wants last minute feedback, I'll be online for the next few hours.
My main question is how to balance this properly.
I would say the card is underpowered, given that you have to spend at least 6-10 mana to accomplish anything. All of this to only provide a 3/3 on the table; I think you could drop it down to 4 or maybe even 3 cost. I know it could probably be abused with Shadowstep and the like but you're still using up your entire turn for this.
That being said, "Coins" needs to be capitalized :P Better hurry!
Edit: Didn't you submit the Warlock card already?
Submissions are now closed; best of luck to everyone :)
My prompt is next...what could it be?
The next theme will be up to him, and I'm sure it will be legendary.
🤔
Now that would be really nice! I so want to finish that DH legendary Alandien I created this week :)
But first: good luck to everyone for this week!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Good luck to everyone who submitted, and an extra shot of lock to whoever submitted Impflicting Pain. That's a far more interesting, less swing-y card than my Impvasion!
Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.
Good luck to everyone with the votes
:)
My finalist streak has come to an end :( All well. I'll admit it wasn't the best this time around.
Anyway, good luck to our finalists!
That was me, thank you very much :-)
Good luck to the finalists, I'm glad almost all my favorites made it. Really a lot of great ideas this week!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Another lacklustre week for me here... good luck to all the finalists! I love most of the cards that made it in (I thought one was a bit weaker).
:)
Good luck to all the finalists! Really any of these deserve to win, all really solid cards!
Good luck to all of the finalists, Will of Nature is my favorite.
I want to ask for more feedback for my card. What did you vote and why? What could I have done better? And what should I do better next time?
My card:
Carrion, my wayward grub.
In the interest of honesty I gave the card a three, although it could have been a four I suppose. There's nothing inherently wrong with the card, I would say, but I didn't find it particularly novel or exciting. It's alright, in just about every aspect. Alright flavor, alright balance (maybe a little strong), and alright creativity. I imagine some would find it un-fun, though, as I said originally, so that might have hurt the vote.
Thinking back I noticed I've been pretty harsh in my votes lately. Something I need to think about/fix on my end.
I voted it 2 stats because of its similarity with Recycle. I'm pretty sure you didn't think (or even know) of this card, but the two being virtually identical was the deal breaker for me (and I guess for many people as well). Other than that, I would've voted it 5 stars or maybe 4, because the flavor was pretty good.
I wanted to tell you this in the feedback round, but I skipped you by mistake in my first feedback post, and you had already submitted in the second one :c
Honestly, a lot of people vote way, WAY too harshly in here. It came to a point where I’m hesitant to rate cards at all, because my ratings just plummet relative to the ratings I give other cards.
That being said, a pleasant surprise to be in the finals, GL to everyone!
Make The Cow King an alternate Warrior skin plz
is there any way that i can see ratings on my submitted card?
After the finals are completed, a Competition Transparency Report will be found on the Home page of the competition.
A blue button that says "View the Competition Transparency Report" will be available underneath the image of the winning card.
Here's a couple articles on the site by Shadow about the Report. There's some good info in there.
Card Design Conversation - The First Winner
Card Design Conversation - Learning By Numbers
Agreed. When I looked back on past prompts for my new card highlights, I can not believe how many great cards end up getting low scores.
One more hour to vote people!
Congrats DestroyerR. Your card was my choice for the top.
Congratulations DestroyerR! Your card was my favorite of the prompt.
Congrats to the winner! Not my favorite of the bunch, but definitely a worthy victor! Great job everyone!
On the subject of people voting way too harshly... How in the hell are Incendiary Chicken and Grand Apothecary Putress worthy of 13 1 star ratings?!?! I'm curious to know how any of the cards in the final were worthy of a 1 star rating? Are people not voting on a 5 star basis in the finals, but marking them by "favorite to least favorite"? If so, we should change the voting of the finalist cards to rating from 1-8 instead of a 5 star system.
If one is in the finals, that person might vote their own card 5 stars and every other card 1 star to simply further their own chances of winning. If every finalist does this, then it ultimately has no effect, but this is not typically the case.
But as I wasn't in the finalists, I voted Incendiary Chicken 1 star (both here and during the regular voting period) because it's an incredibly weak and bad card, and the fact that it's a chicken (and therefore a bit of a joke card), does not make up for that.
Don't know about anyone else, but when it comes to the finals I basically always give out 5-stars or 1-star. 5-stars for the card I want to win, and 1-star for everyone else. At that point we're looking for a sole winner, so I give the card I want to win the maximum chance of victory. This is especially true if I'm one of the finalists: frankly, how else should I vote? I would be shooting myself in the foot and jeopardizing my chances to win by giving someone else more than 1-star. I don't do this during the regular voting period, but I absolutely do so if I'm in the finals.
On a side note, we (the moderators) have been discussing the possibility of removing the ability to vote for finalists if you yourself are a finalist. That would remove the situation I just described, wherein the meta way to "play the game" is to vote 5-stars for yourself and 1-star to everyone else.
Personally, when cards get to the finals I compare them to each other and grade on a scale - the card or cards I want to win get a 5, the worst card (in the finals) gets a 1, and everything else falls somewhere in between.
So in this final, as an example, I gave Cleansing Surveyor a 5, Incendiary Chicken a 1, and went from there (I believe those were the only 5 and 1 I gave, not completely sure).
Welcome to the site!
I guess I'm an exception then. I'll generally keep to my standard voting style in finals, which results in not giving any 1's out, since cards that have made it that far should be correct, playable, and not hopelessly broken. Incendiary Chicken did earn a rare (for a finalist) 2, just because I felt it was significantly weaker than the competition.
Even when I'm in the final, I stick to my rating system, which generally means I will vote other people higher than my own. If they made a better card, they deserve a higher vote. I've just got to hope enough people disagree with me.
First of all, congrats to DestroyeR! For me it was the most flavorful card out of a final round of really great submissions.
Regarding the finalists vote, I mostly agree with shaveyou. This time I gave 5 stars once, two times 4 stars and so on. Usually no finalist gets 1 star from me. I do tend to try and make out my favorite card and rate it 5 stars while giving all the others a maximum of 4, though.
When I made it to the finals, I tried to circumvent the dilemma by giving myself 5 stars while not voting on the other cards at all. Giving good cards bad rates to bolster my own chances to win doesn't feel fair and I didn't want to shoot myself in the foot either. So yeah, excluding the finalists from the final vote would be a great idea for me.
Last but not least I want to jump to the aid of the chicken. It has flavor, it fits the set it was placed in and while it's certainly rather on the meme side of submissions, I don't think it is as bad as its in game brothers at all. This minion being a mech, you can magnetize all kind of stuff to it and get at least one bomb going. You'll have 1 mana left over often enough to slip this in somewhere useful and at least give your opponent something to think about: they should now try to remove the minion with one strike or they risk shuffling more than one bomb into their deck. I think the chicken is versatile enough to reduce this issue to the somewhat exaggerated question if dealing 5 face damage for 1 mana with the potential for more is good or not. It certainly is in my eyes. It got 4 stars from me.
Edit: Also don't forget the synergy with Warrior's self damage package, once the chicken found some corns to beef up its health. I'll stop this now.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Wow, ANOTHER pleasant surprise! Thanks everyone!
On the subject of voting in the finals, I just kept voting using the same system as I used before the finals, so most cards get 4-5 stars. I was under the impression voting your card 5 stars and all others 1 star is considered competing in bad faith, but if it’s acceptable by the community I guess I’ll also do it...
Make The Cow King an alternate Warrior skin plz
I don't like that thing of voting 1-star to every card except mine, but I don't vote 4-5 stats to every card either.
What I do is that, given all cards in the finals are very high quality, what would normally be a 3-star card becomes 1 or 2 stars. 4 star cards become 3 or 4 and 5 stars cards keep the same rating.
I do two things that could be considered "bad faith", though. First, I always vote my own card with 5 stars. Second, if I perceive that a card I don't like too much is a favorite, I usually drop 1 or 2 stars.
It does feel like competing in bad faith, but at the same time, not doing it is just going against yourself. Thats why i hope we will soon implement a rule that finalists cant vote in finals. It will remove the dilemma and level the playing field. It is not fair that if you dont "abuse" the system that you should be punished for it and you wont have to feel bad for doing so, because the temptation would be taken away from you.
Btw, congratulations to winning, looking forward to your theme :)
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I think instead of the ability to not vote for your card, you should look at a different voting format. If most people are voting 5 stars for the one they want to win, and 1 star for the cards they don't, then a 5 star rating system is kind of the wrong tool based on how people are voting.
Maybe instead, vote for your top 3 favorite, and give an average to determine the top 3 winners?
I thought about voting all other cards 1 star when my cards make the finals, but I have not been doing that because it doesn't rest easy on my conscience. They aren't 1 star cards... I'm not going to go back and do the math, but I know a couple of my cards made the top 3 and were really close to winning. Had I just voted all other cards 1 star, I may have won one of these past weeks.
If you're going to make any changes to the voting in the finals, I suggest looking at the 5 star system first because I don't think that is the best system for how people are actually voting in the final round.
It’s also worth noting that on a strategic level, you should also rate all of the other cards in the non-finalist phase one star as well (if you submitted)
Make The Cow King an alternate Warrior skin plz