Awesome card, even without the HK effect. Might make it worth playing a couple of traps even in more aggressive decks.
Potential to freeze an entire board while also softening up the minions. Seems quite good, actually.
Doesn't seem all that amazing, since there are better alternatives to what it tries to accomplish.
It's like a mini satyr, and I love it!
At first it seemed really good, but after watching some theorycrafting streams it seems that it adds to much clutter to your hand.
When I look at this, all I can imagine is "more rhinos". Oh dear...
Great panic button, and also amazing with the new aoe removal tool that can go down to 0 mana thanks to this!
Very versatile card, and it should work great for almost any Druid deck.
Seems a little too slow to be good, since the minions it summons are quite weak by the point that this can be played.
Seems like a pretty strong card, specially since Rinling's Rifle is a thing. The Stealth part seems rather weird, though.
Not sure if beast Druid will be good, but it still seems like a pretty decent card, even for decks that only run a handful of beasts.
Considering how easy it is for Warriors to gain armor, 9 to the face for 6 mana is kinda huge.
Looks like a decent addition to aggro Warlock. I can see this pulling off some insanity by turn 4 or 5.
Initially I didn't think it was that strong, but I guess I can see the potential when compared to Frost Nova. One of the minions needs to be damaged, but that shouldn't be too hard to pull off.
Three turns of Baron Rivendare seems pretty nice. I can see this card being particularly insane in Wild!
Seems a little too slow, so I don't think it'll see much play.
Pretty good trap, particuarly since it's one more thing that needs to be tested whenever you play a secret. Quite disruptive!
Seems insane, specially with the new card that gives 10 armor for 2 mana, last a turn.
Looks pretty good, since it's a 1 mana with draw and freeze. Should see play in most Shaman decks.
Nothing crazy, but the fact that the minions can freeze makes me think it might see some play. It does add a lot of stats over 3 turns.
Awesome card, even without the HK effect. Might make it worth playing a couple of traps even in more aggressive decks.
Potential to freeze an entire board while also softening up the minions. Seems quite good, actually.
Doesn't seem all that amazing, since there are better alternatives to what it tries to accomplish.
It's like a mini satyr, and I love it!
At first it seemed really good, but after watching some theorycrafting streams it seems that it adds to much clutter to your hand.
When I look at this, all I can imagine is "more rhinos". Oh dear...
Great panic button, and also amazing with the new aoe removal tool that can go down to 0 mana thanks to this!
Very versatile card, and it should work great for almost any Druid deck.
Seems a little too slow to be good, since the minions it summons are quite weak by the point that this can be played.
Seems like a pretty strong card, specially since Rinling's Rifle is a thing. The Stealth part seems rather weird, though.
Not sure if beast Druid will be good, but it still seems like a pretty decent card, even for decks that only run a handful of beasts.
Considering how easy it is for Warriors to gain armor, 9 to the face for 6 mana is kinda huge.
Looks like a decent addition to aggro Warlock. I can see this pulling off some insanity by turn 4 or 5.
Initially I didn't think it was that strong, but I guess I can see the potential when compared to Frost Nova. One of the minions needs to be damaged, but that shouldn't be too hard to pull off.
Three turns of Baron Rivendare seems pretty nice. I can see this card being particularly insane in Wild!
Seems a little too slow, so I don't think it'll see much play.
Pretty good trap, particuarly since it's one more thing that needs to be tested whenever you play a secret. Quite disruptive!
Seems insane, specially with the new card that gives 10 armor for 2 mana, last a turn.
Looks pretty good, since it's a 1 mana with draw and freeze. Should see play in most Shaman decks.
Nothing crazy, but the fact that the minions can freeze makes me think it might see some play. It does add a lot of stats over 3 turns.