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Draketh

Darkmaster
Joined 04/02/2019 Achieve Points 1570 Posts 1395

Draketh's Comments

  • Really strong card. Not sure if it's strong enough for Standard, but for arena and with the dragon synergy in Wild, this will surely see some play.

  • This card is rather insane, and with the new Druid hero being a thing, I can imagine quite a few huge tree dudes going ham.

  • It's not bad, but mech synergy is lacking so I guess it's mostly a great card for arena.

  • Has decent stats, so might work for Shaman or Warrior if built around frost spells.

  • Seems like a fun card, specially in a deck like aggro Druid with lots of ways to buff minions' attack. Opponent fills the board with these and suddenly buff them to become a real threat.

  • Decent arena card, but rather lackluster anywhere else.

  • Great flavor, but 1 health is super easy to remove, even if it has to be done twice. I can't imagine it seeing much play.

  • Really good arena card, I can imagine the salt from this eating huge minions!

  • I know that it's meant to die to buff other minions, but 3 hp for 6 mana seems far too slow given how easy it is to remove.

  • Not too bad, but the fact that only the 1/1s have beast synergy makes me thing there are better options out there.

  • Might work for a buff Paladin deck or so, but seems to niche to actually include in any other sort of deck. Some sort of OTK thing, perhaps?

  • Nice arena card for the stats alone, but hard to trigger the HK so not worth playing it for that purpose.

  • Seems decent for arena, might work in very aggressive decks, but it's hard to tell.

  • The classes that have fire spells don't have beast synergy (apart from hunter, but I believe that's only one trap), so it's just a large minion that is useless unless you spend more mana to get it to do something. Can't see this being played anywhere.

  • Seems like a card that's worth running at least 1 copy of, since legendary minions can be quite expensive and getting rid of them for 3 mana sounds like a good deal!

  • Strong defensive card, should work for control decks. Particularly nasty to deal with in arena.

  • Might work in a Rogue deck of some kind, but still seems too weak to justify putting it into a deck.

  • Quite a nice arena card, but can't see it warranting a deck spot anywhere else.

  • As seen in the theorycraft streams, this is pretty much a Warlock card (and a great one at that).

  • A nice arena tool to try and take an early board back, but not sure how good it'll be apart from that.