Between the frost and elemental synergies, it might see play in Shaman decks. Don't think it'll be of much use to other classes, though.
Strong arena card, but not of much use anywhere else.
Not sure if it'll be worth playing in constructed, but might be a decent enough arena card.
If Paladins play some big boys, it might turn out to be great. Even so, it's another way to draw and heal so it'll always be nice against aggro.
Pretty strong card, which can heal the board and still draw a card since most likely the hero will be under 27 hp early in the game.
Decent minion, and can be insane with the new hero card's power. Should see some play.
Seems like a pretty solid card. If you can silence it in any way, it becomes absolutely bonkers!
It seems a little too weak to warrant a deck slot.
Good stats, and it shouldn't be too hard for it to grow out of control if not dealt with quickly. I can imagine it being specially nasty in arena.
Bit more expensive Inner Fire, but has a small buff to go with it. Seems strong.
The hero power is really good, with a lot of scaling potential. Will definitely see some play.
A good control tool, but I can't imagine it being that useful in such aggro-heavy metas.
Amazing card, and one of N'Zoth's new best friends, for sure!
Great flavor, I love the concept of this card. It can be a game turner just by itself.
A strong card overall, might see some play. I can imagine it being specially nasty in arena.
Given how many freeze effects Shaman is getting access to, this seems like a very strong card. Good stats on top of that, too.
It has elemental synergy, and a Frost Nova with buff potential. Seems quite strong.
Awesome elemental, specially since it also gives access to a freeze and card draw. Will see play in most (if not all) Shaman decks.
An amazing card. It has consecration, damage reduction, and minion buffing all in one. A staple in any Paladin deck.
Insane effect, insane hero powers... one of the best hero cards for sure.
Between the frost and elemental synergies, it might see play in Shaman decks. Don't think it'll be of much use to other classes, though.
Strong arena card, but not of much use anywhere else.
Not sure if it'll be worth playing in constructed, but might be a decent enough arena card.
If Paladins play some big boys, it might turn out to be great. Even so, it's another way to draw and heal so it'll always be nice against aggro.
Pretty strong card, which can heal the board and still draw a card since most likely the hero will be under 27 hp early in the game.
Decent minion, and can be insane with the new hero card's power. Should see some play.
Seems like a pretty solid card. If you can silence it in any way, it becomes absolutely bonkers!
It seems a little too weak to warrant a deck slot.
Good stats, and it shouldn't be too hard for it to grow out of control if not dealt with quickly. I can imagine it being specially nasty in arena.
Bit more expensive Inner Fire, but has a small buff to go with it. Seems strong.
The hero power is really good, with a lot of scaling potential. Will definitely see some play.
A good control tool, but I can't imagine it being that useful in such aggro-heavy metas.
Amazing card, and one of N'Zoth's new best friends, for sure!
Great flavor, I love the concept of this card. It can be a game turner just by itself.
A strong card overall, might see some play. I can imagine it being specially nasty in arena.
Given how many freeze effects Shaman is getting access to, this seems like a very strong card. Good stats on top of that, too.
It has elemental synergy, and a Frost Nova with buff potential. Seems quite strong.
Awesome elemental, specially since it also gives access to a freeze and card draw. Will see play in most (if not all) Shaman decks.
An amazing card. It has consecration, damage reduction, and minion buffing all in one. A staple in any Paladin deck.
Insane effect, insane hero powers... one of the best hero cards for sure.