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They're kinda ugly imo.
[card]Warsong Commander[/card] seems about right for the direction the game is going in, same with the changes to the other Charge minions, but I can't help but say I'm pretty disappointed. Hearthstone does need to have some combo options and it needs a variety of combos. The game can't just be a variety of tempo, midrange, and control decks that …
[card]Warsong Commander[/card], old friend, your time has come.
Not to mention [card]Preparation[/card], [card]Cold Blood[/card], [card]Flare[/card], [card]Equality[/card], and [card]Blade Flurry[/card] being fine in their original designs/costs but flawed as evergreen cards.
As an almost exclusively Wild player, I'm confused why they're reverting all the OG cards for the sake of a Classic format, but not changing cards for Wild. I don't see Classic lasting as a format for a lot of people, it seems gimmicky. A lot of those pre-nerfed cards would be totally fine and actually pretty good for the …
I've been playing Galakrond OTK Rogue since Galakrond first came out, and it's definitely gotten a lot better as a deck! This list is super similar to Dane's list, which he plays here:
If you find yourself with a Tenwu, definitely consider playing this deck if you also have a bunch of the cards, it's a lot of …
No Patron Warrior?!? xqcSmash
Thought I'd point out that there's two copies of [card]Astromancer Solarian[/card].
I didn't misunderstand, I just designed this as a stall deck that wins with inevitability. Mostly just a theorycraft. I think [runecard]Soraka[/runecard] would change this a lot already.
Could this mean unnerfings of cards like [card]Innervate[/card], [card]Ancient of Lore[/card], [card]Keeper of the Grove[/card], [card]Force of Nature[/card], [card]Charge[/card], and [card]Warsong Commander[/card] for the sake of their viability in Wild? Truthfully, I think all of them could be reverted to their old versions, and the format wouldn't change very drastically, beyond old school Midrange Druid decks being kiiiinda solid, and …
They've done that with other cards in the past, I'm pretty sure. There's definitely a chance it could be made a HS card, I guess.
It gives you [card]Demonic Blast[/card] for the rest of the game. When it should normally run out, it reverts back to your previous Hero Power, which is also DB if you used Meta with Vargoth. It's the deck's main solution when forced to fight long, and goes really well with Beardo.
Silkmother is a fantastic design, worthy win.
Thanks!
I agree the quest requirement could/should/would be harder, but I think his ability is fine, for its similarities to Warsong Commander and for its independent strengths. It'd probably be strong in Standard for Control to have a significant backswing, it doesn't need to combo. Do you think it's significantly more powerful than [card]Time Warp[/card], or [card]Amara, Warden of …
Ulamog is huuuuge for reanimator decks, and Obliterator is super strong for mono-black, Rakdos, and Dimir builds against non-Titan matchups. Very excited for this already, I'm glad they're aggressively pushing for Historic to be a unique format.
Druid is absolutely very much playable despite [card]Skulking Geist[/card], they just can't rely solely on [card]Jade Idol[/card] to win every game now. The most prominent Druid deck in Wild right now doesn't have many tech answers beyond [card]Loatheb[/card] and [card]Mana Burn[/card], and those cards are not particularly reliable at that. The best play pattern to beat it is kill them …
If they nerf Demon Hunter too hard here, it's going to have serious playability issues in Wild, and potentially Standard, further down the line. If they keep having to nerf DH cards each set, it'll either become unplayably weak due to future cards not being powerful enough, or they'll continue to nerf new cards out of playability. [card]Battlefiend[/card] and [card]Altruis …
When the second [card]Metamorphosis[/card] is cast from [card]Archmage Vargoth[/card], it would swap from [card]Demonic Blast[/card] to a new [card]Demonic Blast[/card], which when used up, would revert back to the previous Hero Power, which was also [card]Demonic Blast[/card]. When those two uses get used up, it would swap again back to [card]Demonic Blast[/card].
I haven't gotten the chance to test …
Brilliant statement, how could someone be so knowledgeable?
Essentially, until we get confirmation about the [card]Metamorphosis[/card] + [card]Archmage Vargoth[/card] interaction. Theoretically, it should mean you permanently keep the Metamorph Hero Power, even after using it twice. If it does work it's a two card combo that enables powerful control and burn in the late game. I think Beardo should be good enough on his own in Demon Hunter …