Seems like a fun card, specially in a deck like aggro Druid with lots of ways to buff minions' attack. Opponent fills the board with these and suddenly buff them to become a real threat.
The classes that have fire spells don't have beast synergy (apart from hunter, but I believe that's only one trap), so it's just a large minion that is useless unless you spend more mana to get it to do something. Can't see this being played anywhere.
Seems like a card that's worth running at least 1 copy of, since legendary minions can be quite expensive and getting rid of them for 3 mana sounds like a good deal!
Really strong card. Not sure if it's strong enough for Standard, but for arena and with the dragon synergy in Wild, this will surely see some play.
This card is rather insane, and with the new Druid hero being a thing, I can imagine quite a few huge tree dudes going ham.
It's not bad, but mech synergy is lacking so I guess it's mostly a great card for arena.
Has decent stats, so might work for Shaman or Warrior if built around frost spells.
Seems like a fun card, specially in a deck like aggro Druid with lots of ways to buff minions' attack. Opponent fills the board with these and suddenly buff them to become a real threat.
Decent arena card, but rather lackluster anywhere else.
Great flavor, but 1 health is super easy to remove, even if it has to be done twice. I can't imagine it seeing much play.
Really good arena card, I can imagine the salt from this eating huge minions!
I know that it's meant to die to buff other minions, but 3 hp for 6 mana seems far too slow given how easy it is to remove.
Not too bad, but the fact that only the 1/1s have beast synergy makes me thing there are better options out there.
Might work for a buff Paladin deck or so, but seems to niche to actually include in any other sort of deck. Some sort of OTK thing, perhaps?
Nice arena card for the stats alone, but hard to trigger the HK so not worth playing it for that purpose.
Seems decent for arena, might work in very aggressive decks, but it's hard to tell.
The classes that have fire spells don't have beast synergy (apart from hunter, but I believe that's only one trap), so it's just a large minion that is useless unless you spend more mana to get it to do something. Can't see this being played anywhere.
Seems like a card that's worth running at least 1 copy of, since legendary minions can be quite expensive and getting rid of them for 3 mana sounds like a good deal!
Strong defensive card, should work for control decks. Particularly nasty to deal with in arena.
Might work in a Rogue deck of some kind, but still seems too weak to justify putting it into a deck.
Quite a nice arena card, but can't see it warranting a deck spot anywhere else.
As seen in the theorycraft streams, this is pretty much a Warlock card (and a great one at that).
A nice arena tool to try and take an early board back, but not sure how good it'll be apart from that.