Seems far too weak and slow for its cost, and the effect isn't that great. It could work for another class, but as it stands I don't think it'll see any play.
It seems decent at first glance, but it's far too unreliable. It needs to be in hand, the spells need to be expensive to make it really worth it, and the minions are random. Not sure if it'll see play.
If Murloc decks become a thing for Warlocks, this will be very strong. Cheating out cards for health is very powerful, and Warlock has quite a few ways to heal back up anyway.
It's definitely an interesting card, considering how many ways Warlocks have to sacrifice their own minions. Not sure if the poor stats on the main minion make this worth playing, though.
Pretty crazy card. Murloc Warlock has a nice ring to it, and this makes it all the more insane.
Seems far too weak and slow for its cost, and the effect isn't that great. It could work for another class, but as it stands I don't think it'll see any play.
Given how cheap to play mechs are, and how many can be generated with the new cards, this card will be absolutely insane!
Pretty strong card. The stats aren't bad, and the effect is quite useful. Should see play.
Seems consistent enough to see play, specially given the new 2 cost Mage Naga that discovers a spell.
It has good stats and a strong effect. With Librams rotating, it shouldn't be that scary in Standard, but he might really shine in Wild!
By far the most amazing card of the whole set! This guy is just adorable, and I certainly hope that he'll see play. Day 1 golden craft for sure!
Not a super strong clear for its cost, but the curses are certainly interesting. We might see a whole new type of Warlock deck on the rise.
Decent stats and a strong effect. Should see some play.
Strong AoE tool, so it might see play in order to stall aggro matches for a little while longer.
It can certainly scale up to have scary stats, but will it live long enough to do so? Not sure it'll see much play.
Quite an interesting one, specially when paired with a Dredge card. Not sure about its viability, given the randomness, though.
Nice stats and easy enough to trigger the Battlecry, so it should be added to most Paladin decks!
Very defensive card, so it might see play while the meta is leaning towards aggro decks.
It seems decent at first glance, but it's far too unreliable. It needs to be in hand, the spells need to be expensive to make it really worth it, and the minions are random. Not sure if it'll see play.
Great stats, and the Sunken Sweeper has an amazing effect. Will certainly see play in Mech Mage!
Extremely powerful enabler for crazy OTKs. Wild beware!
If Murloc decks become a thing for Warlocks, this will be very strong. Cheating out cards for health is very powerful, and Warlock has quite a few ways to heal back up anyway.
It's definitely an interesting card, considering how many ways Warlocks have to sacrifice their own minions. Not sure if the poor stats on the main minion make this worth playing, though.
Quite a powerful and versatile card! It'll work on pretty much any Druid archetype.