Straightforward but quite strong. It has good stats, taunt, and the potential to regain some health on top of it.
Very strong effect, as it gives you a nice mana curve when played on turn 1.
More Spell Damage synergy, and a good one at it. Perhaps Spell Damage Mage will be a Tier 1 deck this expansion.
Strong and versatile. Can be used to give you a buff that last the whole match, or to get back on board if you're in a tight spot. I think it'll surely see play.
Not the strongest of buffs, but it certainly is adorable!
A strong card in theory, but since it won't protect minions from area of effect damage I can't see how useful it'll actually be in practice.
Good to see they still remember to add Discard synergy!
Not sure if it'll see much play, but it's quite a good card to get off a Discover effect.
Very strong card, as it's likely to make multiple value trades due to its high health total.
Strong synergy with some of the new cards, and I like the idea that the sword is magical and getting sharper and sharper!
A simple effect, but it can be quite powerful depending on what spells Shaman will be running.
A very strong card with the potential for huge stats for its cost. This will surely be played.
Great stats and really strong effect. Nothing too fancy but will definitely see play.
Crazy effect on this card. This will most surely be put to use in creating some sort of OTK.
Not that strong, even when discounted. It has decent stats, but there are better alternatives for sure.
Great art, and a really strong effect. The potential to chain multiple spells can definitely be game winning.
Not the best of cards, but it's playable. The flavour is amazing as well, as it perfectly captures the essence of the character.
Very sturdy minion. The best thing about it is definitely its name, though!
Quite a strong card, specially if you're holding onto the coin.
This card has great potential. It'll be an auto-include in Spell Damage based decks.
Straightforward but quite strong. It has good stats, taunt, and the potential to regain some health on top of it.
Very strong effect, as it gives you a nice mana curve when played on turn 1.
More Spell Damage synergy, and a good one at it. Perhaps Spell Damage Mage will be a Tier 1 deck this expansion.
Strong and versatile. Can be used to give you a buff that last the whole match, or to get back on board if you're in a tight spot. I think it'll surely see play.
Not the strongest of buffs, but it certainly is adorable!
A strong card in theory, but since it won't protect minions from area of effect damage I can't see how useful it'll actually be in practice.
Good to see they still remember to add Discard synergy!
Not sure if it'll see much play, but it's quite a good card to get off a Discover effect.
Very strong card, as it's likely to make multiple value trades due to its high health total.
Strong synergy with some of the new cards, and I like the idea that the sword is magical and getting sharper and sharper!
A simple effect, but it can be quite powerful depending on what spells Shaman will be running.
A very strong card with the potential for huge stats for its cost. This will surely be played.
Great stats and really strong effect. Nothing too fancy but will definitely see play.
Crazy effect on this card. This will most surely be put to use in creating some sort of OTK.
Not that strong, even when discounted. It has decent stats, but there are better alternatives for sure.
Great art, and a really strong effect. The potential to chain multiple spells can definitely be game winning.
Not the best of cards, but it's playable. The flavour is amazing as well, as it perfectly captures the essence of the character.
Very sturdy minion. The best thing about it is definitely its name, though!
Quite a strong card, specially if you're holding onto the coin.
This card has great potential. It'll be an auto-include in Spell Damage based decks.